Left 4 dead 2 passage. According to an interview with Chet Falitzek, the Witch clearly likes the smell of sugar, which explains the presence of a large number of Witches in the Rainstorm campaign.

The father had three sons. The younger fool, of course, but now is not about that. He gave them a broom, they say, break it. The elder took the broom and ... and broke it. "Quartet I", performance "Election Day"Have you watched the films of the creator of the zombie genre, John Romero? With his light hand

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The father had three sons. The younger fool, of course, but now is not about that. He gave them a broom, they say, break it. The elder took the broom and ... and broke it.

"Quartet I", performance "Election Day"

Have you watched the films of the zombie genre creator John Romero? With his light hand, for the fourth decade we have been frightened by creatures that have gained a second life after death. They do not scare, they only cause a desire to survive. Now welcome to another movie where the main role will get right to you. You seem to have asked something about the fee? Yes, it will be life... your life. Or a commemorative inscription in the credits.

This crazy world

The epidemic hit the world like snow on the head. It was probably a strain of the rabies virus - it affected nervous system human, and he turned into a mindless animal, apathetic loitering around the neighborhood and revives only at the sight of potential food. Every day there were more and more sick people, the authorities began to build fortifications and refugee camps, and the military was involved. But they all became victims, most fell ill, and the most resistant to infection were torn apart by the thirsty. It took two weeks from the moment of the first infection for the world to go crazy. Literally.

Some people are lucky - they turned out to be immune. Although it is no longer known which fate is better, for most of humanity they have become the subject of a hunt, and their chances of survival are close to zero. The four lucky ones managed to get together, and now they have a long way to go in search of salvation.

They need to go to a known evacuation site in one of four campaigns of five episodes each. The goal is quite clear - to reach the next shelter in the most complete form possible, and even more so without losing anyone along the way.

Players are constantly made to understand that they are not the first to walk this path to salvation. Drawn houses are constantly found - a hint and a kind of sign "Salvation is here." Yes, and the shelters themselves are covered with so many phrases on a variety of topics - from "None of you will be saved" to "I miss the Internet" and from "The army left us to die" to "Vasya was here."

On the way, you can also meet the corpses of less fortunate survivors - here lies a body torn in two, over there - a bloody trail from dragging another unfortunate one, and here - natural porridge. Occasionally, you can find a body covered with a veil - the previous group lost a comrade, but they could not bury him. I wonder if among them is Carol, whom her friends waited for three days in a shelter, or did she still manage to escape? What about other people who left inscriptions?

Five times more dangerous

If there were only ordinary infected in the game, it would be a simple shooting of crowds of enemies. Let numerous, but rushing ahead to the chosen victim, which makes their extermination monotonous and boring. However, despite the number, they are only a background for the main action - the struggle for one's own life. After all, there are also special, deadly infected, which do not allow you to relax for a second. The capabilities of all four survivors depend only on the selected equipment and the player himself, while the infected are divided into classes with a very narrow specialization.

Swollen from underdigested food, the fat man is frail, but extremely dangerous up close. You need to think carefully - “is it worth shooting at him?” He dies quickly and noisily - everyone around him is up to his ears in an unpleasant substance, and from the fat man on the ground there are only legs and a sirloin. This is what is called "getting into trouble" - the contents of the stomach attract hordes of ordinary infected. However, even from a certain distance, the fat man is able to spoil, pouring vomit on the survivors.

Hunters are not so big fans of getting into a fight, they prefer loners who have strayed from the team. After all, the jump of the creature leaves the survivor in complete helplessness, he can only scream and call for help while his chest is torn by sharp claws. Dropping a hunter is easy, killing a little harder, but the cost of a mistake can be very high.

Smokers do not engage in close combat. They grab the chosen victim with their long tongue, drag it towards them, like a spider on a web, and strangle it. Maybe they are less dangerous than hunters, but they also have a different task - to divide the group in order to tear them to shreds one by one.

Two more types of Special Infected are rare, but each encounter becomes a test. The tank knocks the survivors back tens of meters, and three hits are enough to go to the next world. At the same time, he is so thick-skinned that only a few horns will calm his mutated body. The great danger and vitality of the enemy bring confusion to the ranks of the survivors, forcing them to commit rash acts.

The witch falls out of the general picture. She is also deadly, but is in no hurry to attack first. As soon as the survivors hear her cry, their tactics instantly change - the flashlights are turned off, and the movement is stealthily. If you anger the lady offended by the whole world, she will give a light to the character who disturbed her, and it’s good if she manages with one first-aid kit.

Friend is known in trouble

Left 4 Dead is primarily a team game, and you need to think not only about yourself, but also about your comrades. A loner will not survive - against most of the infected, he is helpless even on the minimum difficulty and will be torn to shreds in the first hundred meters. There are no special frills in this - we don’t rush forward if someone is behind, we don’t press all the buttons in a row from a run, we listen to our comrades, we remove the infected attacking them and carefully look around. And, of course, do not forget to share medicines, because the health of the most shabby determines the speed of the entire group. You can even do without microphones, although with voice communication, the passage becomes an order of magnitude more efficient.

It takes about an hour to complete one campaign. But you can "pause the game" and move away, at this time the player's character will go under the control of the computer and will still fight. This will somewhat weaken the team, but it will not let the rest get bored waiting.

In battle, for a team of infected, well-coordinated play is even more important. After all, one by one - still that dohlyak, almost something is wrong, and be a spectator for another half a minute. And witches and tanks are rare, and it’s not a fact that they can be used with a fatal outcome for survivors. Only a joint and coordinated attack will give the effect - the fat man starts it, causing a horde of ordinary infected, and those who he did not hit are butchered by hunters and smokers.

Himself Director

Left 4 Dead has an interesting system called AI Director. It is she who determines when the attack of the horde will begin, what opponents will meet and where the weapons and supplies will lie. She is also responsible for placing passive zombies on the levels. Such intervention of artificial intelligence allows you to replay again and again, because it cannot be said that good guns will be waiting for us around this turn, a tank will appear there, and there will definitely be a smoker in the next building.

The game is sensitive to the actions of the players, dynamically adjusting the difficulty of passing. If a group breaks through crowds of infected with the tenacity of a bulldozer, more and more waves of evil spirits will trample on them, and cartridges will meet much more than average. Otherwise, the Director will create one or two first-aid kits in one of the rooms along the way, plant ammunition and slightly reduce the pressure. It will not be possible to sit in a secluded place - hordes will come at different intervals, but the infected on the level will never end.

But the Director is still that joker, and the algorithm sometimes fails. Almost everyone who played is familiar with the picture - the survivors have a dozen rounds of ammunition for everyone, they hobble with their last strength, falling on both legs, there is not a single first-aid kit within reach, there is still half the map to the shelter ... and then a tank appears. Welcome to the beginning of the level, gentlemen.

How much in this sound

The fact that you can navigate by sound is not a novelty for online militants. But here its importance has increased, almost most information about the environment players hear and get the opportunity to prepare. And if they see it earlier, it's already bad. A cry was heard in the distance - this is the approaching horde, and there are only a few seconds to take a position against the wall or run into the room. Is there a nasty belching sound behind the wall? Why go there - a charge into the wall solves the problem, and the fat man from the bomb turns into a harmless red confetti. The hunter's cry behind his back means only one thing - ours are being beaten. The time has come to beat theirs with the butt on the impudent muzzle in the gray hood.

But the sound is just well implemented. The real innovation is in music - it doesn't turn on often, but which one will play depends on the current situation, the player's behavior, the state of his character. Moreover, for each of the four companions music is created.

The player does not see the player from afar

Everything would be fine, but with the search for companions for passing and opponents in battles, problems begin. It can be problematic to find a suitable server using the usual in-game tools - there is not even elementary information on the quality of the connection, and the random number generator is in charge of the selection. Unless you can join a group with your own servers, so you still need to find a suitable one for a number of reasons.

Creating a game from scratch is also a leisurely process. Often, despite the large number of people who want to play, you have to wait for all the places to be filled to start a full-fledged game.

But even during the game itself, unexpected surprises happen. You can easily go through four episodes of the battle with your team, play well and significantly outperform your opponents on points, but on the fifth the server can change the team. Nice as hell. Or the server will change the mode from campaign to battle, or vice versa.

For network game there are very few cards. Four campaigns, albeit an hour and a half each on Expert difficulty, you can somehow understand - this is a lesson for a long time. But only two of them are suitable for battles, and after three days they become known far and wide.

Despite a number of shortcomings, the game is by far the best of the action games with a cooperative mode, and in the battle between the two teams it can compete for the championship with the leaders of the genre.

