AMX CDC: The quintessence of French cardboard and firepower. AMX CDC: the quintessence of French cardboard and firepower Amx cdc equipment

Patch 0.9.6 has been released today, and along with it, several very interesting cars have appeared in the game. We will consider one of them today. Meet the first French Tier VIII premium medium tank AMX Chasseur de chars.

Well, many owners of the top French ST will be happy if, of course, they want to buy this car. The AMX Chasseur de chars itself is standardly located at level 8 and gives owners the following benefits:

  • Coefficient of 1.5 for the experience gained by the crew.
  • Coefficient 1.1 for experience gained per battle.
  • Increased coefficient of received credits per battle.
  • The ability to land someone else's crew without a penalty. (Only from French STs)
  • The elite status of the car from the very beginning.

You can buy this car in the premium store, and later in the in-game store. I will not discuss the cost of the machine itself from the word at all. Let's just omit this moment, but let's touch on the cost of the "gentleman's set". Initially, it will be necessary to install an add-on on the machine. equipment. For this purpose, we will need an average of 1,500,000 credits. Later, I will help you decide what to put, but for now, just keep this amount in your head, unless, of course, you have the necessary equipment lying around in the warehouse.

The second point is the crew. Since the vehicle is of a fairly high level and is often in the top, its influence on the outcome of the battle is great. The crew significantly affects the characteristics of the car, so you can’t expose yourself so much without paying attention to the crew. Initially, we have 50% of the crew and this is very sad. Personally, I recommend immediately using a crew with 100% mastery of the main specialty. There are several ways to achieve this:

  • If you do not have a French crew, then the best solution would be to immediately train it for gold up to 100% and download it for future pumped French STs. It will cost 200 * 4 = 800 gold, and in general 400 per share. Well, if it's a pity / no way, then suffer with 75% of the crew.
  • If you have a crew from French STs, then just transfer them, because premium cars are not subject to a fine. But here we will not have enough loader, so we will have to train / retrain a new one.

Also, do not forget about camouflage, it will give a small plus to stealth, which means spending 3 * 80,000 = 240,000 per month makes sense. If the toad still chokes, then apply at least summer.

Equipment

Initially, the car is an elite one, so its characteristics cannot be changed radically enough. Let's look at each module individually

The gun itself is similar to the FCM 50t, but with improved performance. In fact, it can be described as fairly accurate, very fast-firing, with fairly fast aiming, but with average penetration and damage - a typical weapon for the ST. It is more than comfortable to play with such a weapon, but in battles of level 10, and even level 9, there is a lack of armor penetration.

What to say about the tower? Perhaps, I will list the dry and obvious things: Large dimensions and a view of 390 meters are sufficient for a comfortable game. I'm not even talking about booking, because there is none, not at all. Therefore, playing from the tower as brazenly as the American STs will not work, even though we have a good declination angle. You can play tower swing, but it's quite risky and requires good skill.

“Aaaaah! I'm flying!" That's how I would describe the engine of the car. At one time, we all dreamed of stuffing an IS-7 engine (1200 hp) into an A-20, but dreams are material - exactly the same engine with a power of 1200 was stuffed into a car weighing about 35 tons. I also note the extremely low% engine fire from a hit.

Perhaps, here I will similarly list the dry and obvious things: 40 degrees / sec of rotation is more than enough. Chassis supports absolutely any set of extras. equipment and has fairly good soil resistance parameters.

The radio station has a communication range of 750 m, which is quite enough on standard maps. There is nothing more to say here.

Advantages and disadvantages of the machine

pros

  • Incredible speed and dynamics for a level 8 CT
  • Great tool
  • Fast reload
  • High damage per minute
  • Good vertical aiming angles
  • Increased coefficients for experience, crew experience and credits

Minuses

  • Large hull and turret dimensions
  • Almost complete lack of reservation

Balance weight

The car gets into battles of 8 - 10 levels. In battles of levels 8 - 9, we feel completely comfortable, but with 10 it is already quite tight. But do not forget that we are ST, sometimes charge a sub-caliber and, thanks to the dynamics, run away ... behind enemy lines =)

Profitability

One of the main, if not the most basic, task of the machine is to earn credits. This car does just fine. Even if you shoot gold, the car will still be in the black on loans. Of course, each shot should be put in an apple, and not change the landscape on the map ...

