Entertaining physics game for children. Entertaining physics - download the game for free

Original name: Entertaining physics. Based on materials from the book of the same name by Ya. I. Perelman. Issue 1
Year of issue: 2009
Genre: Education
Developer: Multisoft
Released: New Disk
Language: Russian

About the program: Popular science articles from the book “Entertaining Physics” by Perelman, contained in this program, will certainly be of interest to modern schoolchildren. After all, this book, which became a classic long before their birth, opened the most interesting world of science to many generations of students. And now, based on this book, we have created a disc that will become a truly fascinating educational tool, completely different from other publications. The kids will play computer games and study physics at the same time! An accessible, witty and at the same time effectively educational program contains entertaining stories and articles, exciting games and funny animations, which are based on the most interesting physical phenomena and patterns. The kids will sail and shoot lasers, travel back in time and get acquainted with ancient mechanisms. Physics will no longer be a boring school subject for them and will turn into one of the most entertaining hobbies!

Peculiarities

* 6 exciting games.
* 6 entertaining animations.
* 12 interesting popular science articles.
* Modern colorful design.

Click to close spoiler: Features

Installation

1. Mount the program image into a virtual drive using the Daemon Tools program.
2. Install the program.
3. Launch the program. (to run the program the image must be mounted in a virtual drive)

Click to close spoiler: Installation

Minimum system requirements:
Operating system: Windows XP SP1
CPU: Pentium III 1 GHz
Memory: 256 MB
Video card: 64 MB, 1024x768, 32 bits
Audio card: DirectX 9.0 compatible
Free space on the railway: 129 MB
CD drive: 4x

Screenshots






It is known that games have a great influence on development processes: during play, children learn about the world around them, learn to communicate, find optimal ways to solve problems, and show interest in new types of activities and areas of knowledge. Therefore, in our opinion, this form of extracurricular work, such as a game, significantly increases the interest of students in studying such a serious and complex subject as physics. We use games in circle work, during subject weeks, during days of “physical” culture, and meta-subject decades “Man, Earth, Universe.” This article brings to your attention the development of two games that were held as part of physics week at our school.

We called the first game: “Exactly on target.”

Two teams of 10 people took part in it. In the center of the hall there was a portable board covered with white paper squares, on which points for the correct answer were written (5, 10, 15, 20, 25). The more difficult the question, the more points a team member can earn. Under the white leaves are colored ones, each color represents a specific theme. A total of 6 topics are offered: great scientists, laws, physical quantities, units of measurement, space research, formulas. A team member uses a small rubber ball to knock out a given number of points from a certain distance. The jury members voice the question. If the correct answer is given, then the corresponding points are credited to the team’s account and the next member of the same team continues the game. If the answer is incorrect, then the move is transferred to the other team. The team with the most points by the time all the pieces of paper are open wins. Under some sheets (usually there are four of them) there is a note: creative competition. In this case, members of the other team propose a question on a given topic. The question is thought up collectively. The answer can also be obtained through collective discussion.

In this article we offer questions for 9th grade students.

Topic: “Great Scientists”

  • 5 points. Which scientist discovered the law of universal gravitation? (I. Newton)
  • 10 points. Name the scientist who, according to legend, found a way to determine the presence of substances other than gold in the material from which the crown of Emperor Heron was made. (Archimedes)
  • 15 points. The SI unit of pressure was named after which scientist? (B. Pascal)
  • 20 points. Which scientist experimentally proved the interaction of a magnetic needle and a conductor with current? (G. Oersted)
  • 25 points. Which scientist came up with a way to measure atmospheric pressure? (E. Torricelli)

Topic: "Laws"

  • 5 points. State Newton's first law, the law of inertia
  • 10 points. What law was discovered by Michael Faraday that relates a changing magnetic field to an electric field?
  • 15 points. Formulate the law of universal gravitation.
  • 20 points. What direct current law was discovered by Georg Ohm?
  • 25 points. Formulate the Joule-Lenz law.

Topic: “Physical quantities”

Topic: “Units of measurement”

  • 5 points. In what SI units is density measured?
  • 10 points. The unit of measurement for current is...
  • 15 points. In what SI units is vibration frequency measured?
  • 20 points. Body weight is measured...
  • 25 points. How many milliliters of water are contained in 1 m3?