Game Modes

There are three different ways to play Left 4 Dead:

  • Complete the campaign alone with any of the four survivors, while the remaining three are controlled by artificial intelligence. We will not dwell on this mode in detail, it is only a pale shadow of more interesting game options.
  • Going through the campaign with other players gives a lot of impressions and opportunities - from getting rewards to playing on the maximum, expert, difficulty level.
  • Participate in a battle when the players of the two teams take turns completing each of the episodes of the selected campaign. First, some play for the survivors, the second for the infected, after they change.

Campaign

Co-op mode, where four players must go through five episodes, and in the last of them, wait for the rescue transport to arrive. The higher the difficulty, the more the outcome depends on the ability of the players to get used to each other. Loners do not survive, one infected is enough to send such a hero to the next world.

If someone leaves the game - it does not matter. He will immediately be replaced by a very reasonable, albeit lacking stars from the sky bot. The same will happen if the player needs to move away - he will take a "time out", and part of the way his character will pass under the control of the computer.

Restarting the level only causes the death or incapacity of all characters, if there is someone standing on their feet, there are still chances to complete the episode safely. After a while, in one of the rooms, usually in front, a silhouette will appear, shouting "save!". Opening the door, we get a friend in the team, he has only half of the maximum health and a simple weapon in his hands. But it is worth remembering that a team of three people is likely to survive until the moment of a happy reunion, and a loner has practically no chance. If you run to the shelter not in full strength, the dead will be reborn with the same conditions.

Advice: close the doors of the closets, a dead character cannot be reborn in an open room, and it may turn out that you will have to stomp half a map to reach him.

An exception is made only for the final battle, where, after calling the rescuers, the death of the survivor is final. The battle lasts several minutes, and the loss of any of the players long before the transport arrives on high difficulty is fraught with loss.

A single player game is similar to co-op, but bots with very limited intelligence (even compared to co-op) act as partners, which greatly affects the interest. Mentioning this way of passing is necessary only in order not to keep silent about the peculiarity - the death of the player's character leads to a restart of the level, regardless of the state of other survivors.

Battle

In the battle, everything is different - the teams go through the levels in turn, each episode starts from scratch, the goal of the survivors here is to go as far as possible, and the infected - to prevent them from doing this. Success is determined by the number of points, they are given for the average distance traveled, and then modifiers come into play - the average amount of health, the level of difficulty, the number of people who reached the shelter. Interestingly, the last parameter is one of the most important, since it significantly increases the final score, but the only one saved will not increase it - there is nothing to leave comrades in trouble.

For a team of survivors, the passage differs little from the campaign, but the difficulty of the game changes dramatically. Simple infected behave quite normally for a normal difficulty level, but special ones throw out such numbers that after the battle, passing on the “expert” no longer seems difficult. The cardinal difference is that there are no revivals, death occurs only once, each such loss is irreparable for the team.

On a note: the maps for the battle are somewhat different from those in the campaign. The difference is especially strong in the building on the roof of the Hospital of Mercy.

Playing as the infected is nothing like playing as their opponents. Each individually is a weakling, but this is compensated by their complete freedom and endless life. At the beginning of the party or after death, they appear in an intangible form right among the survivors and can move unnoticed by those for as long as they like, although they are not able to cause harm in this form. But almost at any moment, they can materialize in the game world where it is beneficial for them, as long as the survivors cannot see this place. The available space is also much larger - they can climb roofs and eaves, overcome obstacles in alternative ways.

The balancing of the sides is interesting. If the survivors who left the game can be replaced by computer-led bots, then the infected are deprived of this opportunity, and there may be less than four in the game. This is compensated by a change in the time between death and rebirth - with a full squad it is twenty seconds, for three - fifteen, and a loner gets three seconds to rest at all. But there is little sense in this handicap - the infected can only defeat the survivors together.

The reverse is also true - if the infected managed to kill one of the survivors, they receive a numerical advantage, and along with it, a serious penalty to the time before respawn. Therefore, joint activity becomes even more important.

In the final battle, the rules change slightly for the infected. They are no longer free to think for a long time and choose a place to respawn in the ghost mode, the appearance comes immediately, and forward - to the barricades of the survivors.

About the benefits of a healthy lifestyle

Usually in games, as it happens ... A lot of health is excellent. Not enough - you need to look for a first aid kit. In Left 4 Dead, everything is somewhat more complicated, and therefore we will pay special attention to hygiene and care for ourselves and our comrades.

At the beginning, each survivor has 100 health points. When taking any damage, he loses them - this is familiar. But when they fall to zero, the character does not die yet, but becomes helpless and falls to the ground, while his capabilities are very limited. Now he has three hundred health points, but they are temporary (marked with vertical bars) and gradually decrease. When this scale reaches zero, then the bony with a scythe will come.

A character who has fallen to the ground has a chance to survive - other survivors can save him. To do this, stand nearby and hold the action key (E); at the same time, the rescuer himself becomes helpless for some time. Survivors raised from the ground have very little health - twenty units. But they are not permanent, but temporary, they fall in the same way as those of a fallen survivor, and gradually decrease to one. And this is another fall from any breath of the breeze. Dangerous business - you can fall in a row once, twice ... three in this counting rhyme will no longer be, instead of a spare life, death will come.

Also, the survivor can break loose due to his own negligence or "thanks" to the efforts of the smoker or tank. In this case, rescue by comrades is also necessary and additional health is lost, but after that health remains at the same level as it was before the fall.

This is interesting: Helpless Survivor's dwindling health bar is accompanied by interesting visual effects. When the health bar of a prone character creeps up to zero, the screen begins to gradually darken. The one who has broken off observes a different picture - one can see how his hands are weakening; first one breaks down, and by the end of the scale, the second one.

In addition to the number of steps to death, health affects another important characteristic - the speed of the survivor. With a full body, they run very briskly, and in a half-dead state they limp on both legs and barely move. Do I need to say that this directly affects survival?

That's right, you need to be treated. There are two ways to restore health in the game. The first is with a first aid kit. It takes some time, but we get "full" health. The second is pain pills, they are used instantly, but the effect of them is temporary and the speed penalty is reduced, but not removed.

Difficulty levels

The campaign can be played together or alone on four different levels difficulties. There are a few more enemies, but not by much, the determining factor in the resistance of the players will be the danger of individual enemies. On the normal level one hit of an ordinary infected takes away two units of health, and the trouble is only in the difficulty of movement. On the "master" - already five, a large crowd can simply bite. The real danger awaits the survivors on the "expert", where each infected person gnaws off twenty units of health. Five bites or blows - and the survivor falls to the ground, a dozen more slaps send his soul flying in search of a respawn point. The danger of special infected also increases - they become much "fatter", doubling the number of health points on the "expert" compared to normal difficulty, and the damage done also increases.

Battles take place on the same difficulty - normal, but not computer-controlled dummies, but other players act against the survivors. Special Infected in the right hands become noticeably more dangerous due to the increased frequency of attacks and their coordination.

Infected

Common infected

People who fell ill with an unknown infection, who lost their minds as a result of the epidemic and now want only one thing - to eat. Usually, they do not differ in special attentiveness and activity - they stand, lie or sit, not paying attention to anything. But if you shine a flashlight on them or just get close, they become sharply activated and rush at the survivor. One by one, they are practically not terrible - they die from one shot to the head from any weapon, or from two to five bullets in the body or limbs (depending on the weapon), one hit from a shotgun or rifle. Even if one of the zombies runs up to us - we discard with a blow of the weapon (right mouse button), and then we kill. The approach is heard in the screams and stomp from the side of the attack.

Do you know that: For the first time running zombies appeared in the movie "28 Days Later" in 2002, and before that they slowly waddled and took in numbers.

But loners are only a small difficulty in passing. From time to time, a horde will appear - dozens of ordinary infected, rushing at the survivors. Usually the director throws up the crowd, but not only he can provoke her appearance. Throwing trouble on the fleeing fat man vomiting on the survivors, car alarms, the use of levers that open the way for further passage, and the final battle in anticipation of transport.

Manic Zombie Slayer

It is best to hide in some corner so that the back is closed, and shoot back. Ideally, go into a room with one exit, but then you need to listen for the appearance of a tank. A room with several doors and windows is also suitable, but the density of fire in each of the directions in this case is significantly reduced, and reloading already needs to be coordinated. It is much worse if the horde finds itself in an open field - it remains to cling to each other's backs and shoot back.

blood mist

A horde attack is an excellent cover for your own attack, at this moment the survivors are busy with immediate danger and there is a chance to let the infected closer than usual. It will be very good if a fat man splashes people and blinds them, then the smoker and the hunter will have a chance to pull people away.

In ghost mode, the infected can move unnoticed anywhere, but he himself cannot harm opponents.

