Tes 4 oblivion secrets. Secrets and jokes in Oblivion


Game description

Sometimes revolutions occur in the gaming world, and almost always they are associated with the release of new hits. The appearance of The Elder Scrolls IV Oblivion is, without exaggeration, the most important event of 2006 for gamers. For many, the release of this game was the most desired event in recent years. Game lovers literally danced with joy, tearing off another piece of the calendar, bringing them closer to the release. However, we can immediately note that the game does not disappoint: it rather amazes, but first things first.

The plot of the game takes place in a city prison, into which our hero ends up for no other reason than rowdy behavior. What follows is an unexpected visit to the dungeon by the emperor himself, who also comes to visit our hero’s cell and begins an intimate conversation.

Then everything turns out even more interesting: Alter is granted freedom, and after the death of the emperor, he is also given a precious amulet. All this is followed by the necessary process of learning the basic skills of the game and complete freedom of action. As already mentioned, the beginning of the game takes place in a dark chamber. Now that we've stepped into the light, we can take a look at the amazing world of Oblivion, and it doesn't disappoint. Even an experienced gamer has not seen such beauty of landscapes for a long time, if not never!

The realism of the depiction of forests, fields, characters and cities is simply amazing. After our, so to speak, escape from the dungeon, the plot of the game gradually turns into a complex action worthy of becoming the basis of an extraordinary book in the fantasy style. And the best thing for the player is that no one is trying to impose any scenarios on you: your freedom is not limited by anything.
However, the storyline, although it does not have a clear framework, has a holistic concept. Typically, in games with such a complex and well-thought-out storyline, the weak point is the side quests that can be completed after the main story ends.

In The Elder Scrolls IV Oblivion, side quests are just as exciting, and often more exciting, than the main action of the game. This way, once you finish the game, you won't have to put it on the shelf.
When talking about Oblivion, one cannot fail to mention its sound design. The brilliant graphics have already been mentioned here, but the sound turns out to be no worse. When we launch the game, we are truly immersed in the magical world of fantasy.

The Elder Scrolls IV Oblivion will appeal to all fans of RPG and fantasy stories without exception. As the developers promise, a hundred hours of unforgettable adventure await us. So don’t waste time and do everything to make these minutes start as soon as possible.

DLC

The Elder Scrolls IV: Shivering Isles

Shivering Isles is an official addition to Oblivion. This version adds new dungeons, monsters, weapons, armor, and the area available for play has been increased. All the lands of the Shivering Isles or, in fact, the Shivering Isles, are divided into two parts, which are opposites of each other: Mania and Dementia. The inhabitants of Mania are more reckless and hot-tempered. They love luxury and pleasure. Residents of Dementia, on the contrary, are meek and unhappy, prone to phobias and a tragic perception of the world.

The Elder Scrolls IV: Knights of the Nine

The Elder Scrolls IV: Knights of the Nine the official major expansion for The Elder Scrolls IV, the first of its kind, by the way.

The game has a rather epic and even religious plot, which tells about the revival of the terrible Ayleid king Umaril the Unfeathered, nine ghost knights who tell our hero about the Relics (yes, with a capital R).

Of course, you have to go through many adventures and mysteries, get new armor, weapons and other goodies, but I would like to draw your attention to one modest thing - the protagonist begins a Pilgrimage, during which you cannot commit crimes.

Therefore, what? Yes, there is no way for thieves, you will have to earn everything yourself... Eh.

Gameplay:

System requirements

Minimum requirements:

  • Windows XP;
  • Processor 2 GHz;
  • 512 MB of RAM;
  • Direct3D video card with 128 MB memory;
  • DirectX 9.0c;
  • Keyboard;
  • Mouse.
  • Windows XP;
  • Processor 3 GHz;
  • 1 GB RAM;
  • 4.6 GB of free hard disk space;
  • 3D video card ATi X800 series or NVIDIA GeForce 6800 with 256 MB memory;
  • DirectX compatible sound card;
  • DirectX 9.0c;
  • 8-speed DVD reader;
  • Keyboard;
  • Mouse.




As soon as the game came out, I played it on my ancient computer with 6 fps (frames per second). Perhaps you can say that I’m a real fan?! Then the computer was updated and there was complete immersion, I’ll be replaying it soon, it’s one of those games that you can never complete, you always miss something interesting, so it’s nice to come back to it again and again

I don't understand the admiration most people have for this game. After the masterpiece Marrowwind, “this” looks like a slap in the face to the players. As I know, there are three camps of players:

  1. They respect Morra and spit at Obla.
  2. Both Morra and Obla are respected, perhaps not equally, but they have an awareness of the shortcomings and advantages of each part.
  3. They spit at Morra (mostly schoolchildren who removed Morra after five minutes of the game and started playing with Obla) and admire Obla.

Honestly, I tried to play “this” and understand why everyone praises him... I still didn’t understand. I tried many times, I want to tell you.

So, the disadvantages that discouraged any desire to ever touch this game (I will be happy to listen to opinions about the advantages of this game if someone criticizes me):

  1. Character editor (no compensation).
  2. Same type dungeons.
  3. "Empty" cities and villages. By God, the townspeople are of no use if they are of no use. There are no normal remarks describing the place where I wandered, etc.
  4. "Living" world. You can go through half the map without meeting anyone or anything, not even enemies. Tested by personal experience. The only plus is that at night you can see a guard patrolling the road and there is a small chance that you will be robbed by a Khajiit) This is a small plus))
  5. More or less normal quests only in guilds and according to the plot.

This was more or less enough for me to completely discourage any desire to continue the game.

If it’s not difficult, fans of this part, explain your admiration for the game.

There is also a fourth type. Those who have never played Morrowind and love Oblivion. Like me.

The world is alive, indeed. And cities too. I don’t know what kind of buggy version of the game you were playing. I had a living world full of events. And by the way, I have never met any Kadhit thieves. But I’ve seen plenty of ogres, wolves, northerners, orcs, Daedrites, and other evil spirits... And apparently you didn’t pass the quests properly in Oblivion. There, almost every NPC in the city has its own story. Each NPC is like a thread, woven into the overall fabric of the narrative. There are quests in every area. And not only guild ones have long chains. You haven't played much, Pray.

@AGITatOr wrote:

There is also a fourth type. Those who have never played Morrowind and love Oblivion. Like me.

This is a subtype of camp 3, so to speak.

@AGITatOr wrote:

The world is alive, indeed. And cities too. I don’t know what kind of buggy version of the game you were playing. I had a living world full of events. But I’ve seen plenty of ogres, wolves, northerners, orcs, Daedrites, and other evil spirits...

Either I had a very stubborn version, or you and I played different games.

@AGITatOr wrote:

And by the way, I have never met any Kadhit thieves.

I started playing about three times, and 2/3 after leaving and the first (closest) city, at night, at a fork, a Khajiit jumps out and “asks” for money.

@AGITatOr wrote:

And apparently you didn’t turn in quests properly in Oblivion. There, almost every NPC in the city has its own story. Each NPC is like a thread, woven into the overall fabric of the narrative. There are quests in every area. And not only guild ones have long chains. You haven't played much, Pray.

