Presentation "modern educational technologies". Presentation on the topic: modern learning technologies Presentation of modern technologies in the educational process

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Modern educational technologies Priority modern education that guarantees its high quality, can and certainly should be training focused on self-development and self-realization of the student's personality. Four foundations of education Learning to know Learning to do Learning to live Learning to be Modern educational technologies, first, allow students to organize independent activities to master the content of education; research, creative and project activities) thirdly, these are technologies for working with various sources of information, since information is used today as a means of organizing activities, and not as a goal of learning (information technologies, including technology distance learning, technology of problem-based learning) fourthly, these are technologies for organizing group interaction, since partnership and cooperation relations permeate the modern educational process aimed at developing tolerance and corporatism; fourthly, these are technologies for organizing group interaction, since partnership and cooperation relations permeate the modern educational process , aimed at developing tolerance and corporatism; fifthly, these are meta cognitive activity students, since the subjective position of the student becomes the determining factor in the educational process, and his personal development acts as one of the main educational goals. Foreign approaches to the definition of pedagogical technologies

  • M. Clark believes that the meaning of pedagogical technology lies in the application in the field of education of inventions, industrial products and processes that are part of the technology of our time.
  • F. Percival and G. Ellington indicate that the term "technology in education" includes any possible means of presenting information. This is equipment used in education, such as television, various image projection devices, etc. In other words, technology in education is audiovisual.
  • The modern UNESCO dictionary of terms offers two semantic levels this concept. And in the original sense, pedagogical technology means the use for pedagogical purposes of the means generated by the revolution in the field of communications, such as audiovisual means, television, computers and others.
Russian approaches to the definition of pedagogical technologies
  • V.P. Bespalko believes that "... pedagogical technology is a meaningful technique for implementing the educational process."
  • this definition is focused on the use of pedagogical technology only in the learning process. Which leads to a sharp narrowing of this concept as a pedagogical definition and the possibilities of using it in practical pedagogical activity.

  • V.M. Monakhov: pedagogical technology is a model of joint pedagogical activity thought out in all details for designing, organizing and conducting the educational process with unconditional support comfortable conditions for student and teacher.
  • M.V. Klarin considers pedagogical technology as a system set and the order of functioning of all personal, instrumental and methodological means used to achieve pedagogical goals. This definition is more capacious, since we are talking about general pedagogical goals.
A technological approach to learning means: 1. Statement and formulation of diagnosable learning goals focused on achieving the planned learning outcome. 2. Organization of the entire course of study in accordance with the learning goals. 3. Assessment of current results and their correction. 4. Final evaluation of the results. Signs of pedagogical technology
  • goals (in the name of what it is necessary for the teacher to apply it);
  • availability of diagnostic tools;
  • patterns of structuring the interaction between the teacher and students, allowing to design (program) the pedagogical process;
  • a system of means and conditions that guarantee the achievement of pedagogical goals;
  • means of analyzing the process and results of the activities of the teacher and students.

In this regard, the integral properties of pedagogical technology are its integrity, optimality, effectiveness, applicability in real conditions.

Examples of modern pedagogical technologies according to G.K. Selevko: Pedagogical technologies based on the personal orientation of the pedagogical process

  • Cooperation Pedagogy
  • Humane-personal technology (Sh.A. Amonashvili)
  • Pedagogical technologies based on the activation and intensification of students' activities
  • Gaming technologies
  • Problem learning
  • Technology of communicative teaching of foreign culture (E.I. Passov)
  • Learning intensification technology based on schematic and sign models of educational material (V.F. Shatalov)
  • Pedagogical technologies based on the effectiveness of management and organization of the educational process
  • S.Nlysenkova's technology: prospective-anticipatory learning using reference schemes with commented control
  • Technologies of level differentiation
  • Level differentiation of training based on mandatory results (V.V. Firsov)
  • Technology of individualization of education (Inge Unt, A.S. Granitskaya, V.D. Shadrikov)
  • Programmed learning technology
  • Collective way of teaching CSR (A.G. Rivin, V.K. Dyachenko)
  • Computer (new information) learning technologies
  • Pedagogical technologies based on didactic improvement and reconstruction of the material
  • "Ecology and Dialectics" (L.V. Tarasov)
  • "Dialogue of cultures" (V.S. Bibler, S.Yu. Kurganov)
  • Consolidation of didactic units - UDE (P.M. Erdniev)
  • Implementation of the theory of gradual formation of mental actions (M.B. Volovich)
Examples of modern pedagogical technologies according to G.K. Selevko: Private Subject Pedagogical Technologies
  • Technology of early and intensive teaching of literacy (N.A. Zaitsev)
  • Technology for improving general educational skills in elementary school (V.N. Zaitsev)
  • Technology of teaching mathematics based on problem solving (R.G. Khazankin)
  • Pedagogical technology based on a system of effective lessons (A.A. Okunev)
  • The system of phased education in physics (N.N. Paltyshev)
  • Alternative technologies
  • Waldorf Pedagogy (R. Steiner)
  • Technology of free labor (S. Frenet)
  • Technology of probabilistic education (A.M. Lobok)
  • Nature friendly technologies
  • Nature-friendly education of literacy (A.M. Kushnir)
  • Technology of self-development (M. Montessori)
  • Developmental learning technologies
  • The system of developing education L.V. Zankov
  • Developmental learning technology D.B. Elkonina - V.V. Davydov
  • Systems of developmental education with a focus on development creative qualities personality (I.P. Volkov, G.S. Altshuller, I.P. Ivanov)
  • Personally oriented developmental education (I. S. Yakimanskaya)
  • Technology of self-developing learning (G.K. Selevko)
  • Pedagogical technologies of author's schools
  • Technology of the author's School of Self-Determination (A.N. Tubelsky)
  • School-Park (M.A. Balaban)
  • Agroshkola A.A. Katolikova
  • School of Tomorrow (D. Howard)
Review of modern pedagogical technologies
  • Information (computer, multimedia, network, remote) technologies
  • Creative technologies
  • Game technologies: simulation; operating rooms; performance of roles; "business theater"; psychodrama and sociodrama
  • Modular learning technology
  • Trainings
  • coaching
For example, Technology of modular For example, Technology of modular education creates a reliable basis for group and individual independent work of students and saves time without compromising the completeness and depth of the studied material. In addition, flexibility and mobility are achieved in the formation of knowledge and skills of students, their creative and critical thinking develops. The main purpose of this training is to activate the independent work of students throughout the entire period of study. The main purpose of this training is to activate the independent work of students throughout the entire period of study. The implementation of this goal will allow: increase the motivation to study the subject; improve the quality of knowledge; raise the level of the educational process as a whole. Technologies 1. Concepts of problem-based learning
  • Problem-based learning - teacher-organized way of active interaction a subject with a problem-represented content of education, during which he joins the objective contradictions of scientific knowledge and ways to solve them, learns to think, creatively assimilate knowledge (A.M. Matyushkin).
  • Problem-based learning is set of such actions how to organize problem situations, formulate problems, provide students with the necessary assistance in solving problems, verify these solutions, and, finally, manage the process of systematizing and consolidating acquired knowledge (V. Okon).
Problem-Based Learning Concepts
  • Problem-based learning is type of developmental education, the content of which is represented by a system of problematic tasks of various levels of complexity, in the process of solving which students acquire new knowledge and methods of action, and through this, the formation creativity: productive thinking, imagination, cognitive motivation, intellectual emotions (M.I. Makhmutov).
  • Problem-based learning is organization of training sessions, which involves the creation of problem situations under the guidance of a teacher and the active independent activity of students to resolve them, as a result of which there is a creative mastery of professional knowledge, skills and abilities and the development of mental abilities (G. K. Selevko).

Problem learning

Verbitsky A.A.

Conceptual aspects of problem-based learning

  • Leading idea of ​​the concept:
  • involvement of students in creative activities through the formulation of problem-formulated questions and tasks;
  • activation of their cognitive interest and, ultimately, all cognitive activity.
  • The basis for the implementation of the concept is modeling a real creative process by creating a problem situation and managing the search for a solution to the problem.
Stages of productive cognitive activity
  • Science has established the sequence of stages of productive cognitive activity of a person in a problem situation:
  • The intentional creation of a problem situation is the starting point of problem-based learning, and the resulting problem will be a learning problem.