Hunter

One of three Special Infected that plague Survivors all the way from hideout to hideout. Looks like a normal Infected, but always wears a gray hoodie and brown patched trousers. From afar, you can recognize it by a very specific roar periodically emitted by a hunter; He yells loudly every time he jumps. Most often, he moves on a crawl, since only from this position he can carry out his attack on the victim, while he can jump very actively, including on walls. Upon attacking a survivor, the hunter tears at the helpless prey with its claws until it is knocked back or killed.

hunter hunt

As in the game in general, you need to keep an eye on each other - if a hunter attacked someone, the first thing you can do is throw him off with a blow from the butt. If this is not possible due to the distance, you need to shoot, but certainly not from a shotgun, so as not to hit your friend being saved. An excellent option is a hunting rifle, the head is practically motionless, and you can put one deadly bullet into it without the danger of hitting a friend. For some time after the strike, the hunter loses orientation in space - these few seconds should be enough to finish him off. The attacking hunter is clearly visible - sitting on the victim, it is painted with a bright red outline, only the inscription "shoot here" is missing. Nothing limits the visibility of this danger - neither the walls nor the fat man's vomit.

But attacks should be prevented as much as possible. It is clear that it is possible to destroy from afar, this is a natural desire, but the method is not the most effective. But to hit at the moment of the jump on you is very necessary. Before reaching the target, the hunter loses orientation in the same way and turns into a victim.

double jump

The Hunter is perhaps the most difficult class to play as an Infested class, and at the same time the most common - it drops out in about half of the total number of cases. Management for a beginner will be unusual - you must always hold down the Control key to move on all fours and be able to jump at the right moment. And if you press "forward" at the same time, the jumps will be much further. The hunter can also run on walls.

A hunter's frontal attack on the entire four only results in premature death without any damage. You need to choose the moment and jump, only getting an advantage. At a minimum, it should be a horde attack, even better - backed up by a fat man. But the best cases are the separation of the detachment of survivors for some reason. It can be a player who is lagging behind or running away from the group, but this happens extremely rarely with experienced teams. Much more effective interaction with players who got other classes. If the smoker pulls the victim away from the group, the remaining ones are very likely to split up. This is where you need to jump alone, and it will be a rescuer or standing still - it does not matter. Two hunters are also not bad, because they instantly neutralize half of the team, and keeping the others in place is the task of the remaining pair.

Smoker

A creature with a long tongue hanging from its mouth, slightly taller than a normal infected. He constantly coughs, for which he was nicknamed a smoker, by this sound you can determine his location. You can also detect it by eye - a dark green cloud constantly curls around him, and he himself is dressed in a marsh-colored shirt and blue jeans. This class is vaguely reminiscent of a sniper, because the task of the smoker is to snatch the victim with his long tongue and pull him towards him. The caught survivor at first simply reaches out to the infected, and then completely becomes incapacitated, gradually losing health. If a smoker is killed, it explodes, leaving behind a large cloud of green smoke; it is not dangerous in itself, but visibility in it is almost absent.

No smoking here

Banal advice for the game, which can be repeated over and over again - watch the terrain and especially the rear. Hearing any sound, you need to look and control the space - the point is that the captured survivor has a few seconds to finish off the smoker who grabbed him. Even if the capture was from the back, during this time you can try to dodge and start firing. A caught and already helpless survivor can also be released - you need to shoot at the tongue, it's quite easy to kill him, one or two bullets are enough.

If the smoker has already dragged the victim to him, only his comrades can save him by killing the infected. But in this case, the survivor is also a hostage, covering the monster with his body, and people will have to run up close so as not to hurt their brother in misfortune.

Grab and pull

The advantage of the smoker over other special infected is the ability to attack from a long distance. But an ordinary attack is fraught with death, the health of the infected is not so much, so we need to go for tricks, and here the terrain will help us. The easiest way is to attack from cover: through a tree fork, through a window or a hole in the door, from a roof, from a hole in the ground, or at least some boxes - that is, you need to reduce your own profile to the smallest possible area in order to kill as long as possible. Well, aerobatics is to pull the survivor to where his comrades can save him only with very big problems, that is, so that he had to run very far.

Like a hunter, you need to catch the moments when the group splits up. Moreover, together with the players of your team, organize them - at least in a pair with a hunter, playing the first or second role.

fat man

The task of the last of the ordinary special infected is to spit in time and die. The result should be the same - a crowd running to the surviving infected. But you should throw up at least for two, because zombies run only to the victim. The fat man looks like an overly bloated person, and is determined by hearing by constant belching.

His weapon is vomit, which blinds survivors caught in it. The screen turns green, and everything around becomes contoured; gradually the picture becomes clearer. The same effect is given by the death of a fat man next to the survivors; the explosion radius of this bio-bomb is several meters, and people who are nearby are thrown back and lose their orientation. Regardless of the method, indigestion products that have fallen on people cause a horde, thereby causing trouble.

On a note: the outline of the spat upon is painted in different colors, for the survivors themselves in orange, and for the infected - in purple.

blind luck

Again, in the first place - listening to the environment. The Fat Man can be heard much better than the rest of the Special Infected as he tries to get even closer. But jumping out and killing him in the forehead is not worth it - this issue should be approached a little more carefully so as not to be up to your ears in an unpleasant substance.

If the fat man is not visible, but heard behind the wall, it is possible to kill him on the spot - only thick concrete walls are not pierced through, but in most cases the turn will kill the sickly infected without any harm. It happens that there is no such possibility, but the fat man is standing around the corner - this is also not a problem. If close, then the belly can be seen much earlier than the head, and if far away, then you can kill without problems. Well, if the fat man is very close, you need to push him away with the butt and only after that kill him, but there must be space behind him, otherwise there will be no sense, and even from intensive courting with the butt it can break him - health is nothing.

What if the fat man's attack was successful? If one is dirty - it's okay, the attack of the horde will go only to him, and all that remains is to fight off those who run up close infected with a butt. The rest take off the fleeing hordes and take off the first ones who run up. With two smeared - almost the same, only the task is slightly more complicated. And if three or all four fell under the distribution, the situation becomes critical, you need to stray together and try to at least cling to the wall, without ceasing to throw away the infected with butt blows.

Spit everything

While the hunter and the smoker are most interested in situations where the survivors scatter away from each other, the fat man is more interested in when they gather as tightly as possible. After all, his task is to spit on as many survivors as possible at a time in order to deprive them of their vision and summon a horde of ordinary infected.

It is better to choose a point for the appearance ahead of the movement of the survivors, it is problematic to catch up with them on short legs, they will almost certainly shoot at the sound. But there are exceptions, when the group is stuck for some reason, here it is already necessary to choose based on the safest and most convenient position for the attack. Good meeting points are rooms and turns, that is, everything where you can approach the survivors at the right distance with almost impunity. It's a good idea to get between people so they can't push outside of the explosion. But the best place for a fat man is vertical stairs, of which there are not so many in the game levels; players very often gather on them all together, and during the ascent they are helpless.

Despite his frailty, the fat man is the main class to launch a joint attack, his successful attack gives everyone else a chance to tear the survivors apart.

Tank

The most terrible and scary of all the Special Infected is the tank. It occurs no more than twice per level, and as a rule, only once. An exception is made only for the final battles, where, in addition to the usual appearances on general rules, two will appear while waiting for the transport and an arbitrary number of times after its arrival. You can determine the appearance of a tank by disturbing music, and when it approaches, by the stomping and shaking of the earth.

Thick-skinned tank - if a fat man has fifty health units, a hunter and a smoker have two hundred and fifty each, then he has four thousand in battle and at a normal difficulty level.

The tank has two types of attacks. The main one is close combat; you need to run up to the survivor and hit him. Additional - throwing stones: the tank picks up a slab and throws it at the enemy; it takes longer. The damage is about equal, a survivor with full health needs to take three hits to fall to the ground. But their action is somewhat different - a fist strike throws a decent distance and, if it happens on the roof, it can completely throw a person down with an instant fatal outcome, and throwing a stone only knocks over to the ground and allows the monster to approach the victim.

Blazing Brute

The degree of danger of the tank depends on many factors. One of them is sheer luck. The director can throw it to survivors in narrow rooms or in open spaces. The latter is much preferable - you need to keep a distance from the tank, and "in the field" there are more opportunities for this. The way out when meeting indoors is to run to where there is open space, if necessary using bombs to destroy ordinary infected. But the most important factor when meeting with a tank is the current health of the survivors, because a healthy one runs faster than a tank, and a half-dead one limps more slowly. But the tank also has a second attack - throwing stones. But it is visible in advance - the monster raises a piece of the slab over its head, and therefore at this moment it is necessary to run away for an obstacle.