I played a little, but I ran out of patience when:

I walked through the forest calmly, and along the way I looked into a couple of identical ruins. I see it's a village. Residents walk and fuss. I approach the NPC, because it’s interesting to find out what such a village is doing on the outskirts, it’s interesting to know the history of the place, etc. Dialogue options:

  1. Trade
  2. Persuade
  3. Something else
  4. Exit

=________________________________=

The whole village was kind of deaf and dumb. That's it, I couldn't stand it. I took the game to some mother’s house and didn’t regret it one bit.

@dameon wrote:

There is also a fifth type - those who play interesting games. Oblivion is an interesting game.

Not interesting for me. How then can we compare the interestingness of the game? Statistically?

@dameon wrote:

Why compare with anything at all, when you can just play everything.

This contradicts your last sentence, doesn't it?

Let's not catch each other. The trolling begins again. Dameon simply deduced one thought from another. No contradiction, Pray.

You probably haven’t come across a village where everyone has turned invisible, where everyone has become a plant (eggplants there, zucchini just kidding(:), where everyone has forgotten who they are and forget about it every day, where fish-men come out every night and attack, where night fireflies constantly rage around the village, where the robbers are secretly planning an attack on the village, where everyone in the village worships some stupid ancient gods to the point of fanaticism, etc..

@AGITatOr wrote:

where everyone has forgotten who they are and forgets about it every day

This is what I’m talking about and I’ve come across this more than once.

@AGITatOr wrote:

Apparently you didn’t come across...

O_o I'm intrigued... I'll have to tone down the ardor of the Dragon Slayer and study the game again, now thoroughly. Maybe interest will appear over time.

At first I considered her the best, but then after a couple of months I simply got tired of her. The biggest disadvantage, in my humble opinion, is the same type of caves, mines, ruins, forts. A terrible deja vu creeps in when you come across another cave, except for its structure there is little to distinguish it. That’s why I’m quietly dreaming of Skyrim (you can’t really play on Celero) and I respect Morrowind.

Revisiting the issue of homosexuality in Oblivion
www.steep20.narod.ru/obl/gay.jpg

Someone asked why NPCs have a set of armor and a set of clothes - did you think they sleep in armor? Exclusive

Skingrad guard sleeping in my bed (he paid for his impudence - I was just hungry)
www.steep20.narod.ru/obl/guard.jpg

Have you tried swimming on a horse?
www.steep20.narod.ru/obl/horse.jpg

Many people know that imperial archers are engaged in poaching and often run around cities after deer. But

You've never seen such a brutal murder
www.steep20.narod.ru/obl/deer.jpg

Do you remember any cases of suicide? Here we see a peaceful townswoman, judging by her pose, jumping from

Roofs (by the way, mysterious appearances of corpses are not uncommon on this street. I think it’s the police

Goes wild.)
www.steep20.narod.ru/obl/suicide.jpg

And this is how a vampire fries in his own juice. Race - Breton. Doesn't he really look like Mowgli?
www.steep20.narod.ru/obl/maugli.jpg

Have you noticed that Lucian Lachance was not only brutally killed, but also castrated. I won’t give you a screenshot,

See for yourself.

As members of the Dark Brotherhood say, the first speakers were the children of the Evening Mother. And in her grave lie five

Little corpses. Were they speakers at that age? Or were they dwarfs?

It would be foolish to miss out on the opportunity to ride a unicorn. By the way, does anyone know where to find more

One? And if anyone doesn’t know, this is Hirtsin’s quest for his life jacket (shit compared to Morov’s)
www.steep20.narod.ru/obl/unicorn.jpg

Some accuse the developers of stealing ideas from The Lord of the Rings. I think the Matrix is ​​on them too

Influenced. For those who have not seen the wonderful somersault performed by GG, urgently learn acrobatics. But more

What makes me happy is the incredible somersaults of the knocked out hero.

Also in the game you can find drug addicts who do not look up from a bottle of skooma even during a conversation.

By the way, there is a bug in the Camoran assassination mission. Until you kill Mankar himself, his relatives will

Respawn with all equipment. This is how I got five rings for 3k each. The funny thing is that leaving

Four of them are in the magicians guild closet along with other things, I lost everything. The game didn't give me

Taking advantage of ill-gotten gains.

In one book it is written that the Morag Tong was dissolved back in the second era, although a fellow Nerevarine lives in

3rd or even 4th era, and the dark brotherhood of Cyrodiil mentions the existence of the Morag Tong to this day.

Another mistake from the developers?

Didn't you think that S "Krivva (from the thieves guild) worships Hirtsinus? She just always speaks in his spirit

Fans

Once in the capital I fought with the guards. One civilian decided to help them, for which he was punished.

Having run halfway towards me, he fell dead with an arrow sticking out exactly between his shoulder blades. My laughter

Scared the neighbors.

One day, when I entered a newly purchased house in Skingrad (my favorite city), I saw thickets of garlic there. I thought

How does garlic affect vampires? Then I sat down on a stool under a bunch of garlic and suddenly they refused

Legs. I couldn't get up, I had to load it up. I didn’t try to taste the garlic - the smell was enough for me.

Probably everyone has had a guard's ear at least once =). Did you have the hand of a healer? (the guard told me this,

Sitting on the throne of a countess of some city while she slept)

Once I went to a merchant at night (to quench my thirst for blood). I sneak up the stairs (and there is a closet with shelves) and

I notice that some strange thing is stretched from the shelf to the steps, which, when pointed at, is identified as a shirt. I

I thought: grandpa didn’t put up a security guard against overnight guests (I eat in this house all the time - I have the key).

I tried to move the thing using Z, and the shirt flew off to the opposite wall with great speed, two

Raza ricocheted and fell to the floor. However, the physics in the game are funny.

I also remembered: I came to Kvatch according to the plot, and there, as usual, the gates were open, the city was on fire, the inhabitants were in

Panic. I start talking to the guard, and he says to me with a joyful look: “It smells like smoke, fire... and something else.”

I had a lot of fun with the TB mission “Detective Story” - like feel like a maniac. It became especially fun

When the last living occupant taxis into the room, sees me standing over a mountain of corpses and says: “You

Be careful here, one of us is a murderer" - I was almost scared

I haven't played Dagerfall, but Morr certainly didn't have that many bugs. Soon Oblivion will be called as

Something like buglivion or oblivibug. But the number of Easter eggs and cool glitches is in the best traditions

Series. In TES alone, 80% of glitches are laughable. That's all for now. Go to Cyrodiil in search of adventure.

I hope you find this interesting. Sorry for possible repetitions.
P.S. The phrase “sometimes it goes through my walls, although I don’t have a pirate” sounds stupid. As far as I'm concerned

It is known that in pirated versions of the game glitches are added only with translation or quests.

Everything we see is only one appearance.

Far from the surface of the world to the bottom.

Consider the obvious in the world to be unimportant,

For the secret essence of things is not visible.