Creation (emergence)

problematic

situations

staging

Problems

Search for solutions

Problems

Methods of problem-based learning 1. According to the method of solving problematic problems, four methods are distinguished:

    • problem statement(the teacher independently poses the problem and independently solves it);
    • cooperative learning(the teacher independently poses the problem, and the solution is achieved jointly with the students);
    • study(the teacher poses a problem, and the solution is achieved by the students on their own);
    • creative learning(students both formulate a problem and find its solution).
Methods of problem-based learning 2. According to the method of presenting problem situations and the degree of activity of students, six methods are distinguished (M.I. Makhmutov):
    • method of monologue presentation;
    • reasoning method;
    • dialogical method;
    • heuristic method;
    • research method;
    • method of programmed actions.
Monological method
  • represents a slight change to the traditional method;
  • it is used, as a rule, in order to convey a significant amount of information and the educational material itself is rebuilt unconsciously;
  • the teacher does not create, but nominally designates problem situations.
Reasoning method
  • elements of reasoning are introduced into the monologue of the teacher, the logic of getting out of the difficulties arising due to the peculiarities of the construction of the material;
  • the teacher notes the presence of a problematic situation, shows how different hypotheses were put forward and collided;
  • the method requires a greater restructuring of the educational material compared to the traditional one;
  • the order of the reported facts is chosen in such a way that the objective contradictions of the content are presented especially emphasized and arouse the cognitive interest of students and the desire to resolve them;
  • there is not so much a dialogue as a monologue: questions can be asked by the teacher, but they do not require an answer and are used only to attract students.
Dialogic Method
  • the structure of the educational material remains the same as in the reasoning method;
  • informational questions are asked and to the discussion of the wide involvement of students;
  • students actively participate in the formulation of the problem, put forward assumptions, try to prove them on their own;
  • the educational process at the same time takes place under the control of the teacher, he independently poses an educational problem and provides not so much help to students in finding answers as their independent statement;
  • the ability of students to realize their search activity is characterized.
heuristic method
  • the educational material is divided into separate elements, in which the teacher additionally sets certain cognitive tasks that are solved directly by the students;
  • the teacher poses problems to be solved, ascertains the correctness of certain methods, which in the future serve as the basis only for the independent activity of students;
  • imitation of independent research by students is carried out, but within the guidance and assistance of the teacher.
research method
  • structure and sequence of material presentation as in the heuristic method;
  • the formulation of questions is carried out not at the beginning of one or another element of the study of the problem, but already on the basis of its independent consideration by students;
  • the activity of the teacher is not guiding, but evaluative, ascertaining;
  • the activity of students acquires an independent character, they are additionally trained not only to solve the problem, but also become able to isolate it, realize it, formulate it.
Programmed Action Method
  • the teacher develops a whole system of programmed tasks, in which each task consists of separate elements (or "frames");
  • "cadres" contain a part of the studied material or a certain focus, within which students have to independently set and solve the corresponding sub-problems, resolve problem situations;
  • after studying one element, the student, having made the appropriate conclusions on his own, proceeds to the next, and the availability of the next stage is determined by the correctness of the conclusions made at the previous one.
The emergence of a problem situation
  • The problem situation is generated:
  • the logic of the subject;
  • the logic of the educational process;
  • educational or practical situation.
  • In the first two cases, as a rule, they arise objectively, i.e. regardless of the wishes of the teacher.
  • The teacher creates problem situations intentionally, if he knows general patterns their occurrence.
Ways to create problem situations
  • Encouragement of students to a theoretical explanation of phenomena, facts, external inconsistencies between them.
  • The use of situations that arise when students perform educational tasks, as well as in the course of their normal life, that is, those problem situations that arise in practice.
  • Finding new ways practical application students of some other studied phenomenon, fact, element of knowledge, skill or ability.
  • Encouraging students to analyze the facts and phenomena of reality, generating contradictions between everyday (everyday) ideas and scientific concepts about them.
Rules for creating problem situations
  • Problem situations should contain a feasible cognitive difficulty.
    • Solving a problem that does not contain cognitive difficulties only contributes to reproductive thinking and does not allow achieving the goals that problem-based learning sets for itself.
    • On the other hand, a problem situation that is too complex for students does not have significant positive consequences.
    • The problem situation should arouse the interest of students with its unusualness, surprise, non-standard.
    • Such positive emotions as surprise, interest serve as a favorable aid for learning.
Ways to create a problem situation Stages of finding solutions Stages of solving a problem Predicted result
  • the ability to think logically, scientifically, dialectically, creatively;
  • facilitating the transition of knowledge into beliefs;
  • awakening intellectual feelings(satisfaction, self-confidence);
  • awakening interest in scientific knowledge.

2. Learner-centered education

this is education that ensures the development and self-development of the student's personality based on the identification of his individual characteristics as a subject of cognition and objective activity.

  • (Yakimanskaya I.S.)

Creation

favorable conditions

Learner-centered learning

"Subjective" nature of education in the EMC "Harmony"

manifests itself at all its stages:

  • acquisition and systematization of knowledge;
  • control and self-control;
  • assessments and self-assessments;

Components of student-centered learning

  • creating a positive emotional state
  • for the work of all students during the lesson;

  • use of problematic creative tasks;
  • encouraging students to choose
  • independent use of different

    ways to complete tasks;

  • application of tasks that allow the student
  • choose the type, type and shape of the material yourself

    (verbal, graphic, conditionally symbolic);

  • reflection.

Student-centered education includes the following approaches:

  • multi-level
  • Differentiated
  • Individual
  • Subjective-personal

Feature of the personality-oriented approach.

The educational process should be directed to

Interests

inclinations

Level of education

Capabilities

Assimilation of knowledge

Development

cognitive

Methods of assimilation and

thought processes

Development

creative

abilities

To this end:

      • individual training programs are developed that model research (exploratory) thinking;
      • group lessons are organized
      • dialogue and simulation role-playing games;

      • educational material is designed for
      • implementation of the research method

        projects carried out by the students themselves.

Principles of student-centered learning
  • The principle of natural conformity
  • The principle of cultural conformity
  • The principle of an individual-personal approach
  • Learner-centered learning promotes development
  • figurative perception
  • creative thinking
  • Emotional and personal attitude to learning

Pedagogical technologies based on a student-centered approach

  • Humane-personal technology Amonashvili Sh.A.
  • Gaming technologies
  • Developmental learning technologies
  • Problem learning
  • Technology of level differentiationV.V. Firsov

Differences between a student-centered lesson and a traditional one

viewed from four perspectives:

  • -in the organization of the lesson itself and activities on it;
  • - in a different position of the teacher in relation to the student and to the educational process, to the role of the teacher in it;
  • - in a different position of the student himself as a subject of educational activity (it is thanks to a different position of the teacher that the subjective position of the student is cultivated);
  • - in a different nature of the relationship between the teacher and the student in the educational process.

Teacher functions:

  • Teacher as an interlocutor (function of emotional support);
  • Teacher as a researcher (research function);
  • The teacher as a person who creates the conditions for learning (facilitating function);
  • The teacher as an expert (expert, advisory function).

The main task of the teacher in a student-oriented educational space.

The main thing that a teacher works for in a personality-oriented educational space is the organization of an “event community” with a student, helping him in mastering the position of the subject of his own life.

It is important that the student is able to overcome the passive position in the learning process and open himself as a carrier of an active transformative principle.

3. Group technology or collaboration

Group technologies include the following types of collective educational and cognitive activities:

group work on the principles of differentiation and intergroup work when each group has its own task in a common goal.

Collaboration is the joint work of several people aimed at achieving common goals.

The student has a choice

task level,

work forms,

group composition.

The main features of the organization of group work of students are:

  • the class in the lesson is divided into groups to solve educational problems;
  • each group receives a task and performs it together under the direct supervision of the group leader or teacher;
  • the composition of the group is not permanent, it is selected taking into account the fact that training sessions can be implemented with maximum efficiency for the team.
  • opportunities for each member

    groups.

4. Game technologies Pedagogical technology is a set of psychological and pedagogical methods, teaching methods, educational means.
  • -Game is a form of psychogenic behavior,
  • (D.N. Uznadze)

    2. -Game - the space of "internal socialization" of the child, a means

    assimilation of social attitudes (L.S. Vygotsky)

    3. -Game - the freedom of the individual in the imagination, the illusory realization of unrealizable interests "(A.N.Leontiev)

Technology of developing games - B.P. Nikitin.