Tactics

Well, we are ST with insane dynamics. It is STs and our task is to ride with other STs along their paths. It is more accurate to occupy key places and hold them until their STs approach. However, this is how you understood it at 8 - 9 levels. In level 10 fights, we just turn into a support CT with the potential to slip into the right place due to the situation due to high speed. That's for the most part the main concept of the game on this machine. Yes, you can twist and get used to TTs, especially single-level ones, because on cd you will shoot them, but skill is needed here. The car is very interesting, creative, I would say, but it needs hands and mind. I would not say that it is very difficult to play on it, but it is not easy either. If you want to farm loans easily without special and tricky schemes on the map, then take the T34 better, and this machine for the most part farms loans in an interesting way. It's really fun to play - it's not boring TT or PT gameplay... But, again, you need to understand and think. All this (understanding and skill) comes with time if you set a goal and analyze the result, and not go into battle for 30 thousand credits ...

Optional equipment

It is important to improve the strengths of the machine, so I personally recommend this set:

  • Rammer
  • Stabilizer
  • Fan

Equipment

Since the car has a 15% chance of fire, it makes sense to install something more valuable instead of a fire extinguisher. Personally, I don’t see the point of putting gasoline on because the dynamics of the car are more than enough, but strong coffee will give an increase in performance. The rest is standard:

  • repair kit
  • first aid kit

Crew perks

Here I decided not to paint perks for each member of the crew, because in most cases the crew will either initially be from batchchat, or will migrate to lorraine / batchchat later. Therefore, I will highlight only the 2 most important skills that will be on this machine (and the baht too) the most in the subject, and the rest you will choose for your taste and color according to the capabilities / style of the game:

  • Combat Brotherhood
  • Repair

Video:

Of the characteristics of the gun, its accuracy should be distinguished - 0.34 m / 100 m, which is 0.02 m / 100 m better than that of a regular gun, as well as the rate of fire - in the basic version, reloading lasts 7.3 seconds (damage per minute 1973 ), and in the variant with a rammer, a fan and the Combat Brotherhood perk, the reload time is reduced to 6.03 seconds (damage per minute 2389). When using the "Strong Coffee" consumable, the cooldown is reduced to 5.78 seconds, and damage per minute reaches 2493. This is simply an excellent result.

The aiming time somewhat spoils the picture - as much as 2.2 seconds, but this is quite in the spirit of French tanks, and this is far from the worst result. Of course, such a time somewhat spoils the impression of the game, but when using the vertical aiming stabilizer, this disadvantage becomes almost imperceptible.

The tank was also very lucky with penetration - the base AP shell has an average penetration of 212 mm, and the sub-caliber one - all 259 mm, which is usually more than enough even when it hits the bottom of the list. Such penetration in most cases allows you to penetrate enemy tanks by simply shooting at their silhouette. And in extreme cases, the gun has an accuracy that is enough to confidently target weak areas. So this tank cannot be called gold dependent - it feels good on standard BBs, allowing not only to enjoy the game, but also to farm well (more on the economy below).

As for the one-time damage, everything here is standard for Tier VIII medium tanks - it is 240 points. So in this the tank does not stand out among its peers.

In addition to all this, the vertical aiming angles are also pleasantly pleasing - the gun goes down by 10 degrees, and rises up by all 20. This gives the necessary comfort, which is so lacking in Soviet and Chinese vehicles.

By the way, there is an interesting point that is pleasantly pleasing: the base projectile has a high flight speed, which reaches 1000 m / s - this is at least 90 - 100 m / s higher than most of the "classmates"! So it's quite easy to take lead when playing a tank.

Armor protection: briefly about what is not

Yes, there is nothing to say about the armor of the tank. More precisely, there is something to say - it simply does not exist. There are only two points worth noting:

  • Hull armor in the front projection and gun mantlet - 30 mm;
  • Armor in the sides and rear of the hull and turret - 20 mm.

This is the very moment when, speaking of "cardboard armor", we will not exaggerate at all, but even vice versa. The tank breaks through everyone and in any place, and ricochets and non-penetration are the rarest event. So the line "Damage blocked by armor" in the post-battle statistics will always be pristine.

Therefore, it is impossible to play on the AMX CDC from armor - you can only play from guns and speed. Something, but the tank has speed.