Omar Khayyam

This happened while I was wandering through the imperial forests, looking into every cave I encountered, into every abandoned castle. Traveling deep into the forest east of the city of Chorrol, I discovered the Coldcorn Fortress. It was so ancient that it had half collapsed. There were no stairs left in it, and the only way to get to the bastion was by jumping from the adjacent hill. A chest against the wall caught my attention. Three movements with a master key, and in my hands - several gold ones, an ancient key and a strange note: “The sword will show the way. Half a mile. Behind the big stone on the right."

This riddle was just one of the many mysteries and secrets of the imperial province. I decided to find a solution-That's how I became a mystery seeker.


After going through the story The Elder Scrolls IV: Oblivion, having overcome the quest chains of magicians, warriors, thieves and the Dark Brotherhood, scouring the cities in search of side quests, another player will think that he has conquered the game, seen and mastered it completely. “We swam, we know!” - he will say.

And he will be wrong, because quests and the plot are only a small part of what the developers put into the game. They have stored up a huge number of mysteries, secrets and riddles for us. Some are very easy to spot and recognize, others will only be found by an attentive and observant player. The one who can walk around the perimeter of each cave with a torch. The one who will monitor the “suspicious” NPC for a day. Someone who takes the time to read every dialogue and every piece of paper in the game.

By the way, about the scraps. What do these lines mean? “The sword will show the way” - maybe the key to the solution is the ownerless sword lying next to the chest? He points north. After walking along it for several hundred meters, I discovered on the right side a large rock overhanging the ravine. Behind him lay a chest. In it I found a treasure - a small dagger and a note with short praise: “Blessed are those who walk the untrodden paths.”

These are ancient round stone pedestals, half-grown into the ground. In the center of each, like an eternal flame, a white flame burns. The distant ancestors of the elves, the Ayleids, came here many hundreds of years ago with buckets for magic.

In modern Cyrodiil, the hero can harness the power of these wells. It is enough to approach the white fire and touch it - the well will restore four hundred units of magic and put another fifty on top. The flame goes out, but not forever. At exactly midnight it will light up again.

There are thirty-five wells in Cyrodiil. They are most often found in the Nibenay Basin.

The Mystery of Orsinium's Treasures

Orc Adventurer(Adventurer) I met in a cave Dzonot(Dzonot Cave), which is on the shore of the Imperial Island, south of the bridge. It seemed strange to me that there was a bivouac broken up at the very entrance, apples floating near the shore and many bottles of alcoholic drinks. An orc was fighting with bandits in a cave. I helped him deal with the enemies and began to carefully find out what he was doing here. It turned out that he walks through the caves not for the sake of self-interest, but only by the will of Lord Gortwog, who sent him. Orsinium needs not only knights, but even more so funds, and so the orc fought with bandits (“I fight because I fight!”), and in his free time he wandered around and absentmindedly cleared chests.

It must be said that compared to the original inhabitants of the cave, the orc did not look very strong and could easily die if two or three bandits attacked him at once. Therefore, if you suddenly meet such a hero underground, help him as quickly as possible and do not let him die. A couple of times I met on the way the bodies of orcs who had gone far ahead and died ingloriously, without collecting a single drake for the kingdom of Orsinium.

You can meet such adventurers in different places. These are Ayleid ruins Talwinque, Rielle, Hrotanda Vale, Niryastare, caves Arrowshaft Cavern, Kingcrest Cavern, Gray Rock Cave, forts Black Boot, Chaman, Urasek, Nomore, and the mine Doomed Mine.

The Mystery of the Underground Ship

There are several dungeons in Cyrodiil that no NPC knows about. They are not important to the plot. You won't be sent there on assignment. At first glance, these are ordinary caves and mines that do not stand out from dozens of others. The adventurer enters them, wreaks death and chaos, and then exits. But in a quiet cave, as they say, there are devils. And sometimes, sensing a mystery in his gut, the mystery-seeker takes a torch and carefully examines every barrel, every stone.

These are Black Rock Caves(Black Rock Caverns) a stone's throw from Chorrol, northwest of the city. The entrance to the dungeon is located behind the waterfall, above a small lake - this is a most picturesque place, especially at sunset. Inside you will find the usual bandits and some disappointment - only two halls, several villains, and a couple of chests. Not rich. But let's take a torch and go around the perimeter of the second hall. Pay special attention to the north wall. Look in the shaded corners behind the rocks. Yeah! Secret switch, first clue.

Turn it - and with a quiet rustle it disappears, leaving behind only bare rock. The exit from the cave was closed with a huge stone; it was impossible to move the mass from its place. Fortunately, there is another way out. Are you already feeling the catch? That's where they take you. Prepare your enchanted weapons and powerful spells, for two powerful ghosts await you outside. These are pirates, they fight with curved sabers.

This is interesting: If you hide from pirates in a dark corner, sooner or later they will get bored and start talking to each other about the most everyday things: nasty goblins, dangerous Summerset... Nothing human is alien to ghosts.

When both ghosts are defeated, the cave will be completely empty. Will we really never know who they are and where the sea ghosts came from in the land cave? And again our friend the torch will come to the rescue. Let's go around the perimeter of the room where we were attacked. And again behind the stone is a small magic switch in the corner. Like the first one, it will disappear as soon as you turn it. Nothing has changed in this room. But in the nearby one, a ghostly hatch in the floor appeared out of nowhere on the ground. A glow of ectoplasm surrounds him.

There, in a secret basement, in a narrow winding corridor, lie the skeletons and bodies of bandits. Open the stone door with the switch (this time - material) and be very careful. In a huge grotto lies a broken ship, ancient and dangerous. He is guarded by several ghost pirates. They are extremely dangerous, but they are just stupid ghosts. They can be defeated with the power of weapons, magic, summoned creatures and several health elixirs.

You won't be able to get inside the ship, but around it you will find several chests stuffed to the brim and you can make some good money. There is an order of magnitude more money in each than in ordinary “cave” chests.

The secret is revealed? Almost. We never found out how the ship got into this grotto. No more leads!

Thirteen Star Stones

And Ivan Tsarevich set off on his journey;
And he drove, and drove, and arrived at the place,
Where the road divided into three.
At the crossroads he saw a pillar,
And on the pillar there is this inscription:
"Who will go straight..."
V. Zhukovsky, “The Tale of Ivan Tsarevich and the Gray Wolf”

Rune stones can be recognized from afar by their red glowing writing. Very often they are surrounded by a ring of small stones or large rocks of unusual shape. No one really knows where these stonehenges came from on the land of Cyrodiil, and there is no one to even ask the hero about the mystery of the rune stones. In an interview with the Raven Courier newspaper, a lizard from the Mages Guild reports that he does not consider these relict monuments to be sources of ancient and powerful magic (contrary to public opinion).

Only the Guild of Mages is seriously interested in these stones - from Monday to Friday, two small lectures on the subject of these unusual ancient artifacts are held in the courtyard of the magical university. The first starts at ten in the morning, the second at four in the afternoon (if it doesn't rain). It is better to take places on the benches in advance. Of course, in order to get into the courtyard of the university, the hero must at least complete all the “recommendation” quests from the guild branches. It is worth noting that the lecturer, a middle-aged Dunmer, sometimes expresses interesting hypotheses - they say that there are almost half a dozen varieties of stones, and perhaps they used to be a magical telegraph in the imperial army.