Forms of group work: Forms of group work:
  • group diagnostics
  • developing and correctional-developing classes
  • trainings
  • psychological games
  • master classes for adults.
  • Group work methods:
  • Game therapy
  • fairy tale therapy
  • Music therapy
  • color therapy
  • Group work methods:
  • play exercises,
  • role playing and board games,
  • brainstorm,
  • modeling, discussion, dialogue, etc.
The game is a reasonable and expedient, planned, socially coordinated system of behavior or expenditure of energy subject to known rules. Game Features

cognitive interest,

revitalization

VM development,

logical thinking,

creative

abilities

Communicative

Socialization,

tolerance

International

communication

Raise

self-esteem

Direction of play

  • didactic goal in the form of a game task;
  • the educational activity of the student is subject to the rules of the game;
  • educational material is used as a means of play
  • success is associated with the game task;
  • introduces an element of competition.
Typology of pedagogical games according to the nature of the game methodology
  • subject,
  • plot,
  • role-playing,
  • business,
  • imitation
  • dramatization games
  • the specifics of gaming technology is largely determined by the gaming environment: there are games with and without objects, desktop, indoor, outdoor, on the ground, computer and with TSO, as well as with various vehicles.
Possibilities of using gaming technologies: 1) Role-playing games in the classroom (staging); 2) Game organization of the educational process using game tasks ( lesson - competition, lesson - competition, lesson - journey, lesson - KVN); 3) Game organization of the educational process using tasks, which are usually offered in a traditional lesson (find a spelling, perform one of the types of parsing, etc.); 4) Using the game at a certain stage of the lesson (beginning, middle, end; acquaintance with new material, consolidation of knowledge, skills, repetition and systematization of what has been learned); 5) Different kinds extracurricular activities(linguistic KVN, excursions, evenings, olympiads, etc.), which can be held between students of different classes of the same parallel.
  • Information computer technology is understood as a process that uses a set of means and methods for collecting, processing and transmitting data (primary information) to obtain information of a new quality about the state of an object, process or phenomenon (information product).

5. Information computer technologies

I.V.Robert

I.V.Robert understands software, hardware and software as means of modern ICT.

The problem of the widespread use of computer technologies in the field of education in the last decade has attracted increased interest in domestic pedagogical science.

  • The problem of the widespread use of computer technologies in the field of education in the last decade has attracted increased interest in domestic pedagogical science.
  • Great contribution to solution Information computer technology of education was introduced by Russian and foreign scientists: G.R.Gromov, V.I.Gritsenko, O.I.Agapova, S.Papert, B.Hunter and others.
The advantage of using information computer technology
  • the huge interest of children and adolescents in everything related to computers;
  • wide multimedia possibilities;
  • the ability to take into account the individual characteristics and capabilities of each child;
  • interactivity of computer programs;
  • saving time resources.
Computer resources used in the work of a school teacher finished product:
  • Computer simulators;
  • battery of computer tests;
  • adventure quests and educational games;
  • books, textbooks and encyclopedias;
  • email newsletters;
  • self-developed toolkit:
  • games and presentation programs compiled using the Microsoft Power Point program;
  • web pages and website;
  • collections of computer tests typed in the test creator;
  • digital videos, etc.
The use of information computer technology offers the following list of benefits
  • Access to a variety of information sources thanks to the Internet;
  • Opportunity for mediated counseling and education;
  • Accuracy and speed of processing of diagnostic material;
  • Great interest of students in modern information technologies (this can be used to increase learning motivation);
  • Availability of computer developing simulators;
  • High quality and visibility of stimulus material
INNOVATIONS IN THE EDUCATION SYSTEM
  • Innovation(from lat. in- in, novus- new) means innovation, innovation.
  • The main indicator of innovation is a progressive beginning in the development of the university in comparison with established traditions and mass practice.
innovations in the education system are associated with changes:
  • in purpose, content, methods and technologies, forms of organization and management system;
  • in the styles of pedagogical activity and the organization of the educational and cognitive process;
  • in the system of control and evaluation of the level of education;
  • in educational and methodological support;
  • in the system of educational work;
  • in academic plan and training programs;
  • in the activities of the student and teacher.

slide 2

Acquaintance with educational technologies

  • concept
  • Examples of individual technologies
  • slide 3

    A bad teacher teaches the truth, a good teacher teaches to find it

    A.Disterweg

    slide 4

    Traditional Pedagogy

    • Teacher teaches - student learns
    • The teacher knows everything - the student knows nothing
    • The teacher thinks - the student reproduces knowledge
    • Teacher speaks, student listens
    • The teacher controls - the student obeys
    • The teacher is active - the student is passive
    • The teacher determines the content of the training - the student adapts to it
    • The teacher is authoritarian - the student is not free
    • Teacher-subject of learning - student-object of learning
  • slide 5

    National educational initiative "Our new school"

    The result of education is not only knowledge in specific disciplines, but also the ability to apply them in everyday life, to use in further education. The student must have a holistic socially-oriented view of the world in its unity and diversity of nature, peoples, cultures, religions. This is possible only as a result of the unification of the efforts of teachers of different subjects.

    slide 6

    State of development and approval of standards

    1. The Federal State Educational Standard of Primary General Education was approved by Order No. 373 of October 6, 2009 (registered by the Ministry of Justice of Russia on December 22, 2009 No. 15785)
    2. GEF of basic general education approved by order of the Ministry of Education and Science Russian Federation dated December 17, 2010 No. 1897 and registered by the Ministry of Justice of the Russian Federation dated February 01, 2011 No. 19644.
    3. GEF of secondary (complete) general education - introduced to the Standards Council in November 2010. On completion

    Slide 7

    The sequence of introduction of GEF

    • Introduction of the Federal State Educational Standard as soon as it is ready
    • Mandatory introduction of GEF
  • Slide 8

    • Approximate basic educational program of basic general education to the results of education, structure (content), conditions for its implementation.
    • Standard as a set of requirements for the program of the GEF school of basic general education Art. 7 of the Law "On Education".
  • Slide 9

    Standard as a set of three systems of requirements for OOP

    • OOP structure requirements
    • Requirements for the results of mastering OOP
    • Expected achievements of education
    • Requirements for the implementation conditions of the OOP
    • Ensuring organizational and pedagogical conditions for the activities of the educational system of the educational institution
    • Resources: personnel, material base, information, finance

    Art. 7 of the Federal Law of the Russian Federation "On Education" (achievement of personal, meta-subject, subject results, through the development of the "ability to learn" throughout the entire learning process)

    Slide 10

    Transition to new educational standards

    1. From standards containing a detailed list of topics in each subject that are mandatory for each student to study, to new standards - requirements for what school programs should be like, what results children should demonstrate, what conditions should be created at school to achieve these results
    2. Two parts: compulsory and one that is formed by the school. The older the stage, the greater the choice
    3. The new standard provides for extracurricular work
    4. The result of education is not only knowledge, but also the ability to apply them in everyday life.
    5. The school should create personnel, material and technical and other conditions that ensure the development of educational infrastructure in accordance with the requirements of the time
    6. Financial support will be built on the principles of per capita financing. At the same time, the funds will go to the municipalities and to each school according to the standard, regardless of the form of ownership.
  • slide 11

    New quality of education

    • Knowledge (subject)
    • Personal growth (personal)
    • Application of knowledge in life (meta-subject)
  • slide 12

    About the system-activity approach

    • The development of modern standards of school education is based on the idea of ​​education as an institution of socialization of the individual, arising from the main provisions of the cultural and historical concept of the mental development of the school of L. S. Vygotsky ...
    • … where the system-activity approach is an ideal form that sets the standard for the socially desirable characteristics of the individual, designing attitudes, determining the main tasks and directions for the development of the education system. (from the materials "Standards of the second generation")
  • slide 13

    The basis of the Standard is a system-activity approach that provides:

    • formation of readiness for self-development and continuous education;
    • designing and constructing the social environment for the development of students in the education system;
    • active educational and cognitive activity of students;
    • construction of the educational process, taking into account individual age, psychological and physiological features students.
  • Slide 14

    Changing the role of participants in the pedagogical process

    In the traditional system of the educational process

    1. Teacher
    2. Organizes student activities in an innovative educational environment
    1. Student
    2. Get ready information

    Carries out:

    • Search
    • choice
    • analysis
    • systematization and presentation of information
    • Broadcasts information
    1. New quality of education
    2. New educational result
    3. "Competences to update competencies" and motivation for learning at different stages of development of the personality of students
  • slide 15

    In life, we constantly have to solve problems! Does the school teach this?