Topic: “Space research”

  • 5 points. In what year did Yuri Gagarin make his flight into space?
  • 10 points. Which scientist was the first to determine that there are spots on the Sun?
  • 15 points. In what year was the first artificial Earth satellite launched?
  • 20 points. What planets are part of the solar system?
  • 25 points. What satellites does Mars have and how are their names translated?

Topic: "Formulas"

  • 5 points. How to determine fluid pressure at a certain depth? (formula)
  • 10 points. What is the potential energy of a body of mass m relative to the Earth raised to a height h?
  • 15 points. What is “moment of force”
  • 20 points. What formula can be used to calculate the total resistance of two conductors with resistances R 1 and R 2 connected in parallel?
  • 25 points. How to calculate the acceleration due to gravity at any point on the Earth's surface?

The second game is called "Alphabet".

The rules of the game are similar to the rules of the television game of the same name. In the center of the hall, sheets of Whatman paper are laid out on the floor, each of which depicts one letter of the alphabet. The sheets are laid out in a circle, and in the center there are five large colored petals. Each color represents a section of physics studied in class. Two teams of 10-12 students play. A member of the team that got the move throws a cube into the center of the circle, on the sides of which a different number of dark circles are drawn (like for a game of dice). The number of points the student gets is the number of steps in the alphabet up to a certain letter. The cube lands on one of the petals, and the jury members ask a question on the relevant topic, the answer to which begins with the letter rolled by the participant. If the correct answer is given, the next player on the same team continues the game. If not, then the move goes to the opponents. The team whose members are the first to reach the letter “I” wins. Some letters “allow” participants to further move forward, some “return” back two or three letters or involve performing a creative task on a given topic. Usually these are the letters: й, ь, ъ, ы, ш, etc. The main difficulty that game organizers may experience is preparing questions. This is due to the fact that team members can hit the same letter more than once. In the table given in


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Popular science articles from the book “Entertaining Physics” by Perelman, contained in this program, will certainly be of interest to modern schoolchildren. After all, this book, which became a classic long before their birth, opened the most interesting world of science to many generations of students. And now, based on this book, they have created a game that will become a truly exciting educational tool, completely different from other publications. The kids will play computer games and study physics at the same time!
An accessible, witty and at the same time effectively educational program contains entertaining stories and articles, exciting games and funny animations, which are based on the most interesting physical phenomena and patterns. The kids will sail and shoot lasers, travel back in time and get acquainted with ancient mechanisms. Physics will no longer be a boring school subject for them and will turn into one of the most entertaining hobbies!

Game Features:
* 6 exciting games.
* 6 entertaining animations.
* 12 interesting popular science articles.
* Modern colorful design.

Minimum system requirements:
Operating system: Windows XP SP1
Processor: Pentium III 1 GHz
Memory: 256 MB
Video card: 64 MB, 1024x768, 32 bits
Audio Card: DirectX 9.0 Compatible
Free space on hard drive: 129 MB

Language: Russian
Full version: no limits

Popular science articles from the book “Entertaining Physics” by Perelman, contained in this program, will certainly be of interest to modern schoolchildren. After all, this book, which became a classic long before their birth, opened the most interesting world of science to many generations of students. And now, based on this book, we have created a disc that will become a truly fascinating educational tool, completely different from other publications. Children will play computer games and study physics at the same time! An accessible, witty and at the same time effective educational program contains entertaining stories and articles, exciting games and funny animations, which are based on the most interesting physical phenomena and patterns. The kids will sail and shoot lasers, travel back in time and get acquainted with ancient mechanisms. Physics will no longer be a boring school subject for them and will turn into one of the most entertaining hobbies! Features: 6 exciting games 6 entertaining animations 12 interesting popular science articles Modern colorful design System requirements: Operating system Microsoft® Windows® XP SP1 Rus Pentium® III processor 1 GHz 256 MB RAM 129 MB available hard disk space 1024x768 screen resolution with 32-bit color depth DirectX® compatible audio device