So far we know that there are three types of rune stones - zodiac and “heavenly”. There are thirteen zodiac signs (according to the number of main constellations), they give a spell that strengthens the character for two minutes. If the hero already has a spell from another stone, it is replaced with a new one. Each can be used only once a day.

Here is the complete list of zodiac stones:

  • Mag. Located north of the headwaters of the Silver Fish River. Gives a two-minute increase in magic by fifty units.
  • Warrior. Located southeast of Skingrad at the source of the river. Gives an increase in the skills “blade”, “bludgeoning weapon” and “hand-to-hand combat” by twenty units.
  • Thief. Stands north of the intersection of the Silver and Ring Roads. Grants a spell that increases agility and luck by twenty units.
  • Atronach. Located north of Shardrock Farm. Strengthens the skills “illusion” and “alchemy” by twenty units.
  • Ritual. Located on the banks of the Niben north of the Fisherman's Stone. Gives two spells at once - healing for one hundred units for yourself and one hundred and fifty for another character.
  • Horse. It is located on the Blue Road, between the capital and Cheydinal. Grants a spell of acceleration (+20 to speed) and strengthening of acrobatics (+20 units).
  • Lady. Located west of Anvil. Grants a spell to strengthen will and endurance (+20 to each characteristic).
  • Serpent. South of Leyawiin. Gives out “Dance of the Cobra”, which will paralyze the enemy for five seconds and undermine his health with poison extended over time - four HP units per second, for a total of twenty seconds.
  • Shadow. Southeast of the bridge over the Corbolo River. Spell - 15% chameleon for two minutes.
  • Lord. Near the Hammerfell border north of Nyriastar. Grants two-minute cold resistance (50%), in addition to enhancing the ability to wear light and heavy armor (+20).
  • Lover. Southeast of the Imperial Bridge Tavern. Spell - two-minute enhancement of luck and charm (+20).
  • Tower. On the shore of Lake Rumare. Makes it possible to open a complex lock once a day, and in addition enhances “blacksmithing” by twenty units.
  • Student. South of Skingrad. Strengthens the skills “illusion” and “alchemy” by twenty units.

The Secret of the Siamese Lich

Cave of the Lost Boy(Lost Boy Cavern) - a haven for necromancers. The entrance is hidden in a dark ravine, northwest of Canulus Lake. At the entrance lies a weather-worn journal, from which we learn that once upon a time there lived two friends - Erandur and Vangaril. Both were once expelled from the Mages Guild for dark deeds, but only Erandur became so interested in necromancy that he himself turned into a lich.

Vangaril came to the Mages Guild to warn them that there was one more lich in Cyrodiil, but he was laughed at. And then he decided to deal with the lich personally. He left the journal on the stone for future travelers. What is characteristic is that none of the inhabitants of the cave found him - do necromancers really never leave caves?

If you don’t take into account the burning zombie nailed to a burning board, then inside the hero awaits a classic cave of necromancers with ghosts, the dead and unfriendly inhabitants who prefer black to all colors. Scattered here and there are scraps of paper written in the handwriting of Vangaril and Erandul. The first one panics, the second one rejoices. Vangaril got lost in a cave, he tries in vain to get to the surface and gradually goes crazy. The Lich plants him threatening notes - a dark sense of humor.

At the fourth and final level, the hero - an observer of the drama unfolding on pieces of paper - will understand that the denouement is close - the cave turns into a relatively clean dungeon. Don't rush to break open the double doors - it's better to clear the stairs and find the key in the chest.

It's a secret: Having climbed the stairs from the cave into the dungeon, pay attention to the bottles of beer scattered on the floor. Who did it? Look up - on the beam under the ceiling lies either a dead or dead drunk goblin, clutching a bottle in his paw. How he got there is a mystery. Next to him stands a chest out of reach from below. There is nothing interesting under the cover, so you don't have to jump.

Judging by the last note, Vangaril killed the lich. At least he thinks he killed. Delighted by such an easy victory, our magician decided to rummage the enemy's bins for magic rings and other enchanted artifacts.

But why, when we open the double doors, do we see a lich in the throne room? And whose skeleton lies on the throne? The answer to the mystery lies in the name of the undead - his name is Erandar-Vangaril. The magician failed to kill the undead, he only freed the spirit of his friend so that he could inhabit him. The souls of two friends were welded together in one lich, like Siamese twins.

We have revealed this secret, but another one immediately arises before us - for some reason the lich does not want to attack us, does not respond to attempts to speak, and is also absolutely invulnerable. Swords and spells simply do not take him, and the summoned creatures do not want to fight with the inhabitant of the throne room. I never managed to kill the two-in-one lich. Maybe you'll have better luck.

The Secret of the Cruel Goddess

The next dungeon on our way is Roundabout Cave(Sideways Cave). It is very easy to find - it is two steps south of the place where the hero once left the prison catacombs for the first time into the fresh air, on a small peninsula.

Discovering a secret in dark caverns is not very difficult. But to do this, you need to go around all suspicious corners very carefully. As soon as you get close to the secret place, the wall will part by itself, and you will see the entrance to the secret area. Having overcome the corridor, the hero suddenly finds himself in a giant grotto. Water splashes under your feet, and around you stand the moss-covered ruins of the ancient Ayleids - Lost Abargarlas.

Atlantis and Kitezh-grad rolled into one. How did it happen that not a ship, not a sniffy lich, but an entire dungeon turned out to be hidden in the caves? What will give us the key to solving the mystery? Maybe these huge plant roots that entangled everything around. Or a statue of the Daedra Meridia half-grown into the wall?

A small tablet that lies at the foot of the statue will help us. We can’t read the inscription on it, but someone came here before us and scrawled an interlinear translation next to it: “ Child of Meridia, the power of the earth root, like sea water (earth as a flood?). People go out (run? present tense? imperative?)».

For some reason, the Ayleids wanted to evacuate from here. But what made them panic? We move further along the half-littered, half-flooded corridors. In front of us is another sign - and it also has a translation: “ The fourth star is the hour (time?). Horror-the-strongest Meridia is coming (has come?)»

It looks like they were visited personally by the Daedra Lord. At the end of the corridors we will see our translator - this is an elf scientist, he is dead. But he fulfilled his duty to the end. Next to him is another sign, which he translated as follows: “ The stone installers (builders?) did not rest (woke up?) Meridia. Horror of horrors. Rush to safety».

Now all the pieces of the puzzle fall into place. The Ayleid builders awakened the Deep Terror by disturbing Meridia's sanctuary. The goddess came, bringing with her the power of the earth and giant roots that tightly sealed the underground chambers. The elves had no choice but to look for a way to salvation. Judging by the skeletons lying around, not everyone managed to escape.

The secret of the skooma sellers

Skooma is a drug made from something called moon sugar. Once upon a time, skooma and moon sugar were consumed only by the Khajiit, but recently elves, humans, and even orcs began to drink it. This drug is especially dangerous for people who, unlike the Khajiit, do not have thousands of years of experience in using it. A person gets hooked on skooma as quickly as an Indian gets hooked on “fire water.”