    The structure of a traditional lesson:

    1. The teacher checks the children's rooms.
    2. The teacher announces a new topic.
    3. The teacher explains the new topic.
    4. The teacher organizes the consolidation of knowledge by students.

    Solving problems in life:

    1. Life puts us in a difficult situation. We formulate a goal: “What do we want to achieve?”
    2. We consider possible solutions, determine whether there is enough knowledge and skills.
    3. We try to solve the problem (acquiring new knowledge if necessary)
    4. Having received the result, we compare it with the goal. We conclude whether we have achieved our goal or not.

    slide 16

    New didactic model of education

    When developing the Standard, the process of formation of a new didactic model of education, which is objectively taking place in the conditions of the information society, was based on the competence-based educational paradigm, which implies the active role of all participants in the educational process in the formation of a motivated competent person capable of:

    • quickly navigate in a dynamically developing and updated information space;
    • receive, use and create a variety of information;
    • make informed decisions and solve life problems based on the acquired knowledge, skills and abilities.
  • Slide 17

    Innovative educational space of the lesson

    • Modern educational technologies
    • Multi-level content of education
    • Competency-activity approach in education
    • Cooperation
  • Slide 18

    GEF: what is evaluated as a result of education?

    STUDENT ACTIVITIES:

    • the ability to solve learning problems based on the formed subject and universal methods of action (skills, not knowledge!)
    • the ability to learn - the ability to self-organize in solving educational problems
    • progress in personal development (emotional, cognitive, self-regulation)

    New regulation on certification of teachers: 1st and highest categories only with the introduction of new EDUCATIONAL TECHNOLOGIES

    Slide 19

    • The new standard focuses the attention of teachers on the need to use modern educational technologies that can ensure the development of students. It is no coincidence that it is the use of advanced technologies that becomes the most important criterion teacher success. Thanks to modern technologies, the activities of students are deployed in the classroom.
  • Slide 20

    Educational technologies

    The documents of the Federal State Educational Standard formulate requirements for the teacher, including:

    • be able to choose and use modern educational technologies
    • use evaluation technologies
    • modern technologies educational environment design
  • slide 23

    The criteria that make up the essence of pedagogical technology:

    • unambiguous and strict definition of learning objectives (why and for what);
    • content selection and structure (what);
    • optimal organization of the educational process (how);
    • methods, techniques and teaching aids (with the help of what);
    • taking into account the necessary real level of teacher qualification (who);
    • objective methods for assessing learning outcomes (is it so).
  • slide 24

    Educational technology:

    • easily fits into the educational process;
    • allows you to achieve the goals set by the program and the standard of education for a particular academic subject;
    • ensures the implementation of the main directions of the pedagogical strategy: humanization, humanitarization of education and a student-centered approach;
    • ensures the intellectual development of children, their independence;
  • Slide 25

    • provides goodwill towards the teacher and towards each other;
    • a distinctive feature of most technologies is a special attention to the individuality of a person, his personality;
    • a clear focus on the development of creative activity.
  • slide 26

    Three levels of pedagogical technologies:

    • There are three levels of pedagogical technologies: general pedagogical, particular methodological, locally modular.
    • General pedagogical technology characterizes a holistic educational process in this educational institution, region. In this case, pedagogical technology reflects a complex pedagogical system: it includes a set of goals, content, means and methods of management, an algorithm for the activity of subjects and objects of the process.
    • At the particular methodological (subject) level, pedagogical technology covers certain areas, aspects of the pedagogical system, corresponding, for example, to particular methods, i.e. a set of methods and means for the implementation of a certain content of education and upbringing within the framework of one subject, class, teacher.
    • The local-modular level of technology refers to the individual parts of the educational process: technology certain types activities, concept formation technology, new knowledge assimilation technology, material repetition and control technology, independent work technology, etc.
  • Slide 27

    Technology:

    Developmental education;
    -problem learning;
    - multi-level training;
    -collective learning system (CSE);
    - technology for solving inventive problems (TRIZ);
    -research teaching methods;
    - project teaching methods;
    -technology "debate";
    - technology of modular and block-modular education;
    - lecture-seminar - credit system of education;
    -technology for the development of "critical thinking";
    - technology of using gaming methods in teaching: role-playing, business and other types of educational games;
    -learning in cooperation (team, group work);
    -information and communication technologies;
    - health-saving technologies;
    - the system of innovative assessment "portfolio";
    - distance learning technology
    - workshop technology
    - group training

    Slide 28

    Slide 29

    The following educational technologies have become widespread:

    • modular technology;
    • project-based learning technology;
    • technology of intra-class differentiation;
    • problem learning technology;
    • didactic game technology.
  • slide 30

    PROJECT TECHNOLOGY

  • Slide 31

    about the project

    • Project - purposeful change management, fixed in time
    • Design and creativity
    • Design and management
    • Design and development
  • slide 32

    Structure of project activity

    Result Oriented!

    1. Description (fixation) of the result
    2. Fixing the deadline for achieving the result
    3. Preliminary planning of actions to achieve the result
    4. Programming (timing of individual actions)
    5. Implementation of actions with their simultaneous monitoring and correction
    6. Obtaining a product of project activities

    Slide 33

    • The project method is a method of organizing the cognitive and labor activity of students, which involves determining the needs of people, designing a product of labor in accordance with these needs, manufacturing a product or providing a service, assessing quality, and determining the real demand in the goods market.
  • slide 34

    Basic principles of instructional design

    • Reliance on the interest of children, as well as previously learned material;
    • Perhaps greater independence of students;
    • Creative orientation;
    • Practical feasibility of the project;
    • Communication with the needs of society.
  • Slide 35

    Basic requirements for educational projects

    • Organizational and pedagogical;
    • Psychological and physiological;
    • Technological and economic.
  • slide 36

    Main components of the project

  • Slide 39

    Project implementation

    • The activities of students in the implementation of the chosen idea:
    • Research;
    • Manufacture of the final product.
  • Slide 40

    Stages of project activity

    Completion of the topic:

    • From the information found, each child highlights the most important and, with the help of their parents, enters the selected information on a sheet of a single format (A4)
    • In practice, this sheet is made by the parents themselves, because the task is not the child's self-expression, but the opportunity for other children to get acquainted with the results of the student's search for new information.
    • Design: large clear type, thick paper, illustrations and simple diagrams are desirable
    • Result: a card file or album compiled from separate sheets and stored in the public domain with a table of contents created by the teacher or parents
  • Slide 41

    Presentation of results:

    • Conducted with the active participation of parents in the school after school hours
    • Events are held, crafts and expositions are presented, defended (represented) research projects
    • All events, presentations and defenses are photographed
    • Result: completed projects, completed several pages of the class life history album
  • Slide 42

    Project activities at school

    Project activity develops all universal learning activities!

    slide 43

    Technology of design and research activities

  • Slide 44

    The activities of the teacher to achieve the goals of the school of project culture:

    Develop educational programs that include educational routes (for parallel classes, for a class, for groups, for individual students);
    - develop software, methodological and didactic support of the educational process;
    - form educational, information-communicative, reflective competence;
    - design independent work of schoolchildren with educational literature, additional sources of information, including Internet resources;
    - carry out diagnostics of the readiness of older students for further education;
    - create conditions for the development of subjective activity of schoolchildren in educational and extracurricular activities.

    Slide 45

    • The project activity of students is a joint educational, cognitive, creative or play activity of students, which has a common goal, agreed methods, methods of activity, aimed at achieving a social result of activity.
    • The research activity of students is the activity of students associated with the solution of problems by students with a previously unknown solution and assuming the presence of the main stages characteristic of research in the scientific field, normalized based on the traditions accepted in science.
  • Slide 46

    • Design and research activity - the activity of designing one's own research, involving the identification of goals and objectives, the identification of the principles for selecting methods, planning the course of the study, determining the expected results of the study, determining the necessary resources.
  • Slide 47

    The difference between research activities and design and constructive

    The main result of research activity is an intellectual product that establishes one or another truth as a result of the research procedure and presented in standard form. The result of project activities are products that have practical significance, social significance.