Completely different efforts are required to destroy a tank during the campaign and in battle. When the opponent is the computer, even if the game is played at maximum difficulty, it rarely throws up any more problems. And the players of the opposing team will not sit still, they will use the appearance of the tank for their own purposes, and they will still have to look around.

A good remedy against a tank is the use of Molotov cocktails, fuel canisters and gas cylinders. Fire is especially good, because, having caught fire, the tank burns until death, additionally losing health - its life lasts no more than a minute. Well, the fire from the main weapon greatly reduces the life of this infected.

All four are dead

Playing as a tank is infrequent, only once or twice in a full campaign of five episodes. When the Director decides to throw him onto the playing field, the player he has chosen loses control of his character and possesses the brute. That is, for some time the advantage is even greater - before the death of the previous incarnation, a fifth character appears in the team. You can't wait for the right moment to attack when playing a tank - he has a control scale. If the infected doesn't deal any damage to the survivors, it starts to decrease and control passes to another player.

Just running after the survivors, the result may not be achieved, since healthy people are simply faster than a clumsy colossus. Therefore, the victims must be chosen not just the closest, but preferably the wounded, so that they can be caught up. If everyone is healthy, an alternative attack on the nearest one will help - we throw a stone and quickly run to the lying one. A survivor can make a mistake and hide in a corner - this must be used and beaten before he falls to the ground. In some places, especially the roof of the Hospital of Mercy in the campaign of the same name, you can throw the survivors off the roof with blows - this is instant death.

Any tank attack throws confusion at the survivor team, and it's almost certain that they get separated. At this point, infected players of other classes should also come into play, they will make it easier for the tank to work. If the composition is successful for this situation, without a fat man, three smokers and hunters in any combination can pull apart the remaining trinity.

It is important: you also need to play the tank carefully - you have repeatedly seen how the thug kills hunters and smokers, putting an end to the efforts of his team.

Witch

The most harmless and, at the same time, the most dangerous creature in the game. Witch - the only one of the infected never attacks first, just sits and cries about her difficult female share. But she is a nervous person, if you come close, she gets angry, also does not like shooting over her ear, and certainly does not tolerate the light of lanterns. The first and last warning - crying is replaced by a growl. And it is better to quickly leave her and wait until she calms down. If it fails, the survivors get very serious problems. The witch always rushes only at the one who angered her, and instantly knocks him over to the ground, and then tears him with huge claws to death - his own or the victim. If she survived, she runs away in an unknown direction, does not attack the second person. But death rarely comes with a witch, most often a failure costs one first-aid kit.

How much it will interfere with the passage depends only on the will of the Director. The main thing is to listen carefully to where her cry comes from. Sometimes it is quite possible to pass the witch without any problems, most often it is enough to turn off the flashlight and sneak past, even if one by one. But sometimes it will not be possible to avoid meeting with it in any way - it remains only to destroy it.

How to kill a witch?

In the ideal case, you need to move away from it as far as possible, as far as visibility allows, and shoot from a hunting rifle, and when it runs, shoot without interruption. But this option is still that spherical horse in a vacuum. In practice, this is rarely possible, most often the survivors do not have a rifle, and the spaces can be closed. Cylinders with oxygen and propane, canisters, Molotov cocktails will help - for the first meeting with her. Doors will also serve as a small obstacle, the witch breaks through them very quickly, but she also has little health, the time gained may be enough. Well, if things are really bad, there is no space, no improvised means, no grenades, there is only one way left - one angers from the maximum possible distance and tries to run away, and the rest shoot at the mutant.

What is the use of the infected?

The Witch is the only one of the Special Infected who is controlled by artificial intelligence in battle and appears on the map at the request of the Director. But it is a force to be reckoned with on both sides, and the infected must use it to win at every opportunity. It is worth attacking the survivors trying to get past her, the fat man's vomiting will be especially effective to call the horde - after all, the opponents will have to stop to fight back. The smoker can also benefit by pulling one of the survivors on the witch. And the hunter - just sitting behind her. Yes, and mixing the focus of opponents on a dangerous target can be used for your own purposes.

Nothing shines for the tank now - all the survivors are healthy and run faster than him.

Weapons and used items

The number of items carried by one survivor is strictly limited - one of each type. These are the main weapon, pistols, grenade, first aid kit and pain pills. Everything. If you meet another first-aid kit, you can treat the patient himself, and then pick it up, and you can only lick your lips on the fifth grenade.

On a note: any object that the character can hold in his hands can fight off the infected. In this case, the blow goes to all enemies within sight, and they are thrown away - if you hit continuously, you can keep monsters away from the strike distance.

Main weapon

All main weapons in the game are divided into two groups - initial and improved. The first is found only in shelters in the first three episodes of the campaigns and nowhere else. It is noticeably inferior in performance to the improved one. Advanced samples are also found in shelters, already towards the end, in the fourth and fifth episodes, but much earlier it can be found during the game already starting from the second.

It is important: the more empty the clip, the longer it will take to reload.

submachine gun

The first of two types of "initial" weapons, the survivors who died during the passage of the campaign also appear with it. It has very low damage - it will take up to five bullets to the body to kill one ordinary infected. This is offset by a huge rate of fire. But this is also a disadvantage - the clip ends in a matter of seconds, and cartridges must be saved more than in any other weapon, because they can be carried away no more than five hundred and twenty. The usual shooting mode is very short bursts, long ones should be used only against special infected, otherwise you can be left without cartridges. Even during the attack of the horde, it is not worth emptying clip after clip, the correct behavior in this case is to stay slightly behind your comrades with shotguns and cover them, taking out the infected from the flank with minimal ammunition consumption, preferably with headshots.

Pump Shotgun

Second starting weapon. A lethal item in close combat, capable of taking down several ordinary infected in one shot. This is a huge advantage, but there are also disadvantages. Already at an average distance, serious damage cannot be done - even an ordinary zombie will have to spend several shots, this reduces the value of weapons in open spaces, you will have to switch to a pistol. Reloading also belongs to the negative sides - charging eight rounds takes a decent amount of time. But here you can cheat and fill the clip after one or two shots, or the player must cover the rest, and he himself will fight back with a butt.

The last drawback is again ... lethal force. With a shotgun, you need to be very, very careful - if a direct hit on a comrade on normal difficulty can only injure, then on "expert" it will simply knock you out. Nearby shots can also cause damage - the shot spreads along a cone. If there is a danger of hurting another survivor, it is better to move the butt once or twice.

One shotgun per team is required, the main place of the survivor with it is at the forefront. Here he will not hit the comrades in front, but he himself is able to hold back a large crowd of ordinary infected, and even those who approach special will get nuts.

Assault rifle

Let's move on to improved weapons. At first glance, there are not so many differences with a submachine gun, but in practice there are much more differences - this is the most balanced weapon, suitable for almost all situations. The remaining samples are more specialized.

The lethal force of an assault rifle is very high, one bullet to the head of an infected person tears it apart like a ripe watermelon, the same amount is required to tear off the limbs, and two if it hits the torso. On the other hand, penetrating ability was added - several creatures can be flashed in one shot. This will be especially useful during the attacks of the horde, with minimal effort, the crowd of the infected is destroyed on the way. If there are a lot of enemies, you need to use fan shooting at head level.

Cartridges for an assault rifle also need to be saved, although this is not as critical as in the case of a submachine gun - the rate of fire is lower, and a reserve of four hundred and a half will be enough for a longer time. But still, in most cases, you should try to fire in short bursts.

There should be two or three assault rifles in the group of survivors, the remaining weapons are specialized.

Automatic shotgun

Everything that has been said about the pump-action shotgun applies to the automatic shotgun. The most serious difference is that it significantly outperforms the younger model in terms of rate of fire. Of the less significant, but pleasant - a clip for ten rounds instead of eight, but at the same time, the time for full loading increases proportionally.

Sniper rifle

It would seem, why in a game with crowds of weak enemies a rifle with an optical sight? It has not received much distribution among the players, but the sniper has its own niche.

Among the shortcomings - a small store, only fifteen rounds and a long reload. But the benefits more than outweigh them - sniper rifle the highest damage from the main weapon, in order to kill a normal infected, it is enough just to hit him. Add here a huge penetrating ability - with one shot you can lay down half a dozen zombies during the attack of the horde.

But there is another factor that casts a weighty voice "against" the use of a sniper rifle. The game is a network one, and do not forget about the requirements for the quality of communication - the response time greatly affects the ability to hit the target.

Pistol

Low damage, weak penetrating power and mediocre accuracy. With such parameters, the weapon will be useless? Not at all - after all, the pistol is an additional weapon that is always with the survivor. You don't even need to look for ammo - they are endless. So there is always a use for a pistol.