Many times, while opening chests and pockets, I came across small, elegant bottles of skooma. Several times I encountered drug addicts while completing quests. My hero tried this drug - it gives a powerful increase in strength and speed for twenty seconds. At the same time, agility drops sharply. When the drug wears off, the character returns to normal... almost. His intellect is falling - almost imperceptibly, but it can be returned to its previous values ​​only through pilgrimages to the sanctuaries of deities in city temples.

As you probably remember, in Morrowind, on the island of Vvanderfell, skooma were transported by smugglers on boats. The hero came across it much more often, and moon sugar in its original form was smoked by Kai Cosades himself, an agent of the Blades and the hero’s immediate superior.

If you take it and do a little investigation, you can uncover a whole gang that trades in this dangerous drug - skooma. The Dark Brotherhood quest (“Lonely Wanderer”) took us to Bravil. Something suggests that trade in illegal goods is thriving in this poor town. Skuuma was sold to us by Nordinor, a salesman from the Fair Deal store. He goes out “on business” at night and stands in a narrow alley next to his own establishment. Literally across the street from it (south of the Lucky Old Lady statue) there is a brothel on the top floor of a nondescript house. Skooma lovers from all over the city gathered here - cats and people. They constantly drink skooma and are under its influence. The Khajiit almost do not react to an attempt to steal from them: “Take everything, I don’t need anything,” they say, even after catching the thief by the hand.

An elderly Nord woman will tell us that even the son of Count Regulus, young Gellius Terentius, uses skouma. Let's visit the castle. And it’s true - Gellius’s eyes are strange, and his mood constantly fluctuates. In his chambers, Gellius keeps the skooma in an inconspicuous chest behind the headboard. Every Saturday, Gellius leaves the castle and, almost without hiding, goes to the brothel, where he remains until the morning.

He buys the drug in the house of the cat Skrivva, who lives two steps away, near the statue of the Old Lady. It’s sad to realize that the Thieves Guild is also involved in the distribution of the drug, because it was Skrivva who at one time gave us tasks. Even then we were informed that the cat left the house from time to time. Maybe she's just going to the tavern, maybe not.

In the capital city, only one person is involved in the skooma trade - Dark Sam. He is constantly on duty outside the city near the wall behind the stables. Another thing is Cheydinal. The city is located right on the border with Morrowind. Through him, the drug flows from the imperial province to Morrowind. A whole orc gang is engaged in transportation.

The orc Bazur Gro-Garz will give us a hint of evil deeds; he will tell the hero not to meddle in his own affairs, especially in the affairs of the Orum gang: “The most serious monsters in Cheydinal are Orum.”

If you start following the orc Dulfish Gro-Orum, you can easily outline the circle of his acquaintances. The gang includes him and three other orcs - Magub Gro-Orum, Oghash Gro-Magul and, in question, Bazur Gro-Garz himself. His face is honest, but who knows.

If you install external surveillance of the Oghash Gra-Magul house, you can see how this middle-aged orc leaves the house on Tuesday morning. She sets off on a long journey - to the port quarter of the capital to pick up a cargo of skooma in a secret place, in a barrel. She leaves money in the barrel - you can take it - and returns home. The one who puts the skooma in the appointed place and takes the money is too cunning to get caught - I have never caught a drug mafia agent red-handed.

On Fridays, the orc, along with a load of skooma, leaves Cheydinal and goes northeast, to a remote, inconspicuous camp. Two Dunmer bandits from the Cammona Tong organization (Morrowind, remember?) live there. They accept the skooma, give the orc the money, and themselves hide the cargo in a secret place north of the camp - this is a hollowed-out stone near the Kingcrest Cavern.

It's a secret: Kingcrest Cave is deep and vast. No people live in it, but it is simply filled with dangerous traps. At the lowest level, another secret awaits the inquisitive adventurer - an entire underground forest of dry trees. Why and why is he here? We still have to find out.

Having received money from Cammona Tong, the orc returns to boss Dulfish Gro-Orum and gives him the money. If you want to interrupt the transport of drugs to Morrowind, you can attack the gang in the Newland tavern. They gather there every day if possible and discuss their evil plans in a closed room.

We learned the secrets of ancient magical wells, rune stones, an orc gang and several deep caves. But Cyrodiil is a veritable ocean of secrets, and soon we will begin our investigation again. The mysteries of the wars between goblins and bandits, the mystery of the terrible monster from Solstheim, underground puzzles and the amorous secrets of the inhabitants of the province await us.

Skystones of Cyrodiil

Seven "sky" stones are located in different places in Cyrodiil. They are very similar to the zodiac stones of runes in appearance and the color of the fiery inscriptions, but they do not give out spells to everyone, but only to those who are considered worthy. The more famous your hero is in Cyrodiil, the more likely it is that the stone will recognize him. If a hero became famous “good” (Fame) and at the same time “bad” (Infamy), then the values ​​are summed up. Spells cast by stones remain with the hero once and for all.

  • Stone Jawn loves beginner heroes - he only requires the number 10. Gives invisibility and increased “stealth” (+30) for two minutes. Located east of the Sanguine statue.
  • Epherius Stone expects the hero to have a reputation of at least 20. Gives a spell that strengthens magic resistance (+20) and increases mana by fifty units. The conditions are normal - the spell works for two minutes, and works no more than once a day. You can find the stone northwest of Skingrad.
  • Joad Stone requires that the hero become famous by an “amount” of at least 30. It gives a spell that increases health by forty units and strengthens “blades”, “bludgeoning weapons” and “hand-to-hand combat” by twenty units - for two minutes. It is located southeast of the Troll Candle cave.
  • Stone of Sithis(requirement - 40). Grants Sithis Network, which strengthens Accuracy, Security, Speech, Illusion, and Trade (+20 for two minutes). You can find it north of Kvatch.
  • Magnus Stone(requirement - 50). Strengthens all six schools of magic (+20 units, two minutes). From the mouth of the Panther (Panther Tooth rock) go southeast.
  • Shezarr Stone(requirement - 60). Applies a ten percent reflection shield, enhances blacksmithing, blocking, and both types of armor (+20, two minutes). Search north of Leyawiin, near the Elsweyr border.
  • Dragon Stone(requirement - 70). Northeast of Lake Arria (near Cheydinal). Increases health (+40), magic (+40) and gives strength (+100) for two minutes.

On a note: Even in the nature of Cyrodiil there are small, weak magic stones, indicated by the green color of the runes. All they do is summon useful weapons and clothing for the hero. In the wild, summoned things will be useful, but you won’t be able to carry them far.

Useful bugs, tricks and small strategies for Oblivion on PC and Xbox360

All of the above that follows has been collected from many sites - these are tips from players from all over the world. Many of them can be useful and will come in handy if you play Oblivion on PC or Xbox360. However, it doesn’t hurt to at least try it on PS3 either.

Fighting melee attacks

If a melee fighter comes towards you, climb onto a hill and shoot him with all the weapons you have.

If you're scared of a big, scary melee that's coming right at you, then... run.

Run and look for stones, rocks - anything you can jump on.

So, climb to the very top and just shoot the enemy with arrows, fireballs - whatever you have.