    Slide 48

    The essence of technology

    • Stimulate students' interest in certain problems, solving these problems, the ability to practically apply the acquired knowledge.
    • Enables effective design of the educational process.
  • Slide 49

    Functions of design and research technology

    • conversion function;
    • Function of thinking;
    • Evaluation function

    Functions of design and research technology

    Slide 50

    Principles of organization of design and research technology

    • individualization;
    • problematic;
    • availability;
    • amateur performances;
    • cooperation.
  • Slide 51

    Stages of design technology

    • Informational (introductory lesson, communication about the goals and objectives of the project, the formation of motivation for the implementation of the project).
    • Planned.
    • Search.
    • Generalizing. (structuring information, systematization of data, built a logical system, conclusions).
    • The stage of presentation and protection. (Protection, presentation, result).
    • Analytical. (Reflection)
  • Slide 52

    Positive sides

    The use of design and research technologies in the classroom is very promising, as it allows solving a number of important educational tasks:

    • put forward project topics,
    • develop an independent approach to solving the problem,
    • acquire knowledge and skills in the process of planning and performing work.
    • The experience gained in the process of project activities is based on the interests of students.
    • Contributes to the formation of interdisciplinary and suprasubject communications.
    • The real contribution of students to changing the social situation in the educational community.
  • Slide 53

    Disadvantages of the design methodology

    • uneven load at different stages of activity;
    • increasing the emotional burden on teachers and students.
  • Slide 54

    TECHNOLOGY OF PROBLEM-DIALOGUE TRAINING

  • Slide 55

    Domestic research:

    problem-based learning: I.A. Ilnitskaya, V.T. Kudryavtsev, M.I. Makhmutov.

    psychology of creativity: A.V. Brushlinsky, A.M. Matyushkin, A.T. Shumilin.

    Slide 56

    Technology of problem-dialogical learning

    • Lesson explaining new material
    • Lesson "discovery" of knowledge
  • Slide 57

    Traditional lesson

    1. Checking d / s students by the teacher
    2. Announcement of the topic by the teacher
    3. Explanation of the topic by the teacher
    4. Consolidation of knowledge by students

    Problem-dialogical lesson.

    1. Creation of a problem situation by the teacher and formulation of the problem by students
    2. Actualization by students of their knowledge
    3. Finding a solution to the problem by students
    4.Decision expression,
    5. Application of knowledge by students

    Problem-dialogical technology (since 1999) Purpose - to teach independent problem solving. Means - the discovery of knowledge with children

    • Textbooks.
    • Submission of material.
    • Regulatory UUD.
    • Learn to identify and formulate a learning problem together with the teacher.
    • To make plan.
    • Working according to the plan, compare your actions with the goal.
    • Determine the degree of success of your work.

    (From the UUD formation program).

    Slide 58

    An example of a problem situation through the contradiction of two opinions

    Lena: It's hot in the south.

    Misha: What about the South Pole?

    • Compare two statements - what is the contradiction?
    • What is the question?

    LEARNING PROBLEM: Where on Earth is it warm and where is it cold?

    SOLUTION: It all depends on whether direct or oblique rays of the sun fall on the surface of the Earth.

    Slide 59

    What educational outcomes does problematic dialogue provide?

    1. Regulatory - ability to solve problems
    2. Communicative - to conduct a dialogue
    3. Cognitive - extract information, draw logical conclusions, etc.
    4. Personal - if the problem of a moral assessment of the situation, civil choice was raised
  • Slide 60

    PROBLEM DIALOGUE:

    1. Gives solid knowledge.
    2. Stimulates intellectual development.
    3. Brings up an active personality.
    4. Health-saving technology.

    Slide 61

    SCHOOLCHILD OF A NEW TYPE -

    internally free, loving and able to relate creatively to reality, to other people, able not only to solve the old, but also to pose a new problem, able to make an informed choice and independent decisions.

    Slide 62

    TECHNOLOGY for the development of critical thinking

  • Slide 63

    1. Technology for the development of critical thinking

    • Critical thinking is the ability to analyze information from the standpoint of logic and a person-centered approach in order to apply the results to both standard and non-standard situations, questions and problems. Critical thinking is the ability to ask new questions, develop a variety of arguments, and make independent, thoughtful decisions.

    The purpose of the technology is to ensure the development of critical thinking through the interactive inclusion of students in the educational process.

    Initial scientific ideas: Critical thinking:

    • Promotes mutual respect of partners, understanding and productive interaction between people;
    • Encourages understanding of different "views of the world";
    • Enables students to use their knowledge to make sense of situations with high level uncertainty, create a basis for new types of human activity.
  • Slide 64

    1. Technology for the development of critical thinking. Criteria for evaluating the result

    Critical thinking does not mean negativity or criticism, but a reasonable consideration of a variety of approaches in order to make informed judgments and decisions. Orientation towards critical thinking assumes that nothing is taken for granted. Each student, regardless of authority, develops his own opinion in the context of the curriculum.

    Criteria for evaluating the result in terms of technology for the development of students' critical thinking. The main criterion for evaluating the result is the criticality of thinking, which can be revealed through the following indicators:

    • Evaluation (Where is the error?)
    • Diagnosis (What is the reason?)
    • Self-control (What are the disadvantages?)
    • Criticism (Do you agree? Refute. Give counterarguments?)
    • Forecast (Build a forecast).
    • Results: Schoolchildren's critical thinking about their subjective experience.
  • Slide 65

    A. V. Khutorskoy

    Methodology of student-centered learning

    • How to train everyone differently?
  • Slide 66

    Student-centered learning systems:

    1. System of Socrates.
    2. Free school of L. Tolstoy.

  • An increase in the share of open tasks in the educational process that do not have uniquely predetermined solutions and answers increases the intensity and efficiency of the development of students' creative qualities.
  • Diagnostics of a student's personal educational increments has a more effective impact on the quality of education than diagnostics and control of his educational results in relation to externally set standards.
  • Slide 71

    An educational product is the result of a student's educational activity, which has external (idea, text, craft, composition) and internal (personal qualities) manifestations.

    Slide 72

    The main elements of the individual educational activity of the student:

    • The meaning of the activity (why am I doing this);
    • Setting a personal goal (anticipating the result);
    • Activity plan;
    • Implementation of the plan;
    • Reflection (awareness of one's own activity);
    • Grade;
    • Adjustment or redefinition of goals.
  • Slide 73

    Student-centered education is the development and self-development of the student's personality based on his individual characteristics as a subject of cognition and objective activity.

    View all slides

    slide 1

    slide 2

    Acquaintance with educational technologies

    Concept Examples of individual technologies

    slide 3

    A bad teacher teaches the truth, a good teacher teaches to find it.

    A.Disterweg

    slide 4

    Traditional Pedagogy The teacher teaches - the student learns The teacher knows everything - the student knows nothing The teacher thinks - the student reproduces knowledge The teacher speaks - the student listens The teacher manages - the student obeys The teacher is active - the student is passive The teacher determines the content of learning - the student adapts to it The teacher is authoritarian - the student is not free Teacher - subject of learning - student - object of learning

    slide 5

    National educational initiative "Our new school"

    The result of education is not only knowledge in specific disciplines, but also the ability to apply them in everyday life, to use in further education. The student must have a holistic socially-oriented view of the world in its unity and diversity of nature, peoples, cultures, religions. This is possible only as a result of combining the efforts of teachers of different subjects.

    slide 6

    State of development and approval of standards

    1. GEF of primary general education approved by order of October 6, 2009 No. 373 (registered by the Ministry of Justice of Russia on December 22, 2009 No. 15785) 2. GEF of basic general education approved by order of the Ministry of Education and Science of the Russian Federation of December 17, 2010 No. 1897 and registered by the Ministry of Justice of the Russian Federation dated February 01, 2011 No. 19644. On completion

    Slide 7

    The sequence of introduction of GEF

    Grade 1 September 1, 2010 September 1, 2011 September 1, 2012 September 1, 2013 September 1, 2014 September 1, 2015 Grade 10 Grade 5 September 1, 2016 September 1, 2017 September 1, 2018 September 1, 2019