Dynamics and agility

The second advantage of the tank after the gun is its dynamics and maneuverability. The lack of armor makes the tank very light (only 34 tons), which, with an engine power of 1200 hp. provides power-to-weight ratio of 35.29 hp / t! Just a fantastic result, which, however, is overshadowed by the presence of hidden parameters - the AMX CDC has increased soil resistance, so it does not accelerate as quickly as we would like.

But even taking into account the resistance of the soil, the tank can accelerate to a speed of 57 km / h and maneuver perfectly. This allows you to quickly occupy key positions on the map, change these positions even faster, and appear where the enemy does not expect it. Spinning a heavier and slower tank on is not a problem. The main thing is not to start it on weak soils, otherwise the tank will get stuck and die.

However, there is one nuance here: the reverse speed is only 20 km/h, which is in the best traditions of slow tank destroyers. And whoever plays on such ATs knows that when you roll back after a shot or a light, you can lose a lot of durability points. So it is not recommended to move in reverse on the tank - you just need to fly forward, causing damage.

Crew and leveling options

It was not in vain that we took out the question of the crew separately, since for it it is very relevant and difficult. One of the advantages of premium tanks is the ability to accelerate the leveling of the crew, but this is difficult to do on our patient. Although there is nothing surprising here, and the reason lies in the peculiarities of the French ST branch. Yes, exactly, there is no branch here, but in fact there are only three medium tanks whose crews are not fully compatible with .

There are four crew members - the commander (he is also a radio operator), gunner, driver and loader. From D2 (tier III) only two crew members transfer normally, from Lorraine 40 t and Bat.-Chatillon 25t - only three (because there are only three of them!). So in the current situation, the tank should have its own loader, because there is simply nowhere to take it from.

However, in WG, as history shows, they don’t do anything for nothing, and if they introduce a premium tank that is inconvenient for pumping the crew, then this means something. And this is true - already in patch 9.7 (which is coming very soon), a whole branch (or rather, two half-branches) of French medium tanks is introduced, and their crews are better compatible with . So in the near future the tank will acquire a new practical meaning, which it lacks now.

Advantages of the tank

In principle, we have already outlined the advantages above, so we will only briefly outline them here:

  • Excellent dynamics and maneuverability, the tank climbs beautifully uphill, almost without losing speed, which helps a lot in a successful game;
  • The speed is sometimes enough to spin clumsy medium tanks (Pershing, SuperPershing and the like);
  • It is convenient to perform “swing” on the tank;
  • Comfortable and accurate gun;
  • Large ammunition load (90 shells);
  • Pleasant UVN;
  • Practically does not burn (therefore, you can carry not a fire extinguisher, but rations);
  • Good economy.

In general, this is a solid advantage. Although it cannot be said that this greatly facilitates the game - no one has canceled the head, tactical thinking and accuracy.

Tank Disadvantages

Among the shortcomings of the tank can be noted:

  • Rated armor;
  • Low reverse speed;
  • Strong dependence of maneuverability on the type of soil (on soft soils there is not enough maneuverability);
  • Quite frequent criticality of BC.

By the way, about the criticality of the tank. There are practically no problems with this, and the removal of the BC here is not as annoying as, for example, on the IS-3. An increased probability of crits of other modules or crew members was not noticed, which can be attributed to obvious advantages.

And what about the economy?

In our game, there is a rule among premium tanks (unspoken, but it definitely exists): the worse the tank in the game, the better its economy, and vice versa. generally justifies this rule - with a comfortable game, it has a good economy, which, however, is inferior to the economy of the same FCM 50t, T-34-3 and even the new STA-2. For example, to get the same number of credits, you need to do at least 500 more damage than on the tanks mentioned above.

It also helps that the tank rarely has to use sub-caliber shells, and even without gold consumables, it also feels good. So you can farm pleasantly and comfortably.

The tactics of the game are simple - you need to act on speed and guns, forgetting about armor. It is best to act together with the support of one or two allies, although this can be very difficult - the speed of the tank just makes you move forward, rush in, deal damage and run away. But usually thoughtless outbursts lead to a sudden departure to the Hangar.

On many maps, especially in battles without artillery, it’s not bad to implement the tank’s HVL, play from the terrain and deal damage with impunity due to accuracy. However, due to weak armor, playing from the tower in the usual sense of the word will not work - you still have to hide behind the terrain and play "swing".