The poor guy may live a long time, but he won’t be able to defend himself.

How to get to you.

Your success is guaranteed!

Slowing Items

If you play Oblivion and use different weapons, you may notice how quickly your inventory fills up.

If you play Oblivion like a true nerd and use different weapons, you may notice how quickly your inventory fills up. Well, how much can objects slow you down, even if you still have two-thirds of free space.

So, gentlemen, here's a good way for you to carry around a bunch of armor, potions, weapons - whatever your darling desires, and even useless items for quests that, in general, you didn't give up on.

When you receive Shadowmane from the Dark Brotherhood, you automatically forget about all the other horses in principle. Unless animal rights activists will suffer.

So, beat Shadowmane until he loses consciousness. His, not yours. And immediately, before he comes to his senses, search him like any enemy. Typically, an unconscious character lying on the ground will only give you, um, "Talk" to yourself. You can search the horse; press the left trigger and throw away everything you need to transfer. This is much better than carrying all sorts of slag in your inventory during battle.

This works on Xbox360 using horse armor; in other cases... Well, check.

Choosing the right weapon

Carry different types of weapons with you at the same time: fiery, stunning, having a magical effect - and ordinary.

There are so many different enemies in Oblivion, and remembering them all is simply unrealistic. And even more so their vulnerability to different elements and abilities. After the fifth level, you can’t escape enchanted weapons, so carry with you both a fire weapon, a stun weapon that has a magical effect, and a regular, unenchanted one. Yes, all together. And the Ease Burden spell, which can be bought at magic guilds, will help you with weight.

Why is this? So that you don't feel stupid, hammering a fireproof enemy with a fire weapon and wondering what you will need to take with you next time. You meet an enemy and start going through weapons one after another in search of a vulnerability. Yes, sometimes the difference is measly units per shot. But somehow this can save your life.

Quickly close the Oblivion Gate

If you don’t want to worry about it for a long time or anything else, then believe me, it’s not difficult. Once you get to Oblivion, run as fast as you can and grab the Sigil Stone. All.

Rapid increase in Acrobatics skill

Well, who doesn’t want to quickly gain a skill? Exactly. Acrobatics is no exception. Run towards the stairs or steep hill and just jump your way up. This way you will be in the air for a record amount of time and quickly start a new jump. Voila!

To increase your stealth skill, you should go to the Arena of the Imperial City, approach one of the ponds with sacred lotuses and press Q (by default) to enter Stealth mode.

The same egg, only in profile.

Go to the Imperial City Arena, go to one of the sacred lotus ponds and press Q (by default) to enter Stealth mode.

There are guards behind the door, so your skill will increase.

Don’t worry - go and have some coffee, let the brave hero run around on the courts, think about his behavior, learn to hide well.

By the way, if Stealth is your core skill, then your level will increase.

Take note.

Fun is in the air

Well, finally, this is not a hint. But it's fun.

Jump up next to the NPC and start a conversation with him. And while he talks to you, you... will remain in the air. It's a pity, but when you leave the conversation, you will also fall. Sadness.

Duplicate items

To duplicate any item in your inventory, you will need a bow and at least two arrows.

To duplicate any item in your inventory, you will need a bow and at least two arrows - any. Pull the string and, leaving the bow in this state, enter the inventory. You need to remove equipped arrows from the active cell; then a message will appear stating that you cannot remove the weapon during the attack.

After that, select the item you want to copy and throw it away.

Upon exiting your inventory, you will find that there are as many discarded items on the ground as there are arrows equipped.

This only works if there were more arrows equipped than the items you wanted to copy. That is, if there are two arrows, and, for example, three keys, it will not work. Make sure the bow is fully drawn before opening your inventory.

This doesn't work on most enchanted and rare items either, but there are exceptions.

They say that if you double-click on a magic scroll and then throw away the item, the effect will be the same... But this is not certain.

Kill Umbra and take her armor and sword

To kill Umbra and take her equipment, jump onto the destroyed pillar in the square and shoot her. Well... That's it. The sword that devours souls is yours.

Rapid increase in Stealth skill

There is another way, yes. Enter a house where someone is sleeping, go into Stealth mode, and then go into the wall. Into the wall. Into the wall. And don't stop.

In my opinion, the option of drinking coffee is still preferable.

Reminder

Play Oblivion as if you were in the world, living the life of the character you created.

Just a little reminder that Oblivion is a sandbox in which you can and should have fun.

Many gamers try to play Oblivion the same way they played any other RPG - Final Fantasy, Neverwinter Nights, Diablo... They think they are playing a game with standard features and goals.

However, Oblivion is meant to be played as if you were in the world, living the life of the character you created. When someone says that they didn’t like Oblivion, but liked other RPGs, it usually comes down to the desire to stupidly follow instructions: tasks in the journal, a strictly structured plot...

Only in Oblivion you create your own story. And, realizing this, you will make the game process much easier for yourself. You just have to make choices the way you would make them in real life - and don't be afraid of making mistakes.

The most fun for me usually began when I was about to be caught, or when I was not strong enough to win the fight - and I had to get out and come up with something unusual. No, really, “Oblivion” is a huge sandbox where you can either build your little world out of sand or destroy it to hell! Do not be shy.

Easy enemies during the walkthrough

If you want to make it easier to defeat enemies, simply create a new character and choose the main skills that you hardly use or don't use at all. Yes, you won’t be particularly pumped up - just like the opponents you’ll meet.

Tired of being overloaded?

To reduce weight, you can make potions that will reduce weight, although not for long.

Unfortunately, this advice does not apply to real life, but only to games.

In general, there are several tips. One of them requires a more or less leveled up Alchemy skill and access to the Arcana University.

The simplest solution is to enchant a weapon or piece of armor to increase strength or decrease weight.

There is something more complicated - through alchemy. If your skill is up to par, you can make potions that will reduce your weight by hundreds.

True, only for a few minutes. And if you drink several potions at a time, you can lose weight over 1200 units for more than 500 seconds.

Kill ten bears quickly

In order to get a bear, you can lure it into the garden, and then shoot it with a bow or fill it with spells.

If you have problems with leveling, but you still have to kill ten wild bears for the farmer, then you shouldn’t despair.

Go for a walk, and when you come across a bear, run as fast as you can back to the farm. And then head to the fenced garden.

The bear will chase you. And when he is in the garden, run outside before he kills you and slam the door behind you.

All. The bear is trapped, and now you can shoot him with a bow or fill him with spells. Repeat ten times.

Easy Killing of Minotaur Lords

The Minotaur Lord is the most difficult and expensive monster.

Once you go through all the steps to the title of Grand Champion of the Arena and become one, you will be able to fight against some monsters once a week for a certain fee. The most difficult - and expensive - of them all is the Minotaur Lord. It gets to the point where you can go up against three of these peppers at a time.

The trick is to run back to the exit to the Arena at the very beginning of the battle: the minotaur lords are simply too gigantic to crawl behind you. And, since they do not have long-range weapons, you become unattainable.

You will need a bow and at least about 50 arrows. Well, or a good arsenal of attacking spells. Voila - the minotaur lords are defeated without any problems. And for your torment you receive at least 2000 gold. Agree, quite good.