    Introduction of the Federal State Educational Standard as soon as it is ready

    Mandatory introduction of GEF

    Slide 8

    Approximate basic educational program of basic general education

    to the results of education, structure (content), conditions for its implementation

    Standard as a set of requirements for the school program

    GEF basic general education

    Art. 7 of the Law "On Education"

    Slide 9

    Standard as a set of three systems of requirements for OOP

    OOP structure requirements

    Requirements for the results of mastering the OOP

    Requirements for the implementation conditions of the OOP

    Art. 7 Federal Law of the Russian Federation "On Education"

    (achievement of personal, meta-subject, subject results, through the development of "ability to learn" throughout the entire learning process)

    Slide 10

    Transition to new educational standards

    From standards containing a detailed list of topics in each subject that are mandatory for each student to study, to new standards - requirements for what school programs should be like, what results children should demonstrate, what conditions should be created at school to achieve these results Two parts : obligatory and the one that is formed by the school. The older the level, the greater the choice The new standard provides for extracurricular employment The result of education is not only knowledge, but also the ability to apply them in everyday life. The school should create personnel, logistical and other conditions that ensure the development of the educational infrastructure in accordance with the requirements of the time. Financial support will be built on the principles of normative per capita financing. At the same time, the funds will go to the municipalities and to each school according to the standard, regardless of the form of ownership.

    slide 11

    New quality of education

    Knowledge (subject) Personal growth (personal) Application of knowledge in life (meta-subject)

    slide 12

    About the system-activity approach

    The development of modern standards of school education is based on the idea of ​​education as an institution of socialization of the individual, arising from the main provisions of the cultural and historical concept of the mental development of the school by L. S. Vygotsky ... ... where the system-activity approach is an ideal form that sets the standard for the socially desirable characteristics of the individual , designing installations, defining the main tasks and directions for the development of the education system. (from the materials "Standards of the second generation")

    slide 13

    The basis of the Standard is a system-activity approach that provides:

    formation of readiness for self-development and continuous education; designing and constructing the social environment for the development of students in the education system; active educational and cognitive activity of students; construction of the educational process, taking into account the individual age, psychological and physiological characteristics of students.

    Slide 14

    In the traditional system of the educational process

    Organizes student activities in an innovative educational environment

    Changing the role of participants in the pedagogical process

    Get ready information

    Carries out: search choice analysis systematization and presentation of information

    Broadcasts information

    New educational result

    "Competences to update competencies" and motivation for learning at different stages of development of the personality of students

    slide 15

    In life, we constantly have to solve problems! Does the school teach this?

    The structure of a traditional lesson 1. The teacher checks the students' backgrounds. 2. The teacher announces a new topic. 3. The teacher explains the new topic. 4. The teacher organizes the consolidation of knowledge by students.

    Solving problems in life Life puts us in a situation of difficulty. We formulate a goal: “What do we want to achieve?” 2. We consider possible solutions, determine whether there is enough knowledge and skills. 3. We try to solve the problem (acquiring new knowledge if necessary) 4. Having received the result, we compare it with the goal. We conclude whether we have achieved our goal or not.

    slide 16

    New didactic model of education

    When developing the Standard, the process of forming a new didactic model of education, which is objectively taking place in the conditions of the information society, was fully taken into account, based on the competence-based educational paradigm, which implies the active role of all participants in the educational process in the formation of a motivated competent person, capable of: quickly navigating in a dynamically developing and updating information space; receive, use and create a variety of information; make informed decisions and solve life problems based on the acquired knowledge, skills and abilities.

    Slide 17

    Innovative educational space of the lesson

    Cooperation

    Slide 18

    GEF: what is evaluated as a result of education?

    ACTIVITIES OF STUDENTS: the ability to solve learning problems based on the formed subject and universal methods of action (skills, not knowledge!) the ability to learn - the ability to self-organize in solving learning problems progress in personal development (emotional, cognitive, self-regulation)

    New regulation on certification of teachers: 1st and highest categories only with the introduction of new EDUCATIONAL TECHNOLOGIES

    Slide 19

    The new standard focuses the attention of teachers on the need to use modern educational technologies that can ensure the development of students. It is no coincidence that it is the use of advanced technologies that becomes the most important criterion for the success of a teacher. Thanks to modern technologies, the activities of students are deployed in the classroom.

    Slide 20

    Educational technologies

    The GEF documents formulate requirements for a teacher, including: be able to choose and use modern educational technologies use assessment technologies modern technologies for designing an educational environment

    slide 23

    The criteria that make up the essence of pedagogical technology:

    unambiguous and strict definition of learning objectives (why and for what); content selection and structure (what); optimal organization of the educational process (how); methods, techniques and teaching aids (with the help of what); taking into account the necessary real level of teacher qualification (who); objective methods for assessing learning outcomes (is it so).

    slide 24

    Educational technology:

    easily fits into the educational process; allows you to achieve the goals set by the program and the standard of education for a particular academic subject; ensures the implementation of the main directions of the pedagogical strategy: humanization, humanitarization of education and a student-centered approach; ensures the intellectual development of children, their independence;

    Slide 25

    slide 26

    Three levels of pedagogical technologies:

    There are three levels of pedagogical technologies: general pedagogical, particular methodological, locally modular. General pedagogical technology characterizes a holistic educational process in a given educational institution, region. In this case, pedagogical technology reflects a complex pedagogical system: it includes a set of goals, content, means and methods of management, an algorithm for the activity of subjects and objects of the process. At the particular methodological (subject) level, pedagogical technology covers certain areas, aspects of the pedagogical system, corresponding, for example, to particular methods, i.e. a set of methods and means for the implementation of a certain content of education and upbringing within the framework of one subject, class, teacher. The local-modular level of technology refers to separate parts of the educational process: technologies for certain types of activities, technology for the formation of concepts, technology for mastering new knowledge, technology for repeating and controlling material, technology for independent work, etc.

    Slide 27

    Technology:

    Developmental education; -problem learning; - multi-level training; -collective learning system (CSE); - technology for solving inventive problems (TRIZ); -research teaching methods; - project teaching methods; -technology "debate"; - technology of modular and block-modular education; -lecture - seminar - credit system of education; -technology for the development of "critical thinking"; - technology of using gaming methods in teaching: role-playing, business and other types of educational games; -learning in cooperation (team, group work); -information and communication technologies; - health-saving technologies; - the system of innovative assessment "portfolio"; - technology of distance learning technology of workshops group training, etc.

    Slide 29

    The following educational technologies have become widespread:

    modular technology; project-based learning technology; technology of intra-class differentiation; problem learning technology; didactic game technology.

    slide 30

    Slide 31

    about the project

    Project - purposeful change management, fixed in time Design and creativity Design and management Design and development

    slide 32

    Structure of project activity

    Result Oriented! 1. Description (fixation) of the result 2. Fixation of the deadline for achieving the result 3. Preliminary planning of actions to achieve the result 4. Programming (time planning of individual actions) 5. Implementation of actions with their simultaneous monitoring and correction 6. Obtaining the product of project activities

    Slide 33

    The project method is a method of organizing the cognitive and labor activity of students, which involves determining the needs of people, designing a product of labor in accordance with these needs, manufacturing a product or providing a service, assessing quality, and determining the real demand in the goods market.

    slide 34

    Basic principles of instructional design

    Reliance on the interest of children, as well as previously learned material; Perhaps greater independence of students; Creative orientation; Practical feasibility of the project; Communication with the needs of society.

    Slide 35

    Basic requirements for educational projects

    Organizational and pedagogical; Psychological and physiological; Technological and economic.

    slide 36

    Slide 38

    Collection of information (search for information) It is carried out mainly at home (possibly at school after school hours) It is carried out with the active participation of parents If possible, information is collected from observations on excursions (to nature, to enterprises, to museums, etc.) Takes time 1-2 weeks Result: information found

    Slide 39

    Project implementation

    The activities of students in the implementation of the chosen idea: Research; Manufacture of the final product.