As for module assemblies, there are several options. The assembly that is quite standard for most STs can be considered optimal:

  • Gun rammer;
  • Vertical stabilizer;
  • Fan.

This allows you to increase the rate of fire and DPM, which in most cases plays a decisive role. However, this option is not particularly suitable for playing at long distances, as this is prevented by a long aiming of the gun. Therefore, you can use not a rammer (especially if you have the Combat Brotherhood perk), but aiming drives - this will have a positive effect on accuracy.

This was achieved by creating the optimal combination of engine power to the mass of equipment: 35 hp. With. per unit of live weight. In addition, the vehicle has unusually good vertical guidance angles for the French, which allows you to effectively fight from the terrain: we stick out the tower, take a shot and go to the CD. It is not in the interests of the player to substitute the case: here is the traditional French cardboard.

Few people know, but documented, the AMX CDC is a PT, although in the game it is presented as a medium tank. Here is such a curious fact of game mechanics.

AMX CDC performance characteristics

AMX CHASSEUR de CHARS (that's what the full name of this handsome man sounds like) has no armor at all. Therefore, even if you try to tank with a rhombus, the specific values ​​will not exceed 60 mm. Accordingly, even land mines will "enter" with maximum damage.

This suggests that artillery immediately turns into a mortal enemy. In addition, the turret traverse mechanism, ammo and engine are often criticized for the tank, which forces you to behave with the utmost caution.

However, the "cardboard" tank is not without undeniable advantages. Excellent engine MAYBACH HL 295 F with a capacity of 1,200 "horses". The power plant helps the tank accelerate to almost 60 km/h, and not every firefly can boast of this in the game.

Deadly turret gun AC DCA 45, caliber 90 mm. Here stands out armor penetration of 212 mm and the ability to deal 240 damage per shot. French DPM - 2,000 damage. In addition, the gun has very decent vertical guidance angles: 10 degrees down and 20 up.

AMX CDC perks

Four tankers are placed under the thin armor of the tank, who are desirable to have the following skills:

To increase the effectiveness of the crew in battle, it is necessary to correctly compose a set of perks for each tanker. General skills must be pumped out without fail: “Combat Brotherhood”, “Repair Speed”, “Disguise”. In addition, depending on the specialty, the crew must have the following perks:

  1. It will be useful for the commander to pump the “light bulb”.
  2. The gunner can be set to "smooth turret rotation" for effective shooting on the move.
  3. It will be useful for the driver to master the skill of "smooth running".
  4. The loader must master the skills of the "non-contact ammunition rack".

In addition, do not forget about the useful individual skills of "radio interception", "sniper" and off-road king. It will be easy to understand their belongings.

AMX CDC equipment

When installing additional equipment, you can opt for the following modules:

  • Rammer - to reduce reload time.
  • Stabilizer - reduces the base dispersion and increases the accuracy of fire.
  • Optics - increases the viewing radius by a factor of 1.

It is worth noting that improved ventilation will organically fit into the list, however, it is up to the player to decide which module to replace. The choice largely depends on the style of the game, but it is not recommended to remove the rammer: the tank must fully realize its excellent DPM. Therefore, you can sacrifice the accuracy of shooting or the radius of view, while you should not forget that ventilation gives a certain bonus to all the characteristics of the vehicle, so the losses from replacing modules will not be fatal.

Additional equipment comes as standard: we load a first-aid kit, a repair kit and a fire extinguisher. It is worth noting that any item of equipment can be replaced with a cup of “Strong Coffee”, however, it is not recommended to unload the fire extinguisher: if AMX CDC is hit by a landmine, it can flare up like a candle.

How to play AMX CDC

When playing on the AMX CDC, you need to maximize the dynamics, speed and maneuverability. Using these factors, you can take advantageous positions at the beginning of the battle, and provide initial illumination for teammates.

At the same time, the tank can quickly change the direction of attack, supporting the allies in all endeavors. Using the next advantage, UVN, you can effectively fire using any terrain folds. The key to tank health is mobility.

Therefore, they carefully rolled out, gave a shot and again disappeared into the relief. It makes no sense to rely on armor, the French are pierced by everything and from any angle. Ricochets and non-penetrations can be considered pure luck.