Solving problems with Speech

Everything will become much easier when you join Arcana University (Mutki with the Mages Guild). You just need to create a very cheap spell: increase Charm (Enchant) by 100 points for 2 seconds. It's really cheap. This will solve all possible problems with Speech. This is incredibly useful in terms of Trading.

Gold from Count Skingrad

The Count of Skingrad is very absent-minded - which is where he needs to take advantage.

Oh, this Count of Skingrad is very absent-minded - and this will do you good.

When you complete the vampire quest (the one where you are cured of vampirism), he will offer you a reward for saving his wife from suffering.

Only he won’t remember that he has already rewarded you.

Ask him for 2500 gold again and again.

You will quickly be able to afford that lovely little house or improve your Alchemy or Trade skills, which are slowly gaining momentum.

Easier to win battles

The easiest way to defeat the AI ​​is to climb to a high point where the enemy cannot reach you.

The easiest way to defeat the AI ​​is to climb to a high point (for example, a rock), where the enemy cannot reach you.

The upgraded Acrobatics skill will be very useful here - you can easily jump to where no one will ever touch you.

Well, now use long-range attacks - magic and arrows to help.

Well, what if the enemy is also a truck driver? See if you can hide in cover or at least dance around something without going down.

If you fall or the enemy somehow rises towards you, try to do the same thing again in the same place - or find a better place.

Best light armor for beginners

The best light armor for beginners is the Bruzef Amelion armor set

Perhaps the best light armor you can get at the beginning. Go to Leyawiin (a town in the south). Just outside the city you will find the Tomb of Amelion - in the north, on the eastern bank of the "river". Follow the right side of the river and you will be happy.

Inside there will be a whole set of Bruzef Amelion's armor. They increase resistance to ice damage, the sword adds 5 units of cold damage. Believe me, at the beginning of the game it is simply wonderful. And it looks nice. Pieces of armor are scattered throughout the tomb, but they are not difficult to find.

Just leave the cuirass and sword in your inventory later - a quest will be associated with this tomb, and if you don’t have them, you will lose a thousand gold.

You don’t have a home, but you need to leave your trash (and other things) somewhere? Use roofs. Country houses are especially good for this purpose; They can usually be jumped onto from slopes or rocks. Items are not in the inventory, NPCs do not climb onto roofs, so your things will be safe and sound.

But you shouldn’t shove anything into random containers - when the game restarts, everything can simply self-destruct.

+5 to favorite stats

Oh, this is puzzling. The matter is resolved through the console. Will you take the risk? Forward.

Open the console ("~" key) and enter "setdebugtext 10", then add "TDT" - these commands will display all the information about your skills and show how much time is left before leveling up the skill. By entering "TDT" over and over again, you can open and close this information.

Have you played enough? Also admire how many points you have earned in each attribute.

For example, if it says STRENGTH: 10, this means that you received 10 strength points, which means that you will receive another +5 after leveling up. If you can take advantage of this and choose your profiling skills wisely, it will be quite easy to have +5 to your chosen stats during each level up.

Easily increase Stealth and Athletics

To increase your Stealth and Athletics skills, rest your forehead against a wall or corner and turn on autorun.

These two skills can be improved quite well at once. Stealth increases when you meet the following three conditions at the same time: you have at least one NPC near you, you remain undetected (the eye icon is dark), you move. Achieving this is very simple: just find a wall or corner next to which there is an NPC who is not looking at you.

Well, a guard or a goblin in a cave would be absolutely perfect. Did you find one? Great. Enter stealth mode, rest your forehead against a wall or corner and turn on autorun. Well, autorun, whatever you like. The hero will continue to move into the obstacle, while remaining hidden, and at this time you can calmly admire how your skill is growing. Just remember to first get rid of all sources of light: spells, torches... And remember: if your Stealth is less than 50, take off your shoes, otherwise you will be noticed.

Athletics, even though it is not a core skill, is even easier to learn. To do this, you just need to walk or run. Well, you understand, right? You run up against a wall - preferably in a corner, so you can't turn anywhere - and use the autorun. Thus, the displacement is zero, but the speed is not. This means that you swing calmly, as if you were traveling. You also automatically provide yourself with +5 speed when you catch the next level-up.

The plot comes first

In open world games, as a rule, everyone dilutes the storyline with the help of side quests and exploring locations. However, in Oblivion everything will have to be done a little differently. To be more precise - quite the opposite. The fact is that by completing all kinds of tasks you level up, and at the end of the game your opponents will automatically be of the same level as you. But the allies you go with will remain low-level, and therefore die easily. And you most likely will not beat the game.

One hundred percent invisibility

First of all, you need to be able to enter the University of Magic - to do this you need to complete at least one quest from the Mages Guild. Then make sure you have five large soul stones. Yes, it is difficult, but very important. Now enchant five pieces of armor with Chameleon. Congratulations, you are completely invisible! Enemies will not attack you, and the guards will not even notice that you are stealing something. Check it out if you don't believe me.

Is there a threat?

If you are unsure whether you should be wary of an attack, quickly enter stealth mode. If the crosshair is yellow, then look around: the enemy is somewhere nearby.

Storing loot in bones

Perhaps the most heartbreaking thing about Oblivion is when you have to part with valuable loot due to overload. This problem can be solved by killing a collapsing enemy - for example, a skeleton or a thunder atronach.

Take a fragment from the corpse of a fallen enemy using the "Z" key. In a small bone you can store as much loot as you need. Don't forget to bring it back to town to sell it or keep it for the future.

Finding cover under fire

When you are brutally assaulted in an abandoned tower, run up the stairs to the very top.

When you are brutally assaulted in an abandoned tower, run up the stairs to the very top.

There you can jump onto the ledge, where the enemies will no longer reach you.

There you will have time to heal and prepare for the second run.

This is also a great point to estimate the number of enemies - not only for tactical purposes, but also, um... Aesthetic ones.

Always immediately try to mark such safe places.

These can be high cliffs that are not easy to reach, destroyed walls... Sometimes it can even reach the roofs of buildings.

Easy increase in Alchemy skill

Alchemy, oddly enough, is one of the easiest skills to level up. Duplicate the necessary ingredients (it is written above how) and start preparing potions. Lots of potions. And yes, these potions can also be sold, and not cheaply...

Lifehack for the quest “Through a Nightmare”

To successfully complete it, reload until you get a weapon with 80 damage and an enchantment to use weapon disintegration nine times.

For those in the tank: a quest from the Mages Guild, in which you need to free Henantier from the world of his dreams. We're talking about the Test of Determination. Firstly, it’s worth saying that if you have a leveled-up Acrobatics skill, you can jump onto the balcony without a ladder and avoid the battle with two minotaurs. If your skill is insufficient... Let's move on to the second point.

Save before starting the Challenge. The fact is that the weapon spawns randomly, that is, it’s different every time. Yes, the staff of lightning will always be in place, but the other two... Randoooom!

Did you receive a not very good set? Reboot. Reload until you have a weapon with 80 damage and an enchantment to use weapon disintegration nine times. Now you can destroy the minotaurs' hammers, and everything will become much easier. This is especially noticeable at higher difficulty levels.