    Slide 40

    Completion of work on the topic From the information found, each child highlights the most important and, with the help of their parents, enters the selected information on a sheet of a single format (A4) In practice, this sheet is made by the parents themselves, because the task is not the child’s self-expression, but the opportunity for other children to get acquainted with the search results student of new information Design: large, clear type, thick paper, illustrations and simple diagrams are desirable Result: collected from separate sheets and stored in the public domain a file cabinet or album with a table of contents created by the teacher or parents

    Slide 41

    Presentation of the results Held with the active participation of parents at the school after school hours Events are held, crafts and expositions are presented, research projects are defended (presented) All events, presentations and defenses are photographed Result: completed projects, filled in several pages of the class life history album

    Slide 42

    Project activities at school

    Project activity develops all universal learning activities!

    slide 43

    Slide 44

    The activities of the teacher to achieve the goals of the school of project culture:

    Develop educational programs that include educational routes (for parallel classes, for a class, for groups, for individual students); - develop software, methodological and didactic support of the educational process; - form educational, information-communicative, reflective competence; - design independent work of schoolchildren with educational literature, additional sources of information, including Internet resources; - carry out diagnostics of the readiness of older students for further education; - create conditions for the development of subjective activity of schoolchildren in educational and extracurricular activities.

    Slide 45

    The project activity of students is a joint educational, cognitive, creative or play activity of students, which has a common goal, agreed methods, methods of activity, aimed at achieving a social result of activity. The research activity of students is the activity of students associated with the solution of problems by students with a previously unknown solution and assuming the presence of the main stages characteristic of research in the scientific field, normalized based on the traditions accepted in science.

    Slide 46

    Slide 47

    The difference between research activities and design and constructive

    The main result of the research activity is an intellectual product that establishes this or that truth as a result of the research procedure and is presented in a standard form. The result of project activities are products that have practical significance, social significance.

    Slide 48

    The essence of technology.

    Stimulate students' interest in certain problems, solving these problems, the ability to practically apply the acquired knowledge. Enables effective design of the educational process.

    Slide 49

    conversion function; Function of thinking; Evaluation function

    Functions of design and research technology

    Slide 50

    individualization; problematic; availability; Amateur activities; cooperation.

    Principles of organization of design and research technology

    Slide 51

    Informational (introductory lesson, communication about the goals and objectives of the project, the formation of motivation for the implementation of the project). Planned. Search. Generalizing. (structuring information, systematization of data, built a logical system, conclusions). The stage of presentation and protection. (Protection, presentation, result). Analytical. (Reflection)

    Stages of design technology.

    Slide 52

    Positive sides.

    The use of design and research technologies in the classroom is very promising, as it allows solving a number of important educational tasks: putting forward project topics, developing an independent view of solving a problem, acquiring knowledge and skills in the process of planning and performing work. The experience gained in the process of project activities is based on the interests of students. Contributes to the formation of interdisciplinary and suprasubject communications. The real contribution of students to changing the social situation in the educational community

    Slide 53

    Disadvantages of the design methodology.

    uneven load at different stages of activity; increasing the emotional burden on teachers and students.

    Slide 54

    Slide 55

    Slide 56

    Technology of problem-dialogical learning

    Lesson explaining new material

    Lesson "discovery" of knowledge

    Slide 57

    Traditional lesson

    Problem-dialogical lesson 1. Creation of a problem situation by the teacher and formulation of the problem by students 2. Actualization by students of their knowledge 3. Search for a solution to the problem by students 4. Expression of a solution, 5. Application of knowledge by students

    Problem-dialogical technology (since 1999) Purpose - to teach independent problem solving Means - discovery of knowledge together with children

    Textbooks Submission

    Regulatory UUD Learn to identify and formulate a learning problem together with the teacher. To make plan. Working according to the plan, compare your actions with the goal. Determine the degree of success of your work. (From the UUD formation program)

    Slide 58

    An example of a problem situation through the contradiction of two opinions

    Lena: It's hot in the south.

    Misha: What about the South Pole?

    Compare the two statements - what is the contradiction? What is the question? LEARNING PROBLEM: Where on Earth is it warm and where is it cold? SOLUTION: It all depends on whether direct or oblique rays of the sun fall on the surface of the Earth

    Slide 59

    What educational outcomes does problematic dialogue provide?

    Regulatory - the ability to solve problems Communicative - conduct a dialogue Cognitive - extract information, draw logical conclusions, etc. Personal - if the problem of a moral assessment of the situation, civil choice was raised

    Slide 60

    Slide 62

    TECHNOLOGY for the development of critical thinking

    Slide 63

    1. Technology for the development of critical thinking

    Critical thinking is the ability to analyze information from the standpoint of logic and a person-centered approach in order to apply the results to both standard and non-standard situations, questions and problems. Critical thinking is the ability to ask new questions, develop a variety of arguments, and make independent, thoughtful decisions. The purpose of the technology is to ensure the development of critical thinking through the interactive inclusion of students in the educational process. Initial scientific ideas: Critical thinking: Promotes mutual respect of partners, understanding and productive interaction between people; Encourages understanding of different "views of the world"; Allows students to use their knowledge to fill the meaning of situations with a high level of uncertainty, to create a basis for new types of human activity.

    Slide 64

    1. Technology for the development of critical thinking. Criteria for evaluating the result

    Critical thinking does not mean negativity or criticism, but a reasonable consideration of a variety of approaches in order to make informed judgments and decisions. Orientation towards critical thinking assumes that nothing is taken for granted. Each student, regardless of authority, develops his own opinion in the context of the curriculum. Criteria for evaluating the result in terms of technology for the development of critical thinking of students. The main criterion for evaluating the result is critical thinking, which can be revealed through the following indicators: Evaluation (Where is the error?) Diagnosis (What is the reason?) Self-control (What are the shortcomings?) Criticism (Do you agree you? Refute. Give counterarguments?) Prediction (Build a forecast). Results: Schoolchildren's critical thinking about their subjective experience.

    Slide 70

    Patterns:

    The educational productivity of students increases if they consciously participate in the definition of learning objectives, the choice of its forms and content. An increase in the share of open tasks in the educational process that do not have uniquely predetermined solutions and answers increases the intensity and efficiency of the development of students' creative qualities. Diagnostics of a student's personal educational increments has a more effective impact on the quality of education than diagnostics and control of his educational results in relation to externally set standards.

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    The main elements of the individual educational activity of the student:

    The meaning of the activity (why am I doing this); Setting a personal goal (anticipating the result); Activity plan; Implementation of the plan; Reflection (awareness of one's own activity); Grade; Adjustment or redefinition of goals.

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    Technology is a set of techniques used in any business, skill, art ( dictionary). Pedagogical technology - a set of psychological and pedagogical attitudes that determine a special set and arrangement of forms, methods, methods, teaching methods, educational means; it is an organizational and methodological toolkit of the pedagogical process (B.T. Likhachev).

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    Pedagogical technology is a meaningful technique for the implementation of the educational process (V.P. Bespalko). Pedagogical technology is a description of the process of achieving the planned learning outcomes (I.P. Volkov). Technology is art, skill, skill, a set of processing methods, changes in state (V. M. Shepel). Teaching technology is an integral procedural part of the didactic system (M. Choshanov).

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    Thus, pedagogical technology functions both as a science that studies the most rational ways of learning, and as a system of methods, principles used in teaching, and as a real learning process. Pedagogical technologies: 1. Ped. technologies based on the effectiveness of management and organization of the educational process; 2. Pedagogical technologies based on the activation and intensification of students' activities.

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    Technology of level differentiation of training based on mandatory results. This technology proposes the introduction of 2 standards: for education (the level that the school should provide to an interested, capable graduate) and the standard of compulsory general education (the level that everyone should achieve).

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    Multi-level learning is a pedagogical technology for organizing the educational process, within which a different level of mastering the educational material is assumed, that is, the depth and complexity of the same educational material is different in groups of levels A, B, C, which makes it possible for each student to master the educational material according to individual items school curriculum at different levels (A, B, C), but not lower than the basic level, depending on the abilities and individual characteristics of each individual. This means that student A learns mathematics at an intermediate level with student B, but in Russian falls into a strong level with student C, and foreign language works with student D in the base group. The transition of a student from level to level is possible and in practice occurs painlessly, since the content (topic) is the same for all levels. Multi-level learning technology developed and implemented in | Moscow Technological School in 1994.

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    Technologies of computer training. Computer technologies are used at all stages of the learning process: when explaining new material (source educational information), with repetition (didactic materials); to control knowledge (tests), in order to organize a leisure environment.