It is curious that the tank feels insecure on city maps. This is due to poor booking. Therefore, you need to stay behind the backs of the allies, trying to distribute maximum damage.

Given these nuances, we can isolate the following line of behavior in battle:

  • We are in constant motion, supporting allies in different directions.
  • We try not to substitute, even if the enemy is lower level.
  • We play from the relief.
  • Be careful on city maps.

By following these guidelines, you can get incredible pleasure from playing on the AMX CDC. Do not forget that the equipment farms well, so if the outcome of the battle is favorable, you can significantly replenish the in-game piggy bank with silver credits.

It must be remembered that our Frenchman is not suitable for competitive battle modes. The large silhouette makes the tank vulnerable, making it quite difficult to play. But the machine can realize itself well in a random house and fortified areas. In addition, the tank can earn excellent money in team battles: in 7 minutes you can significantly increase in credits.

AMX CDC guide


Thanks to good dynamics, the tank can quickly move to the CB and, using the support of allies, deal an incredible amount of damage. The car feels great in open areas, playing on the terrain, however, you need to carefully choose the position so as not to expose the enemy to weak spots. The choice of equipment for KB does not differ from the usual configuration, while you can donate a fire extinguisher, replacing it with "Strong Coffee". This is the standard set for the French.

The number of shells can be divided as follows: 40 pieces of armor-piercing and sub-caliber + 10 land mines. Such ammunition will allow you to feel confident in any situation.

A separate line can be considered the replenishment of ammunition. An incredible amount of shells can be loaded - 90 units, this provides not only continuous firing for 15 minutes of battle, but also a variety of shells. The recommended ratio might be as follows:

  1. Armor-piercing. This is the main lethal force, so we load at least 55 pieces, which should be enough for the entire battle.
  2. Sub-caliber. We carry it just in case, to feel comfortable in battles with "tens".
  3. Land mines. Useful for knocking down the capture from the native base and the effective destruction of artillery. For these purposes, 5 pieces are enough.

Given all the features, you can conduct a comparative analysis of the advantages and disadvantages.

TO strengths include the following options:

  • Excellent dynamics and speed performance.
  • Excellent viewing radius.
  • A large supply of shells in battle.
  • Relatively good armor penetration.
  • Comfortable UVN.

Weak sides can be characterized like this:

  • Expected lack of booking.
  • Frequent crit of important modules and crew injuries.
  • Undermining BC.
  • High silhouette.

Videos amx cdc

19-02-2015, 17:50

Good day and welcome to the site! Today we will talk about the favorite premium tank of extras and just a wonderful car, the French medium tank of the eighth level - this AMX CDC guide.

The full name of this creation of French engineers looks like AMX Chasseur de chars, which in translation into Russian means - "Tank Destroyer". In fact, the French knew how to call their technique, because in our game AMX CDC WoT quite lives up to its name. The car is really comfortable and strong, but to play it, you need to clearly understand the parameters and tactics.

TTX AMX Chasseur de chars

As in most other cases, we will start with the fact that the Frenchman has a standard margin of safety by the standards of his classmates, but what is much more pleasant, AMX Chasseur de chars review in the base is 390 meters, which gives you a lot of advantages with minimal effort.

The main disadvantages of this unit and the reason why it is quite difficult to play on it is survivability. From the performance characteristics and the collage of the model, it is clear that AMX CDC specifications reservations are incredibly weak. A ricochet, with a good combination of circumstances, can only be caught with a gun mask, otherwise we can easily be pierced into any projection, and most land mines enter with full damage.

The lack of booking is exacerbated by the large dimensions of the car. AMX CDC tank not only quite high, but also very long, so it is easy to light it up even when stationary and even easier to hit, at the same time, you will not always be able to hide completely.

But the medal has a bright side, it is expressed in excellent driving performance. The bottom line is that French medium tank AMX CDC World of Tanks has a high top speed, amazing dynamics and excellent maneuverability, which makes it very nimble and dynamic.

gun

In our case, things are going pretty well with weapons, and if we remember that the car in our hands is premium, then the gun can be called excellent at all, but we will be consistent.

So, at AMX CDC gun has a standard and not very high one-time damage, but a good rate of fire, so without equipment and perks you can deal almost 2000 damage per minute, a decent result.