For the main automatic weapon, cartridges are very often not enough, when they meet is unknown, and therefore they must be protected. The destruction of single ordinary survivors, of which there are and sit in abundance by levels, is the very thing. One shot in the head - twice a corpse, three in the body - the same result. For greater efficiency, it is worth crouching before shooting, so you can quickly clear a decent area. Yes, and during fast movement, the gun shows itself perfectly in the same conditions against lone zombies. With a shotgun, the situation is different: one shot - at least one corpse, but only at close distances, damage drops noticeably with distance, and therefore, again, it is worth switching to pistols.

Initially, the survivor only has one copy of this weapon, but almost immediately, more can be found in the game levels. This is an increase in the clip from fifteen rounds to thirty, an increase in the rate of fire and a decrease in the frequency of reloading. A pair of pistols is only slightly inferior in rate of fire to an assault rifle, it all depends on the frequency of torturing the mouse button.

For a survivor who has fallen to the ground, a pistol is a lifesaver, because he cannot use the main weapon. But the effectiveness of either one or a pair in an injured position is much lower than in a normal state, since the rate of fire drops to almost two shots per second, and accuracy is noticeably reduced. But this is enough to kill a hunter comrade hurrying to help us or shoot a smoker.

Stationary machine gun

It occurs only a few times in all campaigns in certain places - twice in the levels and finals of the first three campaigns. The ammo is infinite, the rate of fire, damage and penetrating power is higher than any main weapon.

But there are also disadvantages - the survivor standing behind the machine gun is constrained in actions and is completely dependent on the actions of companions. He has absolutely no control over what goes on behind his back. It is also very vulnerable to a smoker - the place is always open, and you can get close from almost any side.

You have to get used to using a stationary machine gun. He starts to shoot far from immediately - it takes several seconds to unwind the barrel. But continuous firing is also impossible - the machine gun overheats (it's easy to see - it gradually turns red), stops firing and stops for five seconds, to resume fire, you must again wait until it starts to rotate at full speed. It is easy to deal with this - you need to fire bursts with small pauses, enough for the weapon to cool down, and so short that it does not have time to stop.

Bombs and Molotov cocktails

They are found on levels in the most arbitrary places - look and you will find. Action different types is fundamentally different, therefore it is better for a group to equip more diversely.

Advice: do not store grenades for a rainy day; if all four survivors have them, the Director is much less likely to throw new ones.

Molotov cocktail

It's a Molotov cocktail. If you throw it anywhere, a fire will ignite at the point of impact and spread fairly quickly over a decent area. A survivor or infected caught fire, but the creatures are in a worse position - they burn until they die, losing health

You can use Molotov cocktails during horde attacks by blocking narrow passages. Throwing, as a rule, is necessary on an already completed section, so as not to block your path forward. A very important point is the fight against the tank. If you throw a grenade at his forehead, he will die much faster.

Another use is territory control; this is especially important in battle. If there are special infected behind and there is no other way, feel free to place a fiery wall. The enemy will have to wait until everything burns out, and miss the survivors, or run and lose health.

pipe bombs

It is not known who was the creator of this ingenious invention, but there is no better help in the fight against crowds of ordinary infected. A squeaking beacon is installed on each tube, drawing the attention of creatures to the bomb - they run to it from all around, where they are blown to pieces.

Bombs can be used for defense, distracting the fleeing horde, they are especially effective after a successful attack by a fat man. The second use case is for clearing the terrain that you have to run through.

Medications

first aid kit

Allows you to restore health. But up to the full hundred percent with which the character starts the game, it will not work to raise it - one first-aid kit heals eighty percent of the existing damage. That is, if you raise and patch up the fallen, he will have four-fifths of his maximum health, and if you spend one more portion of medicines on him, he will already have ninety-six. It turns out that, on the one hand, early treatment is unprofitable, and on the other hand, waiting for your own half-dead state is also dangerous.

While using the first-aid kit, the survivor is motionless and helpless for several seconds - he must be covered by his comrades. Receiving damage, and even more so an attack by a hunter or a smoker, interrupts the application of bandages.

pain pills

Tablets are free from the lack of first-aid kits by the time of use, they can be eaten instantly. But they also give temporary health, which gradually drops to its original value. And therefore they have their own purpose - they need to be used in battle, when there are enemies from all sides, there is no time to fully heal, and health is rapidly melting.

On a note: pills can be passed to each other, while the character who received them will have them in their hands, and not in their inventory.

Used Items

As you progress, you will come across additional items that can be used in the fight against the infected. They can be carried from place to place, while the hands of the survivor are busy. They can be thrown forward using the attack key, or placed in front of you - with the same button (E) as for picking up. The first option is used if you need to use it right now - they threw it and fired, but there is a danger of driving the object into an unreachable area. The second - in the preparation of defense.

Red containers - fuel cans. When hit by bullets, they behave in exactly the same way as a thrown Molotov cocktail - the contents light up and spread, blocking the passage and destroying the infected.

There are also gas cylinders. Small white rounded shapes - with propane, when hit by them, they instantly explode, destroying everything around. They are not very effective against crowds, but they show themselves well against tanks and witches. Elongated greenish - oxygen, they are less useful. After the shot, they hiss for a while and only after that they explode - it can be problematic to guess the situation after a few seconds.

It is important: a balloon or canister can explode in the hands of a survivor if another, out of the goodness of their heart, falls into it.

Restocking

Ammunition

Ammunition is found in small piles on levels and in all shelters. They can replenish the ammunition of any weapon, from a submachine gun to a sniper rifle. To take more ammo with you, you need to reload, and then take spare ones.

First aid stations

The only thing that is constant in the game world is first aid stations. These are large red boxes on the walls, they can be found in some shelters and levels. Inside you can find first-aid kits or pills, up to four in total. There is a strong feeling that the Director creates content at the moment of opening, so it’s not worth rushing and grabbing right away, especially if there is a hard fight in this place.

Be careful on the ruins of civilization, don't feed the zombies!

1 2 All

At the time of writing, nothing concrete is known about the third part of the gaming zombie series Left 4 Dead 2, but not so long ago, Valve released the online shooter Left 4 Dead 2 on Steam for free. For several hours, while the game could be downloaded for free , the Steam service repeatedly fell and revived, the influx of people who wanted to get the game for free was monstrous. This once again confirms the popularity of the video game, which, however, not all fans manage to pass. Therefore, this article will be concise, but informative, about the sequential passage of all levels of the main campaign in Left 4 Dead 2.

Level #1.

Extinct center (Dead Center). Hotel.

We start on the roof of the hotel, which was supposed to play the role of an evacuation point, but, as it turned out, was already abandoned. The goal is to break through the extinct center, teeming with zombies and get to the helipad. We start moving towards the departed helicopter. We constantly look around and fight off zombies with improvised means such as a mount, a bat or an ax. We go down and open the door. A crowd of zombies will immediately flood over us. It is better to fight back without leaving the door, otherwise the enemy may surround, and this will be worse. After cleaning the room, we go forward and go into one of the rooms through the left door. There, also, moving to the left side, you will need to go along the balconies and reach the window. From there we run along the corridor, first to the right, and then to the left, until we hit the elevator. There we will have a scene with dialogues about the coming end of the world, after which we quickly open the doors and prepare for another large-scale battle with a crowd of ghouls. Here we can pick up a machine gun, after which we make our way through the kitchen to the bedroom, and from there to the living room. When you kill all the evil spirits there, you need to be careful, because the fat man can spew out his infecting slurry on you. After the victory, we retreat to cover.

Streets.

We stock up on weapons and open a shelter. At the nearest location, it is better to immediately destroy all the surrounding zombies, after which we move to the right until the basement is visible. There may be a witch in the basement, so be careful. After leaving the lodge, we move to the left, shoot back from the zombies jumping from the bushes and climb up the stairs. While we climb, the zombies will continue to attack. We climb into the building, after which we adhere to this route: to the left, forward, and then to the right. There's a gun shop waiting for us there. Here you need to stock up on the maximum with everything we can. Then we press the button and move further up. There we will see a supermarket. We run into it, take a bottle of Coca-Cola, which, sadly enough, was the goal of our mission, after which we immediately run back to the button at the weapons store. We leave Coca-Cola, we pass through the burned-out car and go to the shelter.

Shopping center.

Everything is simple here. We run around the floors and shoot the enemy, do not allow ourselves to be surrounded, we press our backs against the walls. As soon as the sound of a siren is heard, we immediately move to the third floor and turn it off.

Atrium.