Lots of free money

Once you become the Grand Champion of the Arena, you will have the opportunity to fight one, two, or three Minotaur Lords.

This thing will provide you with at least 6000 gold per week. Once you become the Grand Champion of the Arena, you will have the opportunity to fight one, two, or three Minotaur Lords. Actually, these guys are hard to put down. But go ahead and take three at once. But when the gates go down, run not forward into the arena, but back.

Minotaurs simply won’t fit into your corridor because of their huge heads. It is enough to move away and throw spells at them or run up to them with a sword, hit them and run back so as not to get hit.

If you start to lose health, move away. Wait until the mana is restored, heal and... Again.

You will receive 3200 gold for victory and will be able to pick up three weapons that the minotaurs will leave behind - usually axes, hammers, etc. Doesn't sell cheap.

Almost easy to increase your Speech skill

A fairly quick and easy way to level up Speech - however, only for Xbox360. Start a conversation with someone and try to convince him. Start the mini-game with a circle - it doesn't matter whether you understand what to do or not. Just spin the circle and press A without stopping. You can do this for a very long time. You can take a break and watch TV. The main thing is to keep twisting and pressing. It doesn’t matter how the NPC reacts there. Well, something like this...

Enemies don't like eyebrows

Well, eyebrows. Curbs. Like invisible barriers between locations. As some oldfags remember, in Morrowind, opponents could not move to another zone. In Oblivion this seems to have been fixed... Or not?

It turned out that aggressive NPCs can indeed cross the boundaries between locales. But they very rarely do this in large groups. Sometimes they don't do it at all. This is especially noticeable in Kvatch if you enter a location with about six hostile Daedra subjects. You can just turn around and leave - one will follow you, the rest...

Further experiments showed that enemies leave the zone one at a time, or at most two at a time.

Rule and humiliate, gentlemen.

Free cool horse

The game gives you the opportunity to get a unicorn or a horse.

To get a free horse or even a unicorn, head south of the Imperial City across the moat until you see a camp on your compass.

Enter it and go south again until you see the Shrine of Hircine, then go south again into the open field, kill three minotaurs and...

Here it is, the unicorn.

Fast and strong!

Just don’t attack him, otherwise he’ll never let you ride him again.

Choose Journeyman as a magician's birth sign

When starting a game as a mage, always choose the Apprentice as his birth sign. In the end, this will allow you to cast master spells that require 500+ mana.

Well fed crab

On the road from Skingrad to the Imperial City there is a cave called “Green Meadow”. You will have to wander around inside, but in the end you will find a crab that has already eaten even the grandmother who cooked for it.

Secrets of the game The Elder Scrolls IV: Oblivion

Revisiting the issue of homosexuality in Oblivion
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Someone asked why NPCs have a set of armor and a set of clothes - did you think they sleep in armor? Exclusive

Skingrad guard sleeping in my bed (he paid for his impudence - I was just hungry)
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Have you tried swimming on a horse?
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Many people know that imperial archers are engaged in poaching and often run around cities after deer. But

You've never seen such a brutal murder
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Do you remember any cases of suicide? Here we see a peaceful townswoman, judging by her pose, jumping from

Roofs (by the way, mysterious appearances of corpses are not uncommon on this street. I think it’s the police

Goes wild.)
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And this is how a vampire fries in his own juice. Race - Breton. Doesn't he really look like Mowgli?
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Have you noticed that Lucian Lachance was not only brutally killed, but also castrated. I won’t give you a screenshot,

See for yourself.

As members of the Dark Brotherhood say, the first speakers were the children of the Evening Mother. And in her grave lie five

Little corpses. Were they speakers at that age? Or were they dwarfs?

It would be foolish to miss out on the opportunity to ride a unicorn. By the way, does anyone know where to find more

One? And if anyone doesn’t know, this is Hirtsin’s quest for his life jacket (shit compared to Morov’s)
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Some accuse the developers of stealing ideas from The Lord of the Rings. I think the Matrix is ​​on them too

Influenced. For those who have not seen the wonderful somersault performed by GG, urgently learn acrobatics. But more

What makes me happy is the incredible somersaults of the knocked out hero.

Also in the game you can find drug addicts who do not look up from a bottle of skooma even during a conversation.

By the way, there is a bug in the Camoran assassination mission. Until you kill Mankar himself, his relatives will

Respawn with all equipment. This is how I got five rings for 3k each. The funny thing is that leaving

Four of them are in the magicians guild closet along with other things, I lost everything. The game didn't give me

Taking advantage of ill-gotten gains.

In one book it is written that the Morag Tong was dissolved back in the second era, although a fellow Nerevarine lives in

3rd or even 4th era, and the dark brotherhood of Cyrodiil mentions the existence of the Morag Tong to this day.

Another mistake from the developers?

Didn't you think that S "Krivva (from the thieves guild) worships Hirtsinus? She just always speaks in his spirit

Fans

Once in the capital I fought with the guards. One civilian decided to help them, for which he was punished.

Having run halfway towards me, he fell dead with an arrow sticking out exactly between his shoulder blades. My laughter

Scared the neighbors.

One day, when I entered a newly purchased house in Skingrad (my favorite city), I saw thickets of garlic there. I thought

How does garlic affect vampires? Then I sat down on a stool under a bunch of garlic and suddenly they refused

Legs. I couldn't get up, I had to load it up. I didn’t try to taste the garlic - the smell was enough for me.

Probably everyone has had a guard's ear at least once =). Did you have the hand of a healer? (the guard told me this,

Sitting on the throne of a countess of some city while she slept)

Once I went to a merchant at night (to quench my thirst for blood). I sneak up the stairs (and there is a closet with shelves) and

I notice that some strange thing is stretched from the shelf to the steps, which, when pointed at, is identified as a shirt. I

I thought: grandpa didn’t put up a security guard against overnight guests (I eat in this house all the time - I have the key).

I tried to move the thing using Z, and the shirt flew off to the opposite wall with great speed, two

Raza ricocheted and fell to the floor. However, the physics in the game are funny.

I also remembered: I came to Kvatch according to the plot, and there, as usual, the gates were open, the city was on fire, the inhabitants were in

Panic. I start talking to the guard, and he says to me with a joyful look: “It smells like smoke, fire... and something else.”

I had a lot of fun with the TB mission “Detective Story” - like feel like a maniac. It became especially fun

When the last living occupant taxis into the room, sees me standing over a mountain of corpses and says: “You

Be careful here, one of us is a murderer" - I was almost scared

I haven't played Dagerfall, but Morr certainly didn't have that many bugs. Soon Oblivion will be called as

Something like buglivion or oblivibug. But the number of Easter eggs and cool glitches is in the best traditions

Series. In TES alone, 80% of glitches are laughable. That's all for now. Go to Cyrodiil in search of adventure.

I hope you find this interesting. Sorry for possible repetitions.
P.S. The phrase “sometimes it goes through my walls, although I don’t have a pirate” sounds stupid. As far as I'm concerned

It is known that in pirated versions of the game glitches are added only with translation or quests.