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    Technology of project-based research training The purpose of this training is to create conditions under which students: independently and willingly acquire the missing knowledge from different sources; learn to use the acquired knowledge to solve cognitive and practical problems; acquire communication skills by working in different groups; develop research skills (identifying problems, collecting information, observing, conducting an experiment, analyzing, building hypotheses, generalizing); develop systems thinking. “If a person does not learn to create at school, then in life he will only imitate and copy” L.N. Tolstoy.

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    Description of the slide:

    Technology of the lecture-seminar credit system The use of the lecture-seminar system of teaching at school has a number of significant advantages: 1. Students' awareness of the learning process; 2. The possibility of active inclusion in it; 3. Planning their activities; 4. The ability to build the educational process on different levels difficulties; 5. Opportunity to widely use non-traditional forms of education.

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    Description of the slide:

    Technology of problem-based learning Today, problem-based learning is understood as such an organization of training sessions that involves the creation of problem situations under the guidance of a teacher and the active independent activity of students to resolve them, as a result of which there is a creative mastery of professional knowledge, skills, abilities and the development of mental abilities. The purpose of problem technology is the acquisition of ZUN, the assimilation of methods of independent activity, the development of cognitive and creative abilities. A pedagogical problem situation is created with the help of activating actions, questions of the teacher, emphasizing the novelty, importance, beauty and other distinctive qualities of the object of knowledge. The creation of a psychological problem situation is purely individual. A cognitive task that is neither too difficult nor too easy does not create a problem situation for children. Problem situations can be created at all stages of the learning process: during explanation, consolidation, control.

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    Gaming technologies Gaming technologies are related to game form interaction between the teacher and students through the implementation of a certain plot (games, fairy tales, performances, business conversation). At the same time, educational tasks are included in the content of the game. Implementation of game techniques and situations in the lesson form of classes takes place in the following main areas:  didactic goal is set for students in the form of a game task;  learning activities are subject to the rules of the game;  teaching material is used as its means, in learning activities an element of competition is introduced, which translates the didactic task into a game one;  successful implementation didactic task associated with the game result.

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    Modern pedagogical technologies and their role in the educational process Prepared by: Bogdanova L.A. English teacher, MOBU "Secondary School No. 3 of Sol-Iletsk"

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    The use of modern technologies is one of the innovative directions in the development of modern didactics

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    Technologies and methods
    What is the difference between methodology and technology? (according to V.I. Zagvyazinsky) Teaching methodology is a set of methods and techniques used to achieve a certain class of goals. The methodology can be variable, dynamic, depending on the nature of the material, the composition of the students, the learning situation, and the individual capabilities of the teacher. Well-established standard methods are transformed into technologies. Technology is a rather rigidly fixed sequence of actions and operations that guarantees the achievement of a given result. The technology contains a certain algorithm for solving problems. The use of technology is based on the idea of ​​complete controllability of learning and reproducibility of standard educational cycles.
    Modern educational technologies

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    Definition Pedagogical technology
    V.M. Monakhov "A model of pedagogical activity thought out in all details, including the design, organization and conduct of the educational process with the unconditional provision of comfortable conditions for students and teachers."
    G.Yu. Ksenozov "Such a construction of the teacher's activity, in which all the actions included in it are presented in a certain integrity and sequence, and the implementation involves the achievement of the desired result and has a probabilistic predictable character."
    V.V. Guzeev "This is an ordered set of actions, operations and procedures that instrumentally ensure the achievement of the predicted result in the changing conditions of the educational process."
    V.P. Bespalko "A set of means and methods for reproducing the processes of education and upbringing, which make it possible to successfully achieve the educational goals."
    UNESCO "A systematic method of creating, applying and defining the entire process of teaching and learning, which sets as its task the optimization of forms of education."
    M.V. Klarin "The system set and the order of functioning of all personal, instrumental, methodological means used to achieve pedagogical goals."
    Modern educational technologies

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    Manufacturability criteria
    Educational technology must meet the basic requirements (technological criteria): Conceptuality Consistency Manageability Efficiency Reproducibility
    Modern educational technologies

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    Classification of pedagogical technologies
    by type of pedagogical activity; by the type of management of the educational process; on the prevailing (dominant) methods and ways of teaching; on the approach to the child and educational orientation; alternative technologies, etc.

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    Selevko German Konstantinovich (1932-2008) - Honored Worker high school, academician of IANP, professor, candidate of pedagogical sciences, author of the Encyclopedia of Educational Technologies, author of the school of personal self-development
    Modern educational technologies

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    Modern educational technologies

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    Cooperation Pedagogy
    Features of the methodology: humane-personal approach to baby - new a look at the personality as the goal of education, the humanization and democratization of pedagogical relations, the rejection of direct coercion as a method that does not give results in modern conditions, the formation of a positive self-concept. Didactic activating and developing complex: - the content of training is considered as a means of personal development, - training is primarily generalized knowledge, skills, ways of thinking, - variability and differentiation of training, - creating a situation of success for each child
    Modern educational technologies

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    Technology for the development of critical thinking
    Critical thinking is the ability to analyze information from the standpoint of logic and a person-centered approach in order to apply the results obtained to both standard and non-standard situations, questions and problems. Critical thinking is the ability to ask new questions, develop a variety of arguments, and make independent, thoughtful decisions. The purpose of the technology is to ensure the development of critical thinking through the interactive inclusion of students in the learning process.
    Modern educational technologies

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    Project based learning technology
    The original slogan of the founders of the system of project-based learning: "Everything from life, everything for life." The purpose of project-based learning: to create conditions under which students: independently and willingly acquire the missing knowledge from various sources; learn to use the acquired knowledge to solve cognitive and practical problems; acquire communication skills by working in different groups; develop research skills (ability to identify problems, collect information, observe, conduct an experiment, analyze, build hypotheses, generalize); develop systems thinking.
    Modern educational technologies

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    Gaming technologies
    The game is the freest, natural form of human immersion in real (or imaginary) reality with the aim of studying it, manifesting one's own "I", creativity, activity, independence, self-realization. The game has the following functions: psychological, relieving stress and promoting emotional relaxation; psychotherapeutic, helping the child to change his attitude towards himself and others, change the way of communication, mental well-being; technological, allowing to partially withdraw thinking from the rational sphere into the sphere of fantasy, transforming reality.
    Modern educational technologies

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    Problem learning
    Problem-based learning is the organization of training sessions, which involves the creation of problem situations under the guidance of a teacher and the active independent activity of students to resolve them. The result of problem-based learning: Creative mastery of knowledge, skills, abilities and development of mental abilities.
    Modern educational technologies

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    Technology of level differentiation
    Differentiated learning is a form of organization of the educational process, in which the teacher works with a group of students, compiled taking into account the presence of any significant for the educational process. general qualities(homogeneous group). Individually psychological features children, which form the basis for the formation of homogeneous groups: * by age composition (school classes, age parallels, groups of different ages), * by gender (male, female, mixed classes, teams), * by area of ​​​​interest (humanitarian, physical and mathematical, biological and chemical and other groups) * by the level of mental development (level of achievement), * by the level of health (physical education groups, visually impaired groups, etc.) Intra-class (intra-subject) differentiation (N.P. Guzik): * intra-class differentiation of teaching , *developing cycle of lessons on the topic.
    Modern educational technologies

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    Computer (new information) learning technologies
    Goals: the formation of skills to work with information, the development of communication skills, the preparation of the personality of the "information society", to give the child as much educational material as he can learn, the formation of research skills, the ability to make optimal decisions. main feature methods of computer learning lies in the fact that computer tools are interactive, they have the ability to "respond" to the actions of the student and teacher, "enter" with them in a dialogue.
    Modern educational technologies

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    Developmental learning technologies
    Personally-oriented developmental education
    Developmental learning technologies
    Technology of self-developing learning (G.K. Selevko)

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    Portfolio
    Portfolio - a technology that allows solving the problem of objective performance assessment Portfolio - a professional career planning technology Types of achievements portfolio, thematic presentation, complex New forms of portfolio Electronic portfolio Passport of competencies and qualifications European language portfolio (a single European model adopted by the Council of Europe)
    Modern educational technologies

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    Any activity can be either technology or art. Art is based on intuition, technology is based on science. Everything begins with art, ends with technology, so that everything starts all over again. V.P.Bespalko
    Modern educational technologies

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    Creative success and effective work
    Modern educational technologies