The objective of the mission is to fill up Jimmy Gibbs' car. However, this will not be easy to do. In order not to get involved in constant battles with crowds of regenerating dead, you just need to run after bottles of gasoline, not reacting to what is happening and not shooting back. After ten walkers the car will be refueled, and we will be able to leave such an unfriendly place.

Level #2.

Dark Carnival. Motorway.

Everything is very bad. The car stalled right on the highway. The rest of the journey will have to be done on foot. Run forward along the highway, shooting back from the zombies. Do not leave the side of the road, constantly look around, because here the enemy often attacks from behind. After passing a segment of the road, we head to the motel, where we again clean up all the zombies. After the motel, we move down towards the hill, climb it and see the local circus tent. We go to the right, turn around 90 ° and run to the shelter.

Carnival.

Everything is simple here. We walk around the fairground and kill everyone we don't like. No complications or mysteries. After that, our group will fall into the "Tunnel of Love", after passing which we can get to the shelter.

Roller coaster.

Also, no special riddles, except for the systematic shooting of all that arise. No labyrinths and difficulties with choosing a direction.

Concert.

We head to the recreation area, climb onto the stage and give a prearranged signal to the helicopter. While he is flying, the zombies will climb like flies on honey. We occupy the center of the scene and shoot back from there, after which we evacuate by helicopter.

Level #3.

Swamp Fever. Town.

Here we make our way through the swamps. The level is marked by the fact that in the swamps we will be met by the so-called. Mudmen are a special kind of zombie, but first we find ourselves in a train car. During the trip, we are informed that Nick killed the driver, as he turned out to be infected. We leave the car and move deeper into the city. Turning right at the first crossroads, we will see a pier with a small boat. After riding a boat, we move towards the shelter, simultaneously shooting back from the crowds of zombies that were pressing on.

Swamp.

Difficult and unpleasant mission. You need to walk, choosing the ground, and not liquid bogs. Mud workers will actively press from the bushes, rushing at us with infected clods of dirt. We are moving forward all the time, after which we run into the road, on which we will need to turn right towards the house, which will play the role of our temporary shelter.

Slum.

We quickly run through the village, not stopping anywhere, because there is no profit waiting for us here, but it is very dangerous. At the end of a linear and straight level, like an arrow, we hide in our next shelter.

Plantation.

We move along the picturesque village roads, gradually moving to the left, until you see the house of the planter himself, who was killed by zombies a long time ago. We run into the house and go up to the second floor. We go out to the balcony, from there we jump down and near the gate we call for help. Until help arrives, we traditionally fight off enemy attacks.

Level 4

Terrible downpour (Hard Rain). Factory town.

Our ship runs out of fuel, and we are forced to land in front of a small town. We move towards the shelter through the entire settlement, shooting back from the enemy, jumping out everywhere. There shouldn't be any hitches.

Sugar Factory and Escape from the Factory.

Hordes of zombies and a dozen witches are waiting for us here. Yes, yes - 12 witches will be hiding in dark corners throughout the plant. It is advisable not to linger here and quickly get out into the fields. Having reached through the reeds to the shelter, you must definitely take gasoline with you.

Return to the city and escape from the city.

Return and retreat with bottles of gasoline in the bosom is the same way as we got here. No big surprises. The only thing is that because of the beginning of the downpour, visibility will drop sharply. Zombies will crawl out right under your nose. At the very end, we will need to climb onto the roof of the plantation house and call Virgill.

Level #5.

The Parish.

The last level is extremely difficult. If you describe even superficially all its details, then the description will stretch over several pages. The mission starts on the beach and ends on the bridge, which you need to cross in order to reach the heliport, call the helicopter and hold out until it arrives. On the streets of New Orleans, and it is there that all the action will take place, you will not be crowded by hostile ghouls running everywhere. Here we will have to say goodbye to Virgil and make our way through several missions, fighting off zombies both on the streets and indoors. You won't be able to rest here at all. We will especially need mutual assistance and support from each member of the team - to each. Above all - saving first aid kits. Don't forget to pick up wounded teammates from the ground. The final bridge will not let you get lost. Here we will be met by the entire royal army with an increased number of especially dangerous tanks and fat men. The key to survival is jumping on cars and firing from their roofs, although zombies jump on cars very easily, but such protection is better than none. Passing the level, we try not to attract the signaling. Separately, you need to be very careful when shooting zombie guards in bulletproof vests. They die very slowly.

But there is good news: if your group has reached not only the last level, but also the bridge, then you will already be so trained, and the actions of the group will be so coordinated that the passage will occur as if automatically. And the main thing to remember is that the game will end as soon as one member of the team goes into the forest, and the other for firewood. Only the most united squad can win.

Left 4 Dead 2 is a cooperative shooter. You can play the game both alone and in the company of friends or random players from the Internet. The main focus of the developers was on the cooperative game and online modes, so the passage of the game Left 4 Dead 2 does not take much time. There are only 4 levels that you will have to run through with your squad and try to survive in this run from point A to point B.

In this article, we will understand all the intricacies of the gameplay, character classes and consider a brief walkthrough of all levels.

What is the point?

The game is a 4-person shooter in which you will have to destroy zombies in large numbers. There is no main storyline here. You and your friends are a group of survivors who need to get from one safe zone to another. The game has a division into classes, so teamwork is important. But opponents can differ in various abilities, so the walk will not be easy. Complete walkthrough playing Left 4 Dead 2 will take approximately 5-6 hours with the coordinated work of your team. In order to understand the gameplay, consider the classes of players and enemies.

Hero classes

In the second part of the game, all classes are represented by individual heroes. Their story is told throughout the story campaign. So, at the beginning of the game, you can choose one of the following heroes:

  • Trainer. African American from Savannah. In his youth, he played for the college football team, but due to an injury, he had to give up his sports career. As time went on, the coach lost his former form and works as a physical education teacher. He does not give his name, so the companions call him the Trainer.
  • Nick. Gambler and swindler. Usually such people are not trusted, but in the current conditions there is no choice. Before the apocalypse, Nick traveled the cities and made a living in the casino. It is difficult for him to find a common language with his team because of the constant bad jokes and jokes about his companions.
  • Rochelle. 29 year old female journalist. Likes to communicate and is open to conversations. After being promoted, she is sent by her superiors to Savannah to report on current events. Back Rochelle is already returning through the crowds of zombies with his new acquaintances.
  • Ellis. A young guy with a kind soul and openness to people, works as an auto mechanic. He is not at all afraid of zombies, which he constantly proves with his actions. Constantly comments on everything that happens around.

Also, characters from the first part of the series were added to the game in The Sacrifice add-on.

Enemy classes

During the passage of Left 4 Dead 2, you will meet the same enemies as in the first part: ordinary zombies, a hunter, a smoker, a fat man, a tank and a witch. In addition to them, rare infected were added - scientists, clowns, mudmen and so on. Destroy them will have different tactics. Read more about this below.

Weapon

All weapons are completely migrated from the first part of the game. A grenade launcher and a machine gun were added to it. Their ammo is limited for one level, so you have to spend wisely. In addition, melee weapons have been introduced to replace pistols with infinite ammo. 11 melee weapons vary in attack speed and range. Each of them deals 500 damage to normal enemies. Reinforced tank and witch receive 5% and 25% damage, depending on the number of lives.

The range of additional items has been expanded. Added to first aid kits: a defibrillator that can be used once, syringes with adrenaline.

Gameplay Basics

The entire passage of Left 4 Dead 2 is divided into runs between safe-zones (safe rooms). The squad starts the level in one safe room. In it, players can prepare, choose tactics, weapons, and so on. At the end of the level, you are saved (if successful) from a hostile location. The next level also starts with a safe zone.

You can go through the campaign with 3 friends or bots. For example, start the passage of Left 4 Dead 2 with a girl, and the other two players will be replaced by bots whose actions are as close as possible to the behavior real players. The artificial intelligence in the game is called the Director. It automatically adjusts to the actions and ability levels of the players. As a result, the weather, the number of enemies and other conditions change, which is why repeated campaigns become interesting. This game has 8 modes. In the article we will consider a single or cooperative passage of levels.

The entire main campaign consists of 5 stories:

  • Dead center.
  • Dark carnival.
  • Swamp fever.
  • Terrible downpour.
  • Coming.

Let's consider each of them in more detail.

Walkthrough Left 4 Dead 2: Part 1

First story line starts on the roof of the hotel. The group of survivors that you and your friends play as was supposed to be taken by rescuers, but everything did not go according to plan. As it turned out, the team needed to make their way through the entire hotel and get to the helipad. Their lives depend on it, so you need to act immediately.

The first level is an extinct hotel. You need to get to the first floor from the roof. In narrow corridors filled with infected, melee weapons will be effective. Constantly look back and do not let the zombies surround you, otherwise the passage will end in failure. In front of the elevator, listen to the dialogue about the end of the world and move on - another crowd of monsters will be waiting for you outside the door. Be sure to select an automatic. After shooting the enemies, run to the safe zone.