Penetration in our case is very good, because even with an armor-piercing projectile WoT AMX Chasseur de chars can break through ten levels, of course, targeting vulnerable areas. This advantage gives us the opportunity to farm silver perfectly, but for a comfortable game it still doesn’t hurt to have some gold with us, for example, if you need to pull out a fight or just play comfortably.

In terms of accuracy, AMX CDC tank is also good, as it has a comfortable dispersion indicator and fairly fast mixing. Here we are slightly let down by stabilization, but with proper skill it will not interfere with you much.

Moreover, we had at our disposal excellent vertical aiming angles, because our gun AMX CDC World of Tanks can lower by 10 degrees, due to which the game from the terrain will bring you only joy.

Advantages and disadvantages

As mentioned earlier, the machine in our hands is strong, but it is not so easy to realize its potential for a number of reasons. But in order for you to feel more confident in battle, these reasons need to be known, so now we will highlight the main strengths and weaknesses AMX CDC WoT breaking them down point by point.
Pros:
Large viewing range;
Excellent mobility (maximum speed, dynamics, maneuverability);
Decent rate of fire and damage per minute;
High penetration rates (for a premium tank);
Comfortable accuracy (scatter and convergence);
Good vertical aiming angles.
Minuses:
Large dimensions of the tank;
Very poor booking;
Lack of a preferential level of battles;
Mediocre stabilization;
Frequent crits of ammunition and crew members.

Equipment for AMX Chasseur de chars

By purchasing and installing additional modules, you can not only improve the existing advantages, but also reduce the impact of the shortcomings of the combat vehicle. In this case, we will move towards achieving both goals, that is, on tank AMX CDC equipment let's put the following:
1. - with its help, the reload speed of the gun will increase, respectively, the damage inflicted per minute will increase.
2. - our tank's accuracy is good, but the stabilization is rather weak, so this module is exactly what you need for a more comfortable gameplay.
3. - initially it is better to give preference to just such an option, because you can easily achieve maximum visibility.

However, it should be noted that in the presence of pumped perks for review, the third point loses its relevance, it is better to replace it with, having received a 5% boost of several important characteristics at once.

Crew training

Supplementing the received bonuses from the installed equipment and gaining an advantage over the enemy allows the correct prioritization in the study of skills for crew members. However, this aspect will be quite mundane, so on AMX Chasseur de chars perks study in this order:
Commander (radio operator) - , , , .
Gunner - , , , .
Driver mechanic - , , , .
Loader - , , , .

Equipment for AMX Chasseur de chars

When it comes to buying consumables, everything is quite simple, because if you want to farm as much silver as possible on this premium tank, it is better to give preference to a set of , , . But in order to drag the battle and show high results, with a high degree of criticality of internal modules and crew members, on AMX CDC gear it is better to carry in the form,,. By the way, this device does not burn very often, so you can install and.

Tactics of the game on the AMX Chasseur de chars

For AMX CDC WoT There are three basic combat tactics. This is shooting from ambush and highlighting the enemy at a medium distance, both passive and active, as well as supporting allies from the 2nd line.
1. Stealth sniper tactics. It consists in using all kinds of shelters, bushes, and constant control of the minimap. In this case French tank AMX Chasseur de chars plays solely for the purpose of dealing damage and maintaining its durability. If you are spotted in one place, then it is not advisable to appear there a second time. It is important to remember that you have no armor, but you have maneuverability, and if any threat appears, you need to immediately get away, as quickly as possible.
2. AMX CDC World of Tanks can illuminate the enemy at a medium distance. Here you need to know the positions from which you can safely highlight the enemy. You can also shine actively, but the main thing to remember is that movement is life! Never stop, even to shoot, because the dimensions of our tank are quite considerable, we are close in size to the E-50, and if you decide to inflict damage, do it on the move.
3. Support for allies from the 2nd line. In this case AMX CDC tank needs to correctly assess the departure of the allies on the map. Noticing active actions on the flanks, it is worth immediately going to support and, hiding behind the armor of the allies, inflict damage. The excellent dynamics of the tank will also help in this wat, because moving quickly you can skillfully maneuver between the allied strands, and, if necessary, get ahead and drive the enemy into the side or stern.

I would also like to add that if you do not know AMX Chasseur de chars worth buying or not, I can say that the machine is strong and can not only farm perfectly, but this Frenchman does not forgive mistakes, so it is better to take it to experienced players.