The streets are waiting for you on the second level. Immediately destroy all enemies to prevent yourself from being surrounded. On the right is the basement - we move there. Near the basement we climb up the stairs and go into the building. There is a weapon shop here, where you need to stock up on items and ammunition to the maximum. We run to the shopping center. Here it is necessary to gradually shell the floors with enemies. At the end of the mission, you need to fill up the car with a bottle. Due to the small volume of the tank, you will have to run for gasoline 10 times. In order not to die and end the campaign faster, run from car to gasoline and back, ignoring the enemies that will constantly appear. After the car is filled, you can leave this place. The first campaign has been completed.

Walkthrough Left 4 Dead 2: Part 2

The second campaign begins with bad news - on the way your car stalls, and it is not possible to fix it. Now you will have to run to the safe zone on foot, shooting back from the enemies. We run to the motel and the circus, on the right we go into the room.

After leaving the safe-zone we get to the carnival. Here we clean up the crowds of the infected. After passing through several platforms, you will enter the Tunnel of Love, at the end of which a safe room awaits the players.

Next comes the "Roller Coaster" part. Everything is the same and in large quantities - shoot all opponents. At the end we go to the recreation area, where you need to launch a flare from the stage. It remains only to wait for the savior, and at the same time protect yourself and teammates from zombies. It is most convenient to shoot from the stage, since this is where the helicopter will land. At the end we fly away with the team.

Part 3

The passage of Left 4 Dead 2 continues in the chapter "Swamp Fever". Here you have to make your way through the swampy area, where you will come across new monsters - mud collectors. At the beginning we go by train, where we learn that Nick killed the driver, because he was infected here. We get off the train and start our way to the city. With the help of the boat we get to the shelter through the crowds of enemies.

Next, the players enter the swamp. You should move strictly along safe pieces of land, avoiding the quagmire. Mudmen will constantly crawl out of the bushes - beware of their spitting mud. We run forward until we hit the road. Near it we turn right and find an old house, which will be a refuge.

Leaving the room, you will find yourself in the countryside. Follow the road to the planter's house. In it we rise to the second floor and call for help. As usual, defend yourself until the rescue party comes after you. This concludes part 3 of the walkthrough of Left 4 Dead 2.

Part 4

Having escaped from the plantation by ship, we set off along the city. The ship is running out of fuel, so the players must disembark near the town. We move through it and find a safe haven. The level is simple and straightforward, so there shouldn't be any problems with it.

Now we get into a location with witches and ordinary zombies. We quickly clean the location and leave the factory to the street. On the street we run through the reeds. Along the way, take a can of gasoline with you - it will still come in handy.

Then the players are waiting for the way back. You stocked up on fuel, now you need to get to the ship again. During the escape to the shore, a heavy downpour will begin, which will worsen visibility. Everything else is the same. In the end, we get to the house near the plantation and call for help from the roof of the building.

Final part

The last chapter in the passage of Left 4 Dead 2 is the most difficult, both in single player mode and in co-op. The level consists of one mission, but very long and difficult. You start on the beach. The end of the location is a helipad, but you still need to get to it alive. You will have to make your way through the streets of New Orleans, filled with infected and all kinds of unique enemies that have been encountered in the game.

Save first aid kits - they will come in handy in the final. At the end of the path, players will find a direct bridge to the end point. Tanks and fat men will join all enemies. It is safest to move on rooftops and shoot opponents from above. The Left 4 Dead 2 single player walkthrough ends when you are rescued by a helicopter at the end of the level.

When passing alone, it remains to rely only on one's own strength. The artificial intelligence does not always work correctly, so the single player campaign is not popular with players. We recommend that you start the passage of Left 4 Dead 2 with friends, or at least one friend. So you can help the team and communicate during the battle. On the high level Difficulty team actions play a huge role in survival, especially on the latter. If you have any difficulties during the game, then you can watch the Left 4 Dead 2 walkthrough stream on any game resource - a gameplay video will help you quickly understand how to get through this or that moment.

Left 4 Dead 2 - not only interesting game for a company of 4 people for a couple of evenings, but also a shooter with high replay value, cool dynamics and team interactions. At the moment, nothing is known about the release of the third part, so we recommend that you familiarize yourself with previous game if you missed it!

If you are having problems playing the game Left 4 Dead 2, you can always use our advice and information for action. We detail the steps you need to follow to complete the game. Left 4 Dead 2. In the most difficult places, we add pictures that can help you. Walkthrough Left 4 Dead 2 read on our website.

dead center

The action begins from the roof of a local hotel, it was a saving point for our group, where they were supposed to be taken from this hell, but something went wrong. Now your task is to pass through the dead center, which is completely saturated with the dead, and then you need to go to the helicopter landing pad. Start moving in the footsteps of the helicopter that left the evacuation zone. Don't forget to look back, because killing the dead is better with a hand weapon such as a tire iron, a bat or an axe. Get down and open the doors. A bunch of dead people will immediately attack you. Fight them off without leaving the doors, because the enemy can sneak up on you, which is fraught.

After clearing the location, go further and go into one of the rooms through the left doors. There, too, move to the left side, you will need to walk through the balconies and go to the window. There, run along the corridor to start to the right, and then to the left, go to the elevator.

There will begin discussions of the end of the world, which should only come, then quickly open the doors and get ready for the next global battle with the crowds of the dead. Here you need to pick up a machine gun for yourself, then go through the kitchen to the bedroom, and then to the living room. When killing all the enemy there, you have to be careful, because the tank can burp its infected goo at you. Having won, go to the shelter.

The streets of the city

Stock up on weapons and open cover. In the next area, you need to immediately kill all the dead surrounding you, then move to the right side of you until you see the basement. There may be a witch, so I advise you to be very careful. Come out, move to the left, shoot the dead, jump from the bushes and climb up the stairs. While you are climbing, the dead will still attack. Climb into the room, then follow to the left, and then straight and right.

So you will go to the store with ammunition. In it, you can get plenty of ammunition, as well as everything that your soul lies on. Then click on the buttons and move further up. There you will notice a hypermarket. Climb into it, take a cola, this was actually your goal, no matter how strange it may sound. Then run back to the button by the ammo shop. Leave the cola and go through the burned car and follow to the shelter.

hypermarket

Everything is easier than ever. Run through the floors and kill the enemies that will come across on your way, the main thing is not to let them surround you, press your back against the walls. At the sound of sirens, run to the third floor and turn it off.

Atrium

Here you will need to get fuel for Jimmy Gibbs' car. But the task is by no means an easy one. In order not to get into lengthy battles with heaps of recovering dead, you just have to run after bottles of fuel, not paying attention to what is happening, and most importantly, do not shoot. Ignore the environment. After running a certain number of times, the car will still be refueled, and you will successfully manage to get away from such a dangerous place.

dark festival

Things are bad. Something is wrong with the car and you stop right at the highway. Next, you will need to follow on foot. Run along the road, deal with zombies along the way. Do not leave the side of the road, turn around often, because very often enemies can attack you from behind.

Go through the road, head to the motel, where again you need to clear the area from the dead. After passing the motel, go down to the hill, go up to it and you will see the local circus. Head right, turn ninety degrees and run for cover.

Festival

Everything is pretty simple here. Go through the fairground and kill everyone who will attack you. There will be nothing complicated.

Roller coaster

Here, too, problems should not arise. There will be no labyrinths and difficulties with choosing a direction.

Concert

Follow to the rest area, climb up to the stage and give a signal message for the helicopter. While he will fly up, the dead will be selected. Sit in the center of the scene and start shooting, then evacuate with the help of a helicopter.

swamp fever

Here you need to go through the local swamps. This location is notable for a new type of opponents - Mudmen, they are very different from other types of dead. During the trip, you will be informed that Nick managed to kill the driver because he was infected. Get out of the car and move further through the city. Turn right at the first crossroads, you will see a pier with a small boat. Ride on it, move towards the shelter, while killing the dead that appear from everywhere.

swamps

Quite a difficult mission to complete. It is best to follow on solid ground, and not in any way on a liquid quagmire. Mudmen will spawn from the bushes and throw infected pieces of dirt at you. Keep moving forward, then you will hit the road, where you need to turn right to the house, which will serve as a temporary shelter for your group.

Slum

Quickly run through the village, do not linger, because there is nothing to catch here, but it is quite dangerous here. After completing the mission, along the path from which you cannot turn, go to the next shelter.

Plantation

Move along the beautiful village paths, gradually turning to the left, until you meet the house of the gardener himself, he was killed by the dead a long time ago.

Climb into the house and go to the second floor. Go out to the balcony, and then jump down and call for help near the gate. Until help arrives, you need to fend off enemy attacks.

terrible downpour

Your ship's fuel reserves are running low. And you need to stop at some small town. Move to the shelter through the settlement, killing opponents, they will appear everywhere. Therefore, there shouldn't be any problems.

sugar factory

Here you need to deal with the crowd of the dead and a couple of witches. It is best not to trade and simply run to the exit to the fields. Then make your way to the shelter, but most importantly, do not forget to pick up fuel.

Escape from the city

Follow the same path you took here. There will be no particular problems, the only snag will be the rain that has already started, and as a result, it will block your view. The dead will crawl from all sides. At the end of the mission, you need to climb to the roof of the building near the plantation and call Virgill.

Phenomenon

Since this mission is the last, then the complexity of it, respectively, will not be easy. You find yourself on the shore and your task is to cross the bridge, to approach the helipad, to call the helicopter and defend before it arrives.

The mission is focused on the streets of New Orleans. You will need to exterminate the dead in batches! The streets are just full of them. Once you fight off everyone, the game will be over. Now it remains only to wait and hope that the developers will still make the third part, about which there are a lot of speculations and rumors on the Internet.

So, today we will talk about a well-known project from the publishers EA and Valve called Left 4 Dead 2 (rus). There are several ways to complete this wonderful game. And each of them is good in its own way.

What to play

There are three options for the release of the game "Left 4 Dead 2":

  • The official version, bought on disk in the store.
  • The official version, bought in "Steam".
  • Pirated, downloaded from the Internet.

Each of them has its own advantages and disadvantages. It should be noted right away that if you are going to install mods on Left 4 Dead 2, then forget about the official versions. If you can still try to "shaman" with the game on the disk, then the Steam one simply won't start because of the "broken" files.

Of course, it is not good to encourage piracy, but the unlicensed version of Left 4 Dead 2 will be the best option for acquiring this game. RG Mechanics make excellent repacks of games that are no different from the licensed content and quality. Therefore, this is the release you need to look for on torrent trackers.

If we talk about the version that can be downloaded from Steam, then it has literally a couple of advantages. The first is a license, which developers are currently supporting. Second, once you buy the game, you won't lose it. And third: you will not have problems with cooperative game, the only thing is that your friends must also have a Steam version.

Net

So, since the game is focused on co-op, we'll start with the most important topic. How to play Left 4 Dead 2 online?

  1. If you have a version from "Steam", then there should be no problems. You just need to join either an existing game, or create your own and wait for other players. In addition, if in local network there are several copies of the game with the same version, then you can do without Internet access and without Steam running.
  2. To play in official version, bought in the store, you will need exactly the same as for the Steam one.
  3. With the "pirate" things are a little more complicated. Since the game is hacked, it lacks the ability to connect to the game's native server. Therefore, it remains for you to play only on the local network, but this does not matter. If you don't have friends who are interested in this project, you can use the Garena service. You only need to register your account and download the client. After that, you can connect the game to it and play with thousands of other people.

As you can see, playing Left 4 Dead 2 online is not that difficult. Most importantly, always make sure that you and your friends have the same version of the client, then there should be no problems.

Codes

Like many other toys, Left 4 Dead 2 has cheats built in by the developers themselves, which means they only work in a single playthrough. But at the same time, the ability to use them as a host has been added. For example, if the player who created the "room" wants a witch to appear, it is enough for him to register the appropriate command. Let's describe the most popular ones.

  • god code 1. Enables invulnerability for all players. To disable, replace "1" with "0".
  • Command sv_infinite_ammo 1. Includes infinite ammo. Disabled in the same way.
  • give # code. Instead of #, you must specify the name of the subject. In this way, you can get any weapons and medicines.
  • z_spawn command #. The command causes a specific monster to spawn.

In Left 4 Dead 2 cheats kill the atmosphere of the game. Of course, you can use them to pass difficult moment But then what's the fun? In order to use cheats, you will have to turn on the console. This can be done directly in the game settings by checking the box next to "Display console". It is called by the "~" button.

Mods and weapons

Separately, it is worth talking about what awaits the player in the new part of the famous toy. Of course, these are old opponents in a new role, as well as new ways to kill them, including 11 types of melee weapons. But, despite the fact that Left 4 Dead 2 has become more diverse weapons, homegrown programmers and designers are still modifying this game. There are several types of modifications.

  1. Maps and campaigns. People create their own maps, levels, and whole sets of locations that are interconnected so that other players can enjoy new content, and the game itself does not become boring. What do you think of the idea of ​​defending yourself from zombies in an ancient castle inspired by The Lord of the Rings?
  2. The next type of improvement in Left 4 Dead 2 is mods for opponents. It's already easier here. They are just painted "wrappers" that are superimposed on existing models. You will not meet a new monster with unique skills, but you can change appearance already existing.
  3. Left 4 Dead 2 weapon mods are not the most popular. And why, if the damage from weapons remains the same? Although it helps if a person wants to display a specific plot in the game.

To install a mod on your game, you will need to do one of two things.

  1. If you use Steam, you can go to the workshop and download any mod you like from there for free. To do this, simply click the "Subscribe" button.
  2. When using any other version of the game, you will first need to download the mod itself in .vpk format. After that, go to the folder with the game Left 4 Dead 2, then to the subfolder of the same name, and at the end - to the addons directory. There we place the downloaded modification. If you are using the Steam version, there will be a workshop subfolder in the addons folder. We don't touch her.

The mods themselves are included in the main menu of the game.

Chapter 1

Finally, we got to the plot of Left 4 Dead 2. Its passage is almost the same as in the first part. We have 4 characters available for the game, but we will run in a crowd. The first campaign starts on the roof of a skyscraper. It was assumed that we were supposed to evacuate, but did not have time. We go towards the departed helicopter. We open the door to the stairs and kill the first crowd of zombies. We make our way through the rooms and corridors to the elevator. After the cutscene we go down.

We take to the streets. We clean the district and move a little to the right to the basement. We pass through it and get out. A little to the left there is a staircase up to the building. Let's get there. We pass along the corridor and get into the weapons store. We stock up and leave. By pressing the button, we go even higher, to the supermarket. Having taken a can of cola there, we return back and move over the burned-out car.

We run and shoot until we hear the alarm.

In the atrium, you need to run around the floors and collect canisters for the car. There are several tactics. You can ignore the zombies and just run away from them, but on a high difficulty level, this can take a lot of health. Therefore, we act on the principle: the further, the better. First, we collect the most distant canisters, because with each new prey, the attacking monsters will be stronger and more dangerous.

Chapter 2

A rather boring level of Left 4 Dead 2. The passage does not please either with riddles and mazes, or with difficult opponents. After the car stalls, we go straight along the road. Then we go to the side of the road and move to the motel. Having cleaned it, we leave and move to the hills. From them we will see the local lunopark. That's where we need to be.

We walk around the fair and kill everything that moves. No riddles. Then we go to Through it we reach the shelter.

The next level is not amazing variety. We go exactly along the roller coaster, shooting back from the attackers.

The last level is survival. We occupy the stage with machine guns and wait for the rescuers to arrive.

Chapter 3

One of the most annoying levels in Left 4 Dead 2. The passage involves wandering through the swamps. It all starts with the fact that we jump off the train. We go through the city, then turn right to the pier. There, after swimming a little on the boat, we get to the shelter.

Trying not to step into the quagmire and not to approach the reeds, we pass to the road. Along it, a little to the right, you can find a house that will serve as another shelter for us.

The next step is a little more complicated. We are waiting for a marathon race through the village. The level is straight, so don't get lost.

At the end of the campaign, we will have a walk along the picturesque countryside. Immediately from the beginning of the level, we begin to dodge to the left until we get to the house. Through it we rise to the balcony and jump down. Here is the way out.

Chapter 4

Another typical level of Left 4 Dead 2. The passage should not cause difficulties. Having descended from the ship, we move through the city in a straight line, shooting back from various evil spirits.

The next level is quite unpleasant even for the most played team. You have to go through the factory. The road is not particularly confusing, but you will find 12 witches hiding throughout the level. Many players do not like them, but in fact they are not such formidable opponents.

So, you got gasoline at the factory. We return to the city and stomp back. The only problem will be reduced visibility due to the onset of a downpour.

The final

The last part differs from the previous ones only in the number of infected. There are just an awful lot of them! You have to get through the city to the bridge. Save first-aid kits, they will be useful to you at the very end - the final bridge of Left 4 Dead 2. The passage will require maximum coherence and mutual assistance from you. You will have to face as many zombies as you have not seen even at the